Rey and Lothal, am I missing anything?

By BCooper85, in X-Wing Squad Lists

Hey guys, below is a list a buddy and I put together today for me to use at a tournament in a few weeks:

Rey with new title, VI, Hot Shot Co-Pilot, Gunner, Smuggling Compartment and Inertial Dampeners

Lothal Rebel with Hera, Finn and FCS

We think it can deal with the popular stuff (Defenders, Dengaroo and Poe) but are we missing anything?

It's really tough running the new title on Rey without Kanaan. That is what makes that S-Loop viable. Your build isn't wrong. Just a bit different.

Agreed,

Your mobility will suffer with you having to clear a stress each turn after the sloop. It will make you predictable which could end up with you getting blocked. Avoiding shots is your friend.

Your build is interesting but I could see the Falcon getting cornered and focused down easier than you might expect.

Not sure if this helps, but I've tried this a few times on Vassal:

60 Rey w/ VI, Finn, Kanan, Smuggler, Stims, CounterM, S-Loop Title.

40 Lothal w/ FCS, ABT, Hera, Chopper.

0 Initiative.

3x Big Debris.

You've essentially got two tanky attack 4 ships that pretty much ignore debris fields. I'm still not sure if Rey is better than Dash and/or Han, but she definitely takes a hit better that Dash and hits harder than Han. The problem is she's quite predictable, much like a Defender.

yeah, you have Finn on the wrong ship

rey and finn were actually made to work almost explicitly with one another, until we get more synergy with free blank die results

as is, with hotshot and gunner, you'd be better off with any other named YT including rebel Han. Unless you run into a ton of thrusters ( I know I don't; all defenders out here), there's no point to trying so hard to leverage your arc when you can just fly wherever the hell you want and still have all your abilities firing off

even in that case, though, EU is simply so clutch on stupidly expensive; maneuverable large ships that you'd be better off ditching Finn for them

Edited by ficklegreendice

I thought that Rey with Kanan and Kyle or Kanan and Navigator would be the way to go but after flying against Rey with Finn (and other assorted second crew), I think that if you are taking Rey you'd be hard pressed to find a better crew choice for her than Finn.

Finn more or less makes her a 4 attack, 2 agility ship if she can keep her enemies in arc.

Edited by WWHSD

3.5 attack, sorta :P (can't speak to the actual math of it, because a red die with a re-roll has a 75% chance of rolling a hit as opposed to 50%)

Finn adding a blank rather than a re-rollable die makes it less effective than a straight +1 to your primary weapon as you can't re-roll for a better chance of getting a hit it like a normal die. You effectively can only roll it once, because it starts out on its useless face

still, 3.5 is a lot better than just 3 on a ship that expensive, and you get essentially 1 more agility (although you also don't benefit from the re-roll as you start off with it blank, at least you get something)

Edited by ficklegreendice

Thanks guys I understand what you're saying, my thoughts were that everyone expects Rey to fly in a certain way (which I understand is a very strong way) and even without her ability at PS10 with those crew she is still dangerous. Obviously I have still have use of the sloop but it won't be used as often.

Regarding the VCX, I know it won't have a turret or rear arc but with FCS and Hera 5 or 6 red dice can't be bad! If I can guess what my opponent is doing correctly then there's no reason why I can't keep things in arc, and hopefully without a focus token after Rey has fired.

Edited by BCooper85

I was trying something similar:

https://community.fantasyflightgames.com/topic/234249-chopper-rey-looking-for-some-feedback/

After multiple iterations I'm trying

Rey: VI, Title, Finn, Kanan, EU

Lotharl Rebel: FCS, ABT, Han Solo (going to try Jyn Erso)

I was actually pretty happy with the Kanan, Kyle build as Rey really needs the focus and it makes her extremely stress resistant. Thing is Finn is just too good to pass up, that duo was good, Kanan/Finn is just better. EU I'm trying but not really sold on yet, Stims are great on her.

The other side of it ABT on the Lotharl Rebel is one of the most important upgrades in the list. I tried skipping it to focus on the foward arc but with it's low PS once it loses arc it can have a hard time getting it back. Any ace, Defenders, or really any mobile ship can then pick it apart with little risk. ABT prevents that

ive been wondering about Rey + Chewy (not TFA)

Rey + VI + Finn + Title (TFA): 52

Chewy + Kanan + C3P0: 48

total: 100

Lothal Rebel could do with Hera. For just 1 point, the ability to pull Reds when stressed is awesome for keeping those big frontal guns on target.

Lothal Rebel could do with Hera. For just 1 point, the ability to pull Reds when stressed is awesome for keeping those big frontal guns on target.

If you're referring to my list mate she's already on there :P

Could go something like this:

Rey (58)
YT-1300 (45), Adaptability (0), Kanan Jarrus (3), Finn (5), Millennium Falcon (Segnor's Loop Version) (1), Engine Upgrade (4)

Lothal Rebel (42)
VCX-100 (35), Fire-Control System (2), Autoblaster Turret (2), "Leebo" (2), Hera Syndulla (1)

Why Leebo? Well, if you are going up against this little list called Dengaroo, both ships can boost and catch Manaroo.

Could go something like this:

Rey (58)

YT-1300 (45), Adaptability (0), Kanan Jarrus (3), Finn (5), Millennium Falcon (Segnor's Loop Version) (1), Engine Upgrade (4)

Lothal Rebel (42)

VCX-100 (35), Fire-Control System (2), Autoblaster Turret (2), "Leebo" (2), Hera Syndulla (1)

Why Leebo? Well, if you are going up against this little list called Dengaroo, both ships can boost and catch Manaroo.

I like that idea for opening up points for non-Rey expenditure.

Although,it seems Lothar Rebel is pretty fast already & I like my VI to keep the PS9's at bay.

I've considered accuracy corrector over FCS. Auto 2 hit autoblasters & if you decide to live in unending stress you have a averaging mechanism for your hits, you'll never do worse than 50% at range 2+, you can flip Ueeys and every flavour of hard turn, No worries about getting another shot lined up on the same target you just fired at....

Rey (59)

YT-1300 (45), Veteran Instincts (1), Kanan Jarrus (3), Finn (5), Millennium Falcon (Segnor's Loop Version) (1), Engine Upgrade (4)

Lothal Rebel (41)

VCX-100 (35), Accuracy Corrector (3), Autoblaster Turret (2), Hera Syndulla (1)

Edited by Zorprime

Rey

VI

Sloop Title

Kanan

Finn

Engine Upgrade

-

59

Lothal Rebel

FCS

Hera

Kyle

-

41

Pretty standard Rey build - do a sloop and strip the stress with Kanan, move after and shoot before most stuff. Works well.

I like Kyle on the Lothal as it's an opportunity to get a focus for free, like FCS giving you the TL. Focus + TL make the absolute most of the 4/5 dice primary. Also, on turns you're not slooping with Rey, Kanan can help by stripping the stress for the focus. It's good to build up a few stress tokens so you can get rid of them on turns when you want to be shooting.

Kyle only works if you can pull a green. Maybe Ezra would be better. He only flips one eyeball but you do not need to pull a green to do it.

Kanan can strip a stress when the VCX pulls a white and when he isn't helping Rey. Which isn't that often.

It works pretty well.

Kanan can strip a stress when the VCX pulls a white and when he isn't helping Rey. Which isn't that often.

It works pretty well.

However it telegraphs that Rey won't be doing an S-Loop (unless you double-bluff and do so anyway, keeping the stress).

I've been trying a Lothal with ABT, FCS, Hera & Han. It works quite well. Rey then has VI, Kanan & Finn, S-loop title and one point for either a bid or Inertial Dampeners.

I lose when I mess up my flying (rather too often...) but usually win when I do fly better than my opponent. Or when the dice gods are being very friendly to one side or the other! EG I lost a mere 3 shields in one game yesterday...and then barely killed Biggs in another!

It's been fun to fly, but now it's time for something else.