Executive orders and the brig

By Sadu, in Battlestar Galactica

Hi All,

I have only played this game twice, and last night found myself wondering about the rules a few times. Could someone please clarify the following...

- Player sent to the brig.
- Another player uses executive orders to give the player in the brig a move and an action.
- Player in the brig moves straight out, and performs an action.

This happened a few times in last night's game. Is this allowed?

I was the cylon player and found it pretty frustrating spending so much time and effort to put someone in the brig and have them jump straight out no trouble whatsoever at a total cost of one cheap skill card. When I got brigged as suspected cylon, I just couldn't get out.

The other rule I was seeking clarification was the Caprica location as a revealed cylon, when I pull 2 normal crisis cards and choose one, it says that you must skip the 'activate cylon ships' step and 'prepare to jump' step. Does this apply to both forms of activating ships - ie the icon in the bottom corner of the crisis card AND the 'activate ships' step on a cylon attack card?

If anyone can clarify that would help for next time. Thanks.

You can't move if you're in the brig. The action printed on the brig is the only way to leave it outside of a card effect.

OK, thanks, that's what I thought. I was outnumbered by humans last night and couldn't make my argument stick.

What was their argument? The location says "you may move" right on it. I'm curious what reasoning they gave that let Executive Order get around that.

What? That's just plain stupid. It seems like they were simply ignoring how the rules work and arguing simply in their favour.

James McMurray said:

What was their argument? The location says "you may move" right on it. I'm curious what reasoning they gave that let Executive Order get around that.

Sorry, I meant that it says "you may not move." :)

Sadu said:

Hi All,

I have only played this game twice, and last night found myself wondering about the rules a few times. Could someone please clarify the following...

- Player sent to the brig.
- Another player uses executive orders to give the player in the brig a move and an action.
- Player in the brig moves straight out, and performs an action.

This happened a few times in last night's game. Is this allowed?

I was the cylon player and found it pretty frustrating spending so much time and effort to put someone in the brig and have them jump straight out no trouble whatsoever at a total cost of one cheap skill card. When I got brigged as suspected cylon, I just couldn't get out.

The other rule I was seeking clarification was the Caprica location as a revealed cylon, when I pull 2 normal crisis cards and choose one, it says that you must skip the 'activate cylon ships' step and 'prepare to jump' step. Does this apply to both forms of activating ships - ie the icon in the bottom corner of the crisis card AND the 'activate ships' step on a cylon attack card?

If anyone can clarify that would help for next time. Thanks.

Yeah, the only way out of the brig is by activating the brig location and passing the skill check. You can't just walk out.

The activate ships icon on a cylon attack card is the same as the activate ships icon on a normal crisis card, it's just in a different place on the card.

Sadu said:

- Player sent to the brig.

- Another player uses executive orders to give the player in the brig a move and an action.
- Player in the brig moves straight out, and performs an action.

This happened a few times in last night's game. Is this allowed?

The other rule I was seeking clarification was the Caprica location as a revealed cylon, when I pull 2 normal crisis cards and choose one, it says that you must skip the 'activate cylon ships' step and 'prepare to jump' step. Does this apply to both forms of activating ships - ie the icon in the bottom corner of the crisis card AND the 'activate ships' step on a cylon attack card?

If anyone can clarify that would help for next time. Thanks.

As others have said on the first point - whoever was arguing that Exec order lets you do this was ignoring a huge array of rules. Exec order in the brig lets you try and get out twice or if you succeed on the first try you get an action outside the brig as well - so it can be useful.

As to the second point - the skipping activate cylons ships step and prepare to jump steps - there refer to specific steps in crisis card resolution tied to the icons on the bottom of the card. Activation as part of a crisis text (like cylon attack crds) are not ignored.

One related side note - if you come to play with Pegasus in the future or are playing with players who have there is a difference in that expansion - when using the Pegasus expansion you do not ignore the jump track - this can catch players out if you hop between games using and not using the expansion.

iceberg84 said:

The activate ships icon on a cylon attack card is the same as the activate ships icon on a normal crisis card, it's just in a different place on the card.

This isn't true. Revealed Cylon players skip the "activate Cylon ships" phase of the turn, which comes after the crisis card for that turn has been resolved. The activation that's always the first step of Cylon attack crisis cards isn't skipped on a revealed Cylon player's turn, because it's part of the resolution of the crisis. (If there was a theoretical Cylon attack crisis which also had a Cylon ship activation icon in its lower left-hand corner, that would be skipped on a revealed Cylon's turn.)