Asajj & Boba

By jackal13, in X-Wing Squad Lists

With regional season drawing near I would like to share my thoughts on what I believe is the most versatile ship of wave 9, the Lancer Pursuit Craft. Since the expansion was 1st released its in every Scum list I build. The 1 build I favor the most is Asajj and Boba. I've been told by very experienced players these two ships with their similarities in agility and HP value they can't stand up to sustained fire. These same players also encourage me to continue to fly a list I enjoy playing and make changes to improve on the lists strengths.

So let's look at the strengths of the Lancer. The most obvious is the Lancer's maneuver dial. The only maneuver it lacks is a s-loop, which is not a issue for me being a Rebel player. The second is its upgrade bar, a elite slot on the top two pilots, two elicit slots, one crew slot, a title and modification slots. The third and final strength is its attack value. There are many EPTs that functions well on Asajj. One could argue using opportunist, but with Imperials handing evades like candy on Halloween, maybe that's not a good choice. I prefer PTL, with 7 out of 16 maneuvers are green, it's a logical choice. Fearlessness is good but if you spend your action to rotate your arc your defense rolls suffer greatly. Now let's fill those elicit slots. Isn't it obvious. Double glitterstem, it buffs your offense and defense rolls. The crew slot has been the most difficult piece to fit in this Asajj puzzle. I've tried K4 for action economy. Latts for defense. Ketsu with the title for control. I've settled on Dengar. He seems to give me the highest damage output so far.

Now this next part of the build may come to a surprise to some of you. I've decided not to use the title or the Lancer mod gyroscopic targeting but instead borrowed the Dengaroo mod, countermeasures. With glitterstem and countermeasures Asajj can move in to range 1 hit hard and take some fire without being destroyed.

Moving to Boba I've decided to go with Fearlessness for extra damage output from both arcs. Tail gunner to deal with those tokened up defenders or anyone else who decides to get in Boba's rear arc. Glitterstem for Boba's survival. Now for the mod slot EU, scratch that, its countermeasures again. This is where I get the most criticism. The Fire Spray's dial needs EU for extra positioning, I don't disagree with that, but my argument is when these two ships move in at range 1 and pop glitterstem and countermeasures these ships hit hard and can shake off hits. I also shed a target lock that Manaroo just passed or one from a defender trying to set up Vessery. Also I've put the title on Boba cause who is Boba without the Slave-1. I still have 3 points left and since most defenders come straight at you I think I'll try seismic torpedoes to try and take a shield off those pesky defenders before I engage them.

So those are my thoughts on the Lancer and a look at my build for this coming regional season. But FFG may drop wave 10 in the middle of regionals and the meta may change or they may release another meta shifting FAQ. There is also that missing sku that has not been leaked yet. What do y'all think? I'll take any constructive criticism and am willing to try different upgrades.