What are your favorite starting species/builds

By amrothe, in Star Wars: Edge of the Empire RPG

So right now Pantorans are statwise my favorite species with the 433222 split

My favorite Int focused class is the Cyber tech as they not only start out with all of the non knowledge int skills computer, mechanics, medicine and astrogate they also start out with perception.

The ease of their potential stat boosts crafting at 25% cost instead of 50% will quickly raise them +3 stats and they high int will allow them to craft armor with a brawn boost mod as well. They can heal with mechanics and use 4 extra implants.

Their tree is one of the few where I think the full 300 talent points are all focused and useful.

My pre implant/armor buff pantoran starts with

Brawn 2

Agility 2

Intelligence 4

Cunning 3

Willpower 2

Presence 3

and post implants/armor mod it has

Brawn 3

Agility 4

Intelligence 5

Cunning 3

Willpower 2

Presence 3

Of course great stats come with the downside of no weaponskills so you will have to take another spec to fight well.

The Cerean race gets to treat all Knowledge skills as Class skills.

The Dralls start with a base Intellect of 4.

Droids start of with all attributes at 1, but then they get a ton of extra XP to spend at chargen.

If I was doing an Intellect-based character, I’d look hard at those races before deciding to go with something else.

OTOH, I tend to be inspired by good artwork, and I’ll build a character concept based on anything that I find to be sufficiently inspiring.

Oh definately drall and cerean are definately the other top int races. Drall can have the 433222 split same as pantorans I just like the pantorans better in generally for everything because their 4 can be in any stat unlike the drall who only can have it as int. Though as I posted before my 5 int 2 everything else drall is pretty sick too. Cereans I keep going back and forth on whether access to all knowledge skills is worth their standard 432222 stat split.

Without a doubt though A Cerean Cyber tech has access to every int based skill in the game at the start and that is pretty cool.

I just built a Heavy Maintenance Droid Tech Mechanic, it's a completely different take on what it means to be a mechanic, 422111 is the stat split! But with 2 ranks in Mechanics, and Piloting Space it's only 30xp away from making up the deficit in 2 Skills. It also starts with Gearhead, Toughened, Fine Tuning, Solid Repairs and 2 ranks of Enduring thanks to the species. WT 16, ST 11, Soak 6(7 with armour) it's one tough chassis. It would benefit highly from the Cyberneticist spec as a second spec, but Armourer is very tempting to get that Supreme Armor Master talent.

Any way, honestly I more often look at the interesting flaws of a species, then build a character around that. I find it makes a much more interesting PC where the fault is the core and the proficiency is tacked on.

In that vein I created a Dressellian Navigator for a PBP game, 2,3,4,2,3,1 is the characteristics, but he receives an upgrade on any check to use tech he is unfamiliar with. So he navigates with care, logic and planning... but struggles on computers and is awkward in social encounters. He is a smart bounty hunter rather than cunning.

Cereans I keep going back and forth on whether access to all knowledge skills is worth their standard 432222 stat split.

I have a Cerean Guardian character I made for a friend's game that has 3/1/4/2/3/2. I think that having Agility 1 actually adds a bit of 'character' to the character.

What book are pantorans in?

Nevermind found them, well they've got 10 points more than everything else, with no downsides.

Although Gand is til my favorite, if only for excuse to speak in the thrid person. (and been another race with a point bump)

Edited by Plan b

There's a great deal of suspicion among the community that the Pantorans starting XP is a misprint.

I can't speak to how it was in the beta, but I am inclined to agree.

We'll know in about a week when the Order 66 guys cover the book.

Edited by kaosoe

When I'm bored I check out different combos, usually at knight-level...

This has resulted in a Zabrak Warden I really want to play, with beast hide armour. I also believe Zabrak would pair well with Enforcer, if you want to go the coercion route... and why wouldn't you?

I've also had a look at a Lannik, Shien Expert/Sentry with training stick, a superior ancient sword as backup, sakayian stealth suit with concealable robes and scanner goggle (to see in the dark.) The character needs a bag to stash the robes if he needs the stealth bonus (at least that's how I'd play it,) but it's a fun combo.

-For this build I also conjured up some weapon stats based on the Ahsoka book, bastons. They do only stun damage, like the training stick, and gains a benefit when used in pairs - like the vamblades in DC. Still not settled on the stats, but currently: dmg +1, crit 5, encumbrance 1, hp 0, SQ: Disorient 2, Stun damage. When used in pairs add Defensive 1 and/or Accurate 1. It's also a multi-skill weapon (I know there's no precedence for that, but I think it makes sense) ... I think the Brawl-weapon version should have accurate 1, whereas melee and lightsaber skill versions should have defensive 1... Sorry for side-track.

Another fun build I've been working on is a weequay armorer, he's pretty nifty. I know a lot of XP goes into Int, but it's just such a cool idea, a Hondo-like Jedi in heavily modified armour and a basic lightsaber (probably with a training emitter to get into some nice armour at the beginning :ph34r: )

I am playing perhaps one of the best, at least coolest, combos or synergies (if not most powerful character even at its focus,) at least when Stay on Target came out, a Xexto hotshot (paired with rigger, don't ask.) Obviously a great mechanical combo, as well as thematic combo. Not that I get to take advantage of my cool piloting abilities very much, which again of course makes it all the more fun and risky ... and my character keeps saving the two actual fighters :D

I've also been dabbling a lot with Polis Massans ... they're just super cute and cool. So a gunslinger? Perhaps even a Heavy, would just be amazing to play. One without vocal chords, but with a voice-box-thingy... imagine the shrill computer-voice scream as the tiny Polis Massan autofires away into a crowd of enemies... small stature, booming voice. big gun :ph34r:

Then there's the Togruta warleader ... and the Falleen gambler... I guess my point is... I don't really have a favourite. There's just so many cool options, to enhance fun gameplay, as well as roleplay. I tend to stay away from hyper-focused mono-task characters, preferring many as 3s as possible in characteristics ... and diversify.

If you want to have a 3 or higher in presence, i.e. play a face character, there probably isn't a better species than pantoran. ALTHOUGH falleen is still interesting despite significantly lower xp because of their pheromones. But maybe an enforcer (a coercion face) might be better off with a high willpower species like Dressellian.

I recently used a falleen stats refluffed as a zeltron and the performer spec to make a knight level adult holovid star themed after the Bond villainess xenia onatopp http://www.mediafire.com/file/bevaf1l9e2de11v/XeniaOnatopp.pdf . Took the shortest path to get the biggest fan talent, cross spec'ed into gadgeteer.

Gadgeteer is a pretty awesome spec. It's got the right mix for a well rounded combat build. But my favorite starting spec is demolitionist. Forget the name, ignore the big boom talents, and look at the rest of it... it makes a pretty good covert operative character a Jason Bourne type and because it's a hired gun it has access to the last one standing signature ability.

Klatooinians are good combat species. In a force and destiny game I would start as a sentry. Sentry + Niman Disciple gets you a pretty well rounded Jedi character in just 2 specs (with force rating 3 and 2 dedications and improved relect, improved sabre throw, and the niman move powe uses as part of light saber combat). And using willpower for lightsabres (niman-technique) is pretty good because if you start with a 3 or higher in willpower it gives you extra strain threshold, and it also helps with vigilance checks and discipline checks, BTW sentry has a "constant vigilance" talent that lets you always use vigilance for initiative. BTW sentry has 2 ranks in uncanny reactions so you can get 2 boost dice to your vigilance checks. All in all a pretty synergistic build.

Edited by EliasWindrider

I recently used a falleen stats refluffed as a zeltron and the performer spec to make a knight level adult holovid star themed after the Bond villainess xenia onatopp http://www.mediafire.com/file/bevaf1l9e2de11v/XeniaOnatopp.pdf . Took the shortest path to get the biggest fan talent, cross spec'ed into gadgeteer.

I got a chuckle out of this, I made the same character not long ago, Xenia Onya. I used Twi'Lek Marauder then cross spec into Charmer.

http://swsheets.com/c/ak36tizp1-xenia-onya

There's a great deal of suspicion among the community that the Pantorans starting XP is a misprint.

I can't speak to how it was in the beta, but I am inclined to agree.

We'll know in about a week when the Order 66 guys cover the book.

btw if you want to be a makashi duelist you should be a pantoran with a 4 in presence, a 3 in will power (for the extra point of strain). and maybe a 3 in brawn (for the extra wound).

I like Verpine aces, mechanics and the likes
Int 3, Agility 3 is a strong start, the verpine com channel can be incredibly useful and the microvision is very useful for mechanics too. And actually a Agi 4, Int 3, Presence 3 Start is quite solid too if you want to go for example with a squadron leader build. (I am sure there are plenty of other builds like marshal which would work very well with that statline, though not sure if Verpine real suite a colonist character ... maybe with a whole verpine colony outside of roche)

Another very, very strong ace option is an astromech droid, focus on agility and int, get those cybernetic upgrades to boost it further and complete it all with kickass abilites when you are in a actual mech socket. Rigger, Modder, Gunner, Pilot all great options. Engineer specs are cool too, especially if you are on a bigger vessel.

Edited by SEApocalypse

There's a great deal of suspicion among the community that the Pantorans starting XP is a misprint.

I can't speak to how it was in the beta, but I am inclined to agree.

We'll know in about a week when the Order 66 guys cover the book.

The company line usually runs to "It's correct as written." I don't expect that they'll want to change this even if it was originally intended to be a lesser value.

Actually ,there is a president as there was a misprint with the two entries of lannik having different starting xp and one of their abilities iin the guardian and commander books.

There's a great deal of suspicion among the community that the Pantorans starting XP is a misprint.

I can't speak to how it was in the beta, but I am inclined to agree.

We'll know in about a week when the Order 66 guys cover the book.

The company line usually runs to "It's correct as written." I don't expect that they'll want to change this even if it was originally intended to be a lesser value.

Actually ,there is a president as there was a misprint with the two entries of lannik having different starting xp and one of their abilities iin the guardian and commander books.

True, but they do also admit mistakes when present (there is errata on quite a lot of stuff so far.) Perhaps the Pantorans are supposed to be superior snow-planet twi'leks, perhaps not. We'll see. :)

Sadly they are slow at updating the FAQ/errata, but it does happen, from time to time. :)

333322 or 432222 are the standards 433222 is just slightly better as it has the same total points as humans at 16 and is equivilant to the previous published best stat race drall with a 433222 also at 16. The gand pantorean and drall are all top tier stat races because they can have a 4 AND still have 16 stat points

I doubt they will erratta gand or drall. The drall's limit is that the 4 has to be int gand need a breathing devices the pantoreans get to choose their 4 and have no restrictions.

I am guessing its just mild power creep to sell new books

Mechanically drall are great and all, but they are also basically a hamster ewok. Something tells me that people who are horribly concerned with amazing starting stats would really hate all the setback they get for being a tiny furry critter. I mean go ahead, make your astrogation check, does this starship have custom controls that allow you to operate it with arms that are only 1 foot long?

Edited by Aetrion

Beware the drall modder/rigger who has a signature ship with all the controls based around his size lol hard for humans to steal when they can't even fit in the cockpit ;)

You also made me think of steven universe with peridots limb enhancers. Drall Cybertech with extendo replacement limbs

Edited by amrothe

Wait, what are the Pantoran stats, how do you get afore mentioned builds from them?

What book are pantorans in?

What book are they in?

What book are pantorans in?

What book are they in?

Endless Vigil

So right now Pantorans are statwise my favorite species with the 433222 split

Okay, perhaps I'm smoking weed (or smoking too much weed), but I was reading up on the new races from Endless Vigil and I thought the Pantorans has the usual one attribute up to 3, one down to 1 allocation that you see everywhere else.

Edited by Desslok

So right now Pantorans are statwise my favorite species with the 433222 split

Okay, perhaps I'm smoking weed (or smoking too much weed), but I was reading up on the new races from Endless Vigil and I thought the Pantorans has the usual one attribute up to 3, one down to 1 allocation that you see everywhere else.

It's the 110xp that's unusua, 10 more than Twi'Lek which are otherwise the same

I have a Rodian Marauder built that I want to play one day. I've also been thinking about a Verpine Outlaw Tech, possibly with Archeologist as well.