How Would You Fight With or Against This?

By Showtimebrad, in X-Wing Squad Lists

I've put this list together from ships that I think are awesome. I've always loved the interceptor, easily my favourite looking Star Wars ship hands down! Every time I open my box and I'm not fielding it I second guess why I'm not cause it's too cool to just sit.

I also really like how the phantoms fly... it takes a lot of skill to do really well. Whisper is obviously great but I like how unpredictable Echo is and want to get good with him.

Last but not least I think "Deathfire" could do really well if flown right! The guy could get off a bomb and missiles in the same turn with a focus (if you target locked before hand of course).

So all that being said here's my list, I'm going to fly it to deathfire until I get really good with it.

-Soontir fel (35), PTL, Royal Gaurd, Autothrusters, Stealth Device

-Echo (37) VI, Collision Detector, Agent Kallus, ACD

-Deathfire (28) EM, Homing Missiles, Conner Net, LRS

http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!28:18:5:15:M.1;78:27,186,142:-1:9:;192:126,-1,-1,17,138:-1:24:&sn=Fel%2CEcho%2CDeathfire%7Bfly%20next%7D

So how would you fly against this list? What's the weak point? How would you fly it? Who are you thinking I want to kill him first? You get the idea.

Also if you want to make some list tweaks feel free. I don't want to play with Palp and I really want to keep Interceptor, Echo, Deathfire (I'm honing my skills with Bombs).

Edited by Showtimebrad

The list is decent. I personally wouldn't bother with EM on deathfire, since he'll most likely die too fast to launch/drop more than one missile/bomb. In its place, I'd rather have FCS on Echo.

Deathfire is the obvious weak link of the list being easy to engage and kill. However, its also possible that an opponent may gun for Soontir (he makes good bait for that reason). A devious player may also attempt to feint (fly forward towards the bomber/phantom, then turn on Soontir last minute). Of course, if you are good with interceptors, its not difficult to keep Soontir safe (at least initially).

Edited by blade_mercurial

I like the list. It gives a different feel to Imperial lists. As blade said, you have to be good with Soontir, but it looks pretty good and fun. Maybe drop the homing missiles (or Cnner Nets) to something cheaper to put FCS on Echo. It depends on how you want to fly them though.

You should list Stealth Device on Soontir - since he's at 35.

If I've got a PS9, I'm going after Echo as your big gun and highest point value when it's weakest.

Deathfire is the easiest to hit and outmaneuver otherwise. Taking out the missles and Conner Net removes a big threat from the board - potentially before you can even shoot.

Still - ignoring Soontir and Echo to go after him could be dangerous.

It's an interesting list to say the least.

I've put this list together from ships that I think are awesome. I've always loved the interceptor, easily my favourite looking Star Wars ship hands down! Every time I open my box and I'm not fielding it I second guess why I'm not cause it's too cool to just sit.

I also really like how the phantoms fly... it takes a lot of skill to do really well. Whisper is obviously great but I like how unpredictable Echo is and want to get good with him.

Last but not least I think "Deathfire" could do really well if flown right! The guy could get off a bomb and missiles in the same turn with a focus (if you target locked before hand of course).

So all that being said here's my list, I'm going to fly it to deathfire until I get really good with it.

-Soontir fel (35), PTL, Royal Gaurd, Autothrusters

-Echo (37) VI, Collision Detector, Agent Kallus, ACD

-Deathfire (28) EM, Homing Missiles, Conner Net, LRS

https://geordanr.github.io/xwing/

So how would you fly against this list? What's the weak point? How would you fly it? Who are you thinking I want to kill him first? You get the idea.

Also if you want to make some list tweaks feel free. I don't want to play with Palp and I really want to keep Interceptor, Echo, Deathfire (I'm honing my skills with Bombs).

I would try to focus fire your aces, especially Echo due to low PS. Echo's challenge is his unpredictability to both sides. You can end up in great spots with terrible facing, Low PS will make his low health even more of an issue.

Also if you want to link your list from (Yet Another) X-wing Lists you need to click the permalink button on top right before copying the link and pasting it in forums.

I would try to focus fire your aces, especially Echo due to low PS. Echo's challenge is his unpredictability to both sides. You can end up in great spots with terrible facing, Low PS will make his low health even more of an issue.

Um, Pilot Skill 8 is NOT low!

I would try to focus fire your aces, especially Echo due to low PS. Echo's challenge is his unpredictability to both sides. You can end up in great spots with terrible facing, Low PS will make his low health even more of an issue.

Um, Pilot Skill 8 is NOT low!

Echo has the problem that a lot of ships will get shots off at him before he can fire & get ACD free cloak. A very important mechanic to a survivable Phantom. it can still happen with a VI Whisper but far less often than Echo.

I've put this list together from ships that I think are awesome. I've always loved the interceptor, easily my favourite looking Star Wars ship hands down! Every time I open my box and I'm not fielding it I second guess why I'm not cause it's too cool to just sit.

I also really like how the phantoms fly... it takes a lot of skill to do really well. Whisper is obviously great but I like how unpredictable Echo is and want to get good with him.

Last but not least I think "Deathfire" could do really well if flown right! The guy could get off a bomb and missiles in the same turn with a focus (if you target locked before hand of course).

So all that being said here's my list, I'm going to fly it to deathfire until I get really good with it.

-Soontir fel (35), PTL, Royal Gaurd, Autothrusters

-Echo (37) VI, Collision Detector, Agent Kallus, ACD

-Deathfire (28) EM, Homing Missiles, Conner Net, LRS

https://geordanr.github.io/xwing/

So how would you fly against this list? What's the weak point? How would you fly it? Who are you thinking I want to kill him first? You get the idea.

Also if you want to make some list tweaks feel free. I don't want to play with Palp and I really want to keep Interceptor, Echo, Deathfire (I'm honing my skills with Bombs).

I would try to focus fire your aces, especially Echo due to low PS. Echo's challenge is his unpredictability to both sides. You can end up in great spots with terrible facing, Low PS will make his low health even more of an issue.

Also if you want to link your list from (Yet Another) X-wing Lists you need to click the permalink button on top right before copying the link and pasting it in forums.

You guys are right, I don't want the bomber dieing before getting shots off. So take off EM and put on FCS for sure I was going back and forth with that anyways.

Edited by Showtimebrad

I think I would ignore Deathfire (espesially without EM) in this list and unless you presented an opportunity for me to smoke him in one attack round, I would accept the one homing missile shot to leave him for easy kill late game and try to focus fire down Echo first (I always run at least one PS9or+, so I would take advantage of it and send that one after echo everytime) then chase Fel. All really depends On what I am running though. If I have a 360Tank like YT's or Deci they may take pot shots at Deathfire when I don't have everyone lined-up for focus-fire. Personally, I would leave EM to draw more attention to Deathfire or run it like this:

Soontir Fel (35) - TIE Interceptor

Push The Limit (3), Royal Guard TIE (0), Autothrusters (2), Stealth Device (3)

"Deathfire" (26) - TIE Bomber

Homing Missiles (5), Conner Net (4), Long-Range Scanners (0)

"Whisper" (39) - TIE Phantom

Veteran Instincts (1), Fire Control System (2), Advanced Cloaking Device (4)

Just my humble opinion.

Thanks JSwindy, that's a really good point about EM on Deathfire, I was playing around with switching to Whisper too. I do want to try and make Echo work, but I guess we'll see. He may just be too killable with PS 8

Thanks JSwindy, that's a really good point about EM on Deathfire, I was playing around with switching to Whisper too. I do want to try and make Echo work, but I guess we'll see. He may just be too killable with PS 8

Not saying Echo is unplayable!! But I have found counting on the ACD isn't a great way to play her. Using stygem and intel agent then staying cloaked till perfect opportunity, keeping her cheap and add points elsewhere. Ive ran that and buzz saw whisper together with tie/fo's for fun before

Thanks JSwindy, that's a really good point about EM on Deathfire, I was playing around with switching to Whisper too. I do want to try and make Echo work, but I guess we'll see. He may just be too killable with PS 8

Not saying Echo is unplayable!! But I have found counting on the ACD isn't a great way to play her. Using stygem and intel agent then staying cloaked till perfect opportunity, keeping her cheap and add points elsewhere. Ive ran that and buzz saw whisper together with tie/fo's for fun before

That sounds really fun! How'd that list do? I'll check out Stygium see how that works for me.

Maybe it's just me, but Echo's PS8 seems like enough most of the time. Part of playing her is the fact that if you're doing it right, with a little luck, you shouldn't even be shot at. Anyways you don't always have to decloak, and giving Stygium a try is a good idea.

i feel that this list may be vulnerable to any 3 ace lists, ie they can outmaneuver and whittle you down

I've played both sides of simuler lists and I feel Lt. Colzet or Vader is better than the bomber,

I've found ether you have stygnium on echo and play EXTREMELY defensively or play wisper with VI & ACD

also I've found that Fen Rau is good at killing other aces

as for what I'd be afraid of if i was flying this list, PS9+ with turrets

Anyways you don't always have to decloak, and giving Stygium a try is a good idea.

I have to disagree with this sentiment here. I mean, specifically talking about Echo. The WHOLE point of taking echo is for the decloak move. If you are taking Echo, you want to maximize his positional power and use that to your advantage. There are a number of ways the decloak can be useful: arc-dodging, weaving around obstacles, getting a shot on someone your opponent thought was safe, even blocking higher PS. So if you really want to maximize Echo's usefulness, you NEED to take ACD.

Because if you are taking Stygium on Echo, then you are accepting the fact that you can't always dodge arcs or protect Echo from incoming fire, so therefore might as well get an evade token. Well, if you are thinking like that, then Echo is the WRONG pilot. You can get practically the same benefit (for less cost) by taking a Shadow Pilot (or even a Sigma). Alternatively, if you want a superior jousting phantom, then just go with Whisper.

The whole reason for Echo is to maximize his pilot ability's shenanigans. The only way to do that is with ACD. Not saying you can't give stygium a try for funsies, but from a competitive standpoint, imho, its by far the inferior choice on Echo (and Whisper too, but for different reasons).

Edited by blade_mercurial

Anyways you don't always have to decloak, and giving Stygium a try is a good idea.

I have to disagree with this sentiment here. I mean, specifically talking about Echo. The WHOLE point of taking echo is for the decloak move. If you are taking Echo, you want to maximize his positional power and use that to your advantage. There are a number of ways the decloak can be useful: arc-dodging, weaving around obstacles, getting a shot on someone your opponent thought was safe, even blocking higher PS. So if you really want to maximize Echo's usefulness, you NEED to take ACD.

Because if you are taking Stygium on Echo, then you are accepting the fact that you can't always dodge arcs or protect Echo from incoming fire, so therefore might as well get an evade token. Well, if you are thinking like that, then Echo is the WRONG pilot. You can get practically the same benefit (for less cost) by taking a Shadow Pilot (or even a Sigma). Alternatively, if you want a superior jousting phantom, then just go with Whisper.

The whole reason for Echo is to maximize his pilot ability's shenanigans. The only way to do that is with ACD. Not saying you can't give stygium a try for funsies, but from a competitive standpoint, imho, its by far the inferior choice on Echo (and Whisper too, but for different reasons).

I was on board until you used the wrong gender pronoun. "His" pilot ability shenanigans?

Clearly a rebel spy. Off with his head.

Anyways you don't always have to decloak, and giving Stygium a try is a good idea.

I have to disagree with this sentiment here. I mean, specifically talking about Echo. The WHOLE point of taking echo is for the decloak move. If you are taking Echo, you want to maximize his positional power and use that to your advantage. There are a number of ways the decloak can be useful: arc-dodging, weaving around obstacles, getting a shot on someone your opponent thought was safe, even blocking higher PS. So if you really want to maximize Echo's usefulness, you NEED to take ACD.

Because if you are taking Stygium on Echo, then you are accepting the fact that you can't always dodge arcs or protect Echo from incoming fire, so therefore might as well get an evade token. Well, if you are thinking like that, then Echo is the WRONG pilot. You can get practically the same benefit (for less cost) by taking a Shadow Pilot (or even a Sigma). Alternatively, if you want a superior jousting phantom, then just go with Whisper.

The whole reason for Echo is to maximize his pilot ability's shenanigans. The only way to do that is with ACD. Not saying you can't give stygium a try for funsies, but from a competitive standpoint, imho, its by far the inferior choice on Echo (and Whisper too, but for different reasons).

Very true, and i had touched on that before. Your decloak should be so crazy that even BR+boost shouldn't get you.

Anyways you don't always have to decloak, and giving Stygium a try is a good idea.

I have to disagree with this sentiment here. I mean, specifically talking about Echo. The WHOLE point of taking echo is for the decloak move. If you are taking Echo, you want to maximize his positional power and use that to your advantage. There are a number of ways the decloak can be useful: arc-dodging, weaving around obstacles, getting a shot on someone your opponent thought was safe, even blocking higher PS. So if you really want to maximize Echo's usefulness, you NEED to take ACD.

Because if you are taking Stygium on Echo, then you are accepting the fact that you can't always dodge arcs or protect Echo from incoming fire, so therefore might as well get an evade token. Well, if you are thinking like that, then Echo is the WRONG pilot. You can get practically the same benefit (for less cost) by taking a Shadow Pilot (or even a Sigma). Alternatively, if you want a superior jousting phantom, then just go with Whisper.

The whole reason for Echo is to maximize his pilot ability's shenanigans. The only way to do that is with ACD. Not saying you can't give stygium a try for funsies, but from a competitive standpoint, imho, its by far the inferior choice on Echo (and Whisper too, but for different reasons).

I was on board until you used the wrong gender pronoun. "His" pilot ability shenanigans?

Clearly a rebel spy. Off with his head.

Oops you guessed. Maybe i am a Rebel spy. After all, my friends all say i'm secretly an alien.