https://www.fantasyflightgames.com/en/news/2016/11/11/imperial-enforcers/
Can't help but notice there are no "Habitat" restrictions. Guess they did away with that just like the Time Periods???
https://www.fantasyflightgames.com/en/news/2016/11/11/imperial-enforcers/
Can't help but notice there are no "Habitat" restrictions. Guess they did away with that just like the Time Periods???
Maybe.
Or, maybe they just didn't want to limit one of the "Big Bads" to desert tiles- especially when we already have several desert only units already. I guess I could picture a Dewback on Sullust or even Endor- not so much with Wampas or Banthas.
Interesting observation, though!
Nexu don't have one either. Probably because they're captured and used wherever the Empire wants them to be used. Wampas and Bantha aren't. Or maybe, like the Nexu, they don't want to have a double habitat, desert or forest. Or maybe it doesn't make sense to put a habitat on a unique stormtrooper.
If you don't want to use them on Hoth, don't, but... FLAMETHROWER! I'm using him everywhere all the time. Thanks Jabba!
I think it's more likely the habitat is meant to reflect animals being naturally occurring but a trained animal like the dewback or nexus are don't make use of the habitat
I think it's more likely the habitat is meant to reflect animals being naturally occurring but a trained animal like the dewback or nexus are don't make use of the habitat
That makes sense. I mean, the Bantha is trained (or at least domesticated), but Tusken Raiders have the same restriction. I think flavor is a big part of this.
Like, it's not suprising to see Trandoshans or even Ugnaughts in various places in the galaxy (to be honest, having Wing Guards outside of Bespin might be strangest). Tusken Raiders leaving Tatooine does seem a bit odd.
Plus, like you've implied- the Imperial war machine most certainly mass domesticated species and uses them on planets they are not native to.
Good Lord! Mounted and Flamethrower? and 5 pt dewback riders? Wow. I may need a few of these expansions.
One other thing I noticed- check out the map tiles (I'm assuming they're from this expansion, I don't know the symbols well).
06B's upper left corner is almost entirely blocked off by blocked and impassable terrain. This could make for some really interesting situations, especially with Jet Troopers on the way.
Wow, 5 points for a none unique 9 HP unit with a 3 dice attack pool. There has been an awakening the the meta.
Okay, so the semi-obvious question: Dewback Rider or Elite Probe?
Both:
- Hit Hard
- extra mobility
Probe:
- recover 2
- targeting computer reroll
- self-destruct (very situational)
- droid keyword (not so great right now)
- Mobile
Dewback:
- trooper AND creature keywords (!!)
- longer range
- 2 more hp
- shock lance for extra damage/weaken
- mounted to enable extra action
As I see it:
Keywords: Dewback +1 - Trooper and Creature (especially with the new Call the Vanguard) is just so much better than Droid
Damage Output: Toss-up. Haven't done the math for primary attack damage, but I think the probe has an edge (esp with reroll). Add the shock lance though and maybe it evens out?
Mobility: Probe +1 - even with Mounted, large figures are a pain to move. Small figure + Mobile is much better for mobility
Range: Dewback +1 - BGY is better range than BYY, even with reroll I think. You don't want to attack from too far away with probes - and effectively 7 movement points lets you cover some ground to get within range
Durability: Dewback +1 - more HP and the option to use Feeding Frenzy. Sweet! Feeding Frenzy has great synergy with Shock Lance too - you can try to damage them with shock lance before attacking to get the +1 damage buff, and Weaken gives you a better chance of having a surge to spend on Recover 2. And that means that the one durability advantage the probe has, its Recover 2, is negated. Of course you would need to spend the point on Feeding Frenzy.
Looks like they're pretty even, with maybe a slight edge to the Dewback. Though large figures can be hard to use... anyone else have any idea which is better?
Okay, so the semi-obvious question: Dewback Rider or Elite Probe?
Both:
- Hit Hard
- extra mobility
Probe:
- recover 2
- targeting computer reroll
- self-destruct (very situational)
- droid keyword (not so great right now)
- Mobile
Dewback:
- trooper AND creature keywords (!!)
- longer range
- 2 more hp
- shock lance for extra damage/weaken
- mounted to enable extra action
As I see it:
Keywords: Dewback +1 - Trooper and Creature (especially with the new Call the Vanguard) is just so much better than Droid
Damage Output: Toss-up. Haven't done the math for primary attack damage, but I think the probe has an edge (esp with reroll). Add the shock lance though and maybe it evens out?
Mobility: Probe +1 - even with Mounted, large figures are a pain to move. Small figure + Mobile is much better for mobility
Range: Dewback +1 - BGY is better range than BYY, even with reroll I think. You don't want to attack from too far away with probes - and effectively 7 movement points lets you cover some ground to get within range
Durability: Dewback +1 - more HP and the option to use Feeding Frenzy. Sweet! Feeding Frenzy has great synergy with Shock Lance too - you can try to damage them with shock lance before attacking to get the +1 damage buff, and Weaken gives you a better chance of having a surge to spend on Recover 2. And that means that the one durability advantage the probe has, its Recover 2, is negated. Of course you would need to spend the point on Feeding Frenzy.
Looks like they're pretty even, with maybe a slight edge to the Dewback. Though large figures can be hard to use... anyone else have any idea which is better?
For me it will depend on the list. The probe droid can hit from far away and stay at the outskirts of the fray, whereas the dewback rider will want to be in the midst of things to take advantage of the shock lance ability. But the ability of adding unmitigated damage is attractive. For my style play, I think the dewback will see more play. Plus, I like captain Terro so he'll be in more of my lists, and if I'm bringing the captain I'll want to bring at least one other rider, for thematic (as well as command card) reasons.
-ryanjamal
There was also no mention of any interchangeable pieces, so this will be the first named figure without a unique mini, no?
The Dewback is good, to be sure, but Terro is better. Instantly Tier 1.
There was also no mention of any interchangeable pieces, so this will be the first named figure without a unique mini, no?
I believe so.
I mean, I intend on painting them differently, of course.
Not sure how I feel about this. On the one hand, it allows for more characters and abilities for far cheaper. On the other, just seems kinda lazy.
There was also no mention of any interchangeable pieces, so this will be the first named figure without a unique mini, no?
It has been previously said that you can configure to have either a regular dewback or captain Terro.
Ah. Since this is the thread that's getting all the action, I've copied my reply from the other.
There was also no mention of any interchangeable pieces, so this will be the first named figure without a unique mini, no?
Seems like the other way around. In the mini, the guy is holding a big gun like in Terro's art. The generic guy in the art has the prod. So it's the Dewback Rider who doesn't match the mini, not Terro.
There was also no mention of any interchangeable pieces, so this will be the first named figure without a unique mini, no?
It has been previously said that you can configure to have either a regular dewback or captain Terro.
I was kind of hoping they'd show off the differences between the two in the article.
There was also no mention of any interchangeable pieces, so this will be the first named figure without a unique mini, no?
It has been previously said that you can configure to have either a regular dewback or captain Terro.
"Configure" is a bit vague though. Does this mean "Put a different rider into the saddle" or does it mean "lay down a different deployment card?" I was hoping for a rider with a stun lance, but since they are primarily ranged, the generic T-21 would be appropriate as well. Wish they had clarified...
My thoughts: don't know how good they will actually be but I'm a fan of anything that lets me not run regular stormies, and these will be interesting.
They are getting better and better at costing and balancing these single figure groups, recognizing that when dealing only a single figure, every disadvantage is magnified.so they've got:
* good scaling between the riders and the captain. 2 points gets you a good upgrade in health, offense, and speed
* powerful attack to make that one figure's his count
* providing more offense in interesting ways. The lance and flange thrower are not super powerful, but it is unavoidable damage, that effects multiple enemies. You'd of course rather just use your main attack most of the time since the standard attack is so powerful, and if you had to choose your never use the extra damage. Thankfully you don't because...
* mounted is amazing.
* no seriously you have no idea.
* okay seriously, the other stuff is nice but mounted is what makes it work. It helps overcome the inherent mobility weaknesses that come with being a large figure, it reduces vulnerability to stun (great for single figure groups), and it gives you more flexibility to use your other actions and makes an attack and flamethrower on the same turn a viable option.
I'm really liking the way they are giving more value to these sorts of units without just giving everyone assault and calling it a day. Love it!
Any point in getting three packs for Captain Terro and 2 dewback riders charge team?
Crap...beast tamer works with this guy. 7mp without having to perform an action.
Any point in getting three packs for Captain Terro and 2 dewback riders charge team?
Im at a cross roads with this too =/
~D
Crap...beast tamer works with this guy. 7mp without having to perform an action.
You cant. Beast tamer is for Scum lists. Currently there are no ways of getting Imperials into Scum lists. You can get Scum into Imperial lists, but you cant use the upgrade.
~D
"Configure" is a bit vague though. Does this mean "Put a different rider into the saddle" or does it mean "lay down a different deployment card?" I was hoping for a rider with a stun lance, but since they are primarily ranged, the generic T-21 would be appropriate as well. Wish they had clarified...
It means the same as with the General Weiss pack.
Any point in getting three packs for Captain Terro and 2 dewback riders charge team?
For Skirmish, maybe, or if you want to be really thematic in campaign.