So currently if we think of the Rock/Paper/Scissors analogy we like to throw around...
If you bring NO squadrons, there will be many a Rock or a Paper (seriously who fears a paper?) or even sharp scissors coming your way. Your no squadron list will be matched up with MANY lists with bombers that will chew through it hard.
At worlds the 95% of lists had some type of squadron support. Most had a lot of squad support. I do think what will eventually start to happen is a push for anti-squadron (non-bomber) Squadrons. That will make taking a squadron-less list more appealing, since anti-squadron lists aren't as effective against ships.
So right now:
Squad Heavy > No Squads
Anti Squad > Squad Heavy (Few doing this currently)
No Squads > Anti-Squad (Very-few doing this currently)
This is, of course, an oversimplification. I cannot wait for Wave 5 and Correllian Conflict and the new objectives. Hopefully we'll have a lot of time to work with these waves to figure out the overall meta this time.
Back in the day, we called this Edsel-Blerg Theory. While theoretically compelling, it did not seem to have empirical support (much less Imperial support, which is more important, of course).
Its pretty much patently false at the moment.
Mostly imo because FFG intends for squadrons to be a heavy part of a "tactical" game, as opposed to a "oooh big ships" game as the game seemed to be.
For many of us who just like big ships and star destroyers, this is turning out to be not viscerally what we wanted, due to the lack of efficacy of said large ships beyond a number of 1. Two large ship builds exist, but are not considered strong enough in the meta, local or net-wide. Even then, for visceral feeling, two large ships doesn't a fleet make. =/
There is basically an unsaid design proposal by FFG that squadrons are required due to the power level of squadrons. People who like to play no squadrons... those days are over.
Edited by Blail Blerg