While this is just one example against my regular highly competitive opponent I played a zero no squadron game on the weekend to see if it could be done and I won. AF may not be large ships (i.e. other thread) but there close.
I was running 2x AF B’s, MC30 and 2 x Cr90’s
My opponent was running 2 x Vic1’s, 2 x Gozanti’s and a hell of a Rhymer ball.
I lost one AF and a cr90. If it was not for scatter I would have tabled him on turn 5. The last Gozanti scattered an 8 damage hit and was able to run away.
I let my opponent proxy some of the new imperial squanders.
The game would have been over by turn 4 if I had of brought along a way to create accuracies. The Vic’s braced approximately 16 hits between them before I brought them down.
I also feel if I had of taken AF A’s instead and maybe a cluster bomb or two there would have been a heap of dead squadrons and would not have needed to go so hard on his gunships.
This is not my style of list as I normally play around 100 points of squadrons.
Man your memory is bad. You lost both AF (you flew the second off the table) and the CR90. The MC30 was on 2 hull.
Yes you won but it was a 6-5 with the MOV 8 points. 6 turns is 6 turns what happens next is ...jump to hypersapce
I could do what ifs all day as I made some huge tactical blunders starting with deployment, and in this game if you stuff deployment you have often lost already.
As for squadrons being mandatory. No ofc not but you have to be able to deal with them or move swiftly and ignore them whilst being able to absorb any damage they throw out and destroy the carriers.
If I was not running squadrons I would have a fleet that consisted ships from the ISD, Gladiator, Raider range.