You know what would be cool ... ?

By Mikael Hasselstein, in Star Wars: Armada

I can not believe that no one has said it yet, but a Super Star Destroyer. :D

Well, considering it was Point #1 of the post just before that one....

I can not believe that no one has said it yet, but a Super Star Destroyer. :D

No Piett yet. I find it VERY suspicious.

Edited by Felswrath

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I can not believe that no one has said it yet, but a Super Star Destroyer. :D

Well, considering it was Point #1 of the post just before that one....

I could say that was asking for a specific ship, but it is more that I do not know the names of really any ships so I missed it.

I can not believe that no one has said it yet, but a Super Star Destroyer. :D

Well, considering it was Point #1 of the post just before that one....

I could say that was asking for a specific ship, but it is more that I do not know the names of really any ships so I missed it.

But colour me a little disappointed, then...

Because, I mean, maybe its the way I think.... But I would have thought that, to go with a true desire to see something, one would at least acknowledge the most famous and foremost of the canon ships of the designation in question...

I mean.... Executor is the Super Star Destroyer that you see. Han may tell Luke that there's many Command Ships, but you only ever see one......

That's because there was only one. Han was lying through his teeth to try to keep luke from freaking out :P

I can not believe that no one has said it yet, but a Super Star Destroyer. :D

Well, considering it was Point #1 of the post just before that one....

I could say that was asking for a specific ship, but it is more that I do not know the names of really any ships so I missed it.

But colour me a little disappointed, then...

Because, I mean, maybe its the way I think.... But I would have thought that, to go with a true desire to see something, one would at least acknowledge the most famous and foremost of the canon ships of the designation in question...

I mean.... Executor is the Super Star Destroyer that you see. Han may tell Luke that there's many Command Ships, but you only ever see one......

I am not at all surprised, I am not sure if I have ever read any of the books. I have seen the movies a couple times each and if they ever say the name Executor in the movie I missed it (same with the names of any of the ships). I am a fan, but very far from being even close to a super fan. To me it has always been the Super Star Destroyer, same as before this I did not know that there was a Victory/Imperial Star Destroyer I just thought that there was a Star Destroyer and a Super Star Destroyer. I also never watched the movies for fun, I never really watched for details for example I know that they name a bunch of the pilots that attack the Death Star, but besides the hero's of the movies if not for the games I do not even know if I would have been able to name Luke's wingmen.

I think troops and planet landings would be better as a campaign or objective rather than a unit or upgrade. It would be nice if we had some tactical groudn star wars game that was on the same scale as X-wing or Armada.

I think troops and planet landings would be better as a campaign or objective rather than a unit or upgrade. It would be nice if we had some tactical groudn star wars game that was on the same scale as X-wing or Armada.

I agree that they would be awesome for campaigns/objectives, but I'd also like to see the models come with it.

Yes, I am tempted by Mel's 3D miniatures, but without something official, I think it'd be hard to get my community to adopt fanbrew stuff.

(dot) Luke Skywalker - Rogue Squadron Commander - Xwing Squadron - Rogue, his ability, no escort. X points.

(dot) Darth Vader - Something or other - Tie Advanced - Rogue, his ability, no escort. - X points

"Academy cohort" - Offensive retrofit - "Squadrons with swarm you activate recover one hull up to their staring value"

Emperors Guard star destroyer

A way of putting fleet command upgrades on the MC80.

Minelaying. Might get a little crazy on fast ships like Vettes and Raiders, though.

I think it would be sweet to have an admiral (or maybe officer or ship title or something) that gives some kind of boost to ion weapons. They seem like one of the under-loved upgrades currently. Something that makes it easier to trigger blue crits in some way would just be really nice (swapping red for blue dice at long range? Triggering blue crit cards off red crits? Adding a straight crit result to the dice pool in some specific scenario? Just getting points discounts on ion upgrades? All dependent on finding a balanced cost, of course). Thematically I could really dig an admiral that focuses on disabling enemy ships.

Upgrade cards for squadrons would also be cool - being able to pay extra to attach heavy laser cannons to your B-wings, or advanced proton torpedoes to your X-wings, etc.

Also, MORE TERRAIN! We're getting dust clouds or whatever in Corellian Conflict, but they could really go out there with neat tokens - ion storms that mess up your command dials or something, black holes that pull you in or like flip facedown cards faceup. Herds of spacewhales that, I don't know, slow down your speed dial or something. There's lots of really cool thematic spacey things they could represent in-game that could also shake up gameplay and tactics.

Personally, I hope for a ret-con of fleet ambush that doesn't make it feel like 1st player is ambushing second. That's my long shot hope that will probably never come true.

My suggestion for the fix would be for ships caught in the ambush zone to not be allowed to select a command dial for the first turn.

Keeps with the thematic element of being caught unaware, and completely eliminates the lame advantage this objective gives first player carrier fleets especially, since all fighters placed in this zone will be required to wait for the squadron phase to activate, allowing the second player to, you know, actually ambush them instead of getting butt punched on turn 1 by Yavaris B-Wings.

I think it would be sweet to have an admiral (or maybe officer or ship title or something) that gives some kind of boost to ion weapons. They seem like one of the under-loved upgrades currently. Something that makes it easier to trigger blue crits in some way would just be really nice (swapping red for blue dice at long range? Triggering blue crit cards off red crits? Adding a straight crit result to the dice pool in some specific scenario? Just getting points discounts on ion upgrades? All dependent on finding a balanced cost, of course). Thematically I could really dig an admiral that focuses on disabling enemy ships.

Upgrade cards for squadrons would also be cool - being able to pay extra to attach heavy laser cannons to your B-wings, or advanced proton torpedoes to your X-wings, etc.

Blue crit effects are some of the best in the game, so I don't think we should have an admiral that makes them rolled more often. Something like say all blue dice with crits gain an additional damage (so it looks like the result on the black dice) might work though.

I think it would be sweet to have an admiral (or maybe officer or ship title or something) that gives some kind of boost to ion weapons. They seem like one of the under-loved upgrades currently. Something that makes it easier to trigger blue crits in some way would just be really nice (swapping red for blue dice at long range? Triggering blue crit cards off red crits? Adding a straight crit result to the dice pool in some specific scenario? Just getting points discounts on ion upgrades? All dependent on finding a balanced cost, of course). Thematically I could really dig an admiral that focuses on disabling enemy ships.

Upgrade cards for squadrons would also be cool - being able to pay extra to attach heavy laser cannons to your B-wings, or advanced proton torpedoes to your X-wings, etc.

Blue crit effects are some of the best in the game, so I don't think we should have an admiral that makes them rolled more often. Something like say all blue dice with crits gain an additional damage (so it looks like the result on the black dice) might work though.

Anything that allows for blues to reroll do help in triggering blue crits. Just consider those in fleet building.

IMO the upgrades for ion slot are overshadowed by leading shots, since increases both damage and dice consistency.

Proposing an alternative upgrade:

Ion Cannons: On a blue crit, Place an ion token on the defending ship. When that ship activates, the yaw values for its ship card are – for that activation. Remove the ion token after it has activated. Cost 8

Stuns the ship causing it to move straight and predictably but still allows for minor adjustments like from maneuver command dial.

Sure. I just want something that makes the existing ion upgrades worth considering over Leading Shots.

I was thinking that new rebel fighter titles would be nice and a way of adding diversity to squadrons. The generic/unique system is good, but how about we also add in alternate fighter squadrons. For instance we could add the T-65C-A2 X-Wing, T-65AC-4 X-Wing and the Recon X-Wing, the BTL-S3 Y-Wing, BTL-A4 "Longprobe" Y-Wing, B-Wing/Expanded, etc.

I want them to release a special scenario that includes a super start destroyer, but rather than having the actual model, it will just be a totally lame cardboard punch-out that doesn't even pretend to be to scale, sliding or otherwise. It will have a lame dice pool to boot.

Why do I want this?

I hypothesize that the sheer rage manifested by SSD fan-boys at this missed opportunity would create a dark-side, rage-fueled force storm of titanic proportions, which would rupture the very fabric of reality. Through this black hole of despair a real SSD would sail, ushering in a new era of Imperial galactic domination. I could then fulfill my life-long fantasy and join the Rebellion as a Rebel fleet trooper, thus snagging myself a stylish vest and schnazzy helmet.

Now that would be cool...

Very similar to my original posting regarding landers and dropships would be freighters.

Here's the notion: points spent on freighters (which should be fairly cheap, and have no combat capabilities, but still be an activation) would go to your points total for building your fleet, but it would not count when calculating the initiative bid. (e.g. you spend 20 points on freighters, in addition to 380 points on other ships and squadrons. You're at 400, but if you match against someone with >380 points, you get the choice of initiative.) Also, there's a new group of objectives involving freighters, from which you can only choose if you have freighters in your fleet.

The same principle could hold for the landers and dropships.

I think it would be cool.

I don't think they'll do it.

Edited by Mikael Hasselstein

Freighters and Transports - For Convoy raiding/Defense missions.

Recon Craft - Warfare without Recon? So gimme that TIE-Scout and TIE-Vanguard or Y-Wing Longprobe and Scanner A-Wings

BOARDING ACTION - Capturing a Cr90 or Neb-B is what we all grew up with, aint it?

TIE-Avenger and Assualt Gunboat - Gunboat!

  1. Official support for enhanced terrain pieces. 3D obstacles, please. Let's not have had Space Rocks die in vain.
  2. An Outer Rim campaign expansion. One player starts with a modest Scum fleet that includes some squadrons and small ships, and he captures enemy ships along the way. Other players are Rebel or Imperial commanders trying to fight back against the burgeoning pirate empire. Scum faction compatible cards for Firesprays, JM5Ks, Aggressors, YV-666s, Y-Wings, Z-95s, VCXs, and Shadowcasters. Maybe some new squadrons of classic Scum ships, like Scyks, Starvipers, and Protectorate Fighters. These squadrons wouldn't be tournament-legal under most circumstances, but a limited number of them would be if you included some kind of Scum-friendly upgrade card. This introduces classic Scum ships in a safe way that doesn't commit them to supporting a third faction. But, if viable capital ship options come along the road (like the Mandalorians on Star Wars Rebels, for instance), they have room to build.
  3. Immobilizer-class Star Destroyer. A small-base (600m compared to the Interdictor's 1600m) ship with experimental retrofit slots and new upgrades.
  4. Katana fleet expansion. A dreadnaught model, with an Imperial dreadnaught ship card and another Rebel ship card. Small base, but perhaps as much as six hull and three command. A pocket battleship. And Thrawn as a commander.
  5. Quasar Ton-Falk carriers as an Imperial ship, but with a unique Quasar that lets Rebels have one.


and that.

I recently started playing Imperial Assault in between games of Armada, and I've quite enjoyed it. I love the idea of some kind optional rule set for an Armada Campaign where you could integrate IA Ground Battles into capturing planets. The battles are obviously smaller than what a planetary invasion would be, but they could be representative of some key aspect of the struggle for control.

Such as a small group of Rebel Commandos lead by a rakishly handsome rogue assaulting a shield generator on some remote forest moon in order to allow the fleet in orbit high above to secure a resounding victory?

you know what would be cool? Point defense reroute going in the defensive retrofit slot.

This way, you could see ships with both PDR and QLT, making a potentially very good self sufficient anti squadron platform, which could break the squadron meta we've been seeing lately.

Plus, defensive retrofits need some love.

Edited by Sybreed