I'm looking at starting an AoR/FaD game for my girlfriend and our roommate soon (after playing FaD Beginner Game, roommate wanted to continue with the Force, girlfriend was more interested in the Rebellion and didn't want to worry about powers). My plan is to place the campaign in Coronet City on Corellia and keep the action mostly kept to the planet, with maybe some travel around the sector.
I'll do character creation sometime soon, and I just wanted some pointers. Roommate seems to have at least a somewhat solid idea of what she wants to play. She wants to be a Sentinel (how fortuitous that I had managed to pick up the book!), and I'm sure we'll be able to narrow down specialization with little trouble. Girlfriend has had a little more trouble, though. There are too many options, and I've tried to kinda go through things a little at a time. I think we've narrowed it down to either Ace, Diplomat, or Spy. I'm actually making an Ace Hotshot (because Corellia) for her now that hopefully she'll be able to fine tune when we do Session 0. Has anyone else had a player who ran into difficulty because they felt like there were too many options, and did you have any pointers for how to help with that? I'm okay making a character for her, but I don't want her to feel like she's missed out or not feel attached to the character.
My other question is about starting resources. The book offers a Lambda Shuttle, a Y-Wing, or a base (+1,000 credits). Since I plan to keep the action primarily on Corellia, the base makes the most sense, especially the given example of a speeder chop shop. I'm wondering if I good alternative to the credits would be giving them a speeder bike, either one to share or one for each. Which ones would be appropriate for starting characters?