Re-rolls (e.g. with Rage)

By CheesyGC, in X-Wing Rules Questions

Rage let's you re-roll up to 3 dice. Do I have to re-roll these all at once, or can I re-roll them one at a time? The scenario might be I roll a focus and two blanks. I keep the focus, then decide to re-roll the two blanks. They come up blank again. I might decide that my focus token would be better spent on defense, so I don't spend it. Can I re-roll the original focus result now hoping to get a hit or crit?

Err, I think by the letter of the rules, no. 'You pick up the appropriate number and re-roll them'. I could be persuaded the other way though.

I think it's certainly against the spirit of the rules though.

You use Rage to reroll you choose how many of the dice you are going to reroll at that time. After you've rolled with Rage you're done using it until the next opportunity which is NOT going to be during the current modify attack dice step.

This is just like spending your Target Lock token. You decide and declare which dice are being rerolled and then you reroll those dice.

PS. Although it could be considered stalling you could roll the dice one at a time for dramatic effect but you've still got to declare all you're going to roll and roll all of them.

Edited by StevenO

Yup. Pick a number, reroll that number, then the opportunity to reroll has passed, and you can only use each ability once per opportunity.

Once per opportunity is why you can't do them sequentially, by the by. You only get to use Rage's reroll ability once for each attack roll. If you choose to reroll one die, you've then lost the opportunity to use it again.

Makes sense, thanks!

PS. Although it could be considered stalling you could roll the dice one at a time for dramatic effect but you've still got to declare all you're going to roll and roll all of them.

I don't have a reference, but I thought this came up on the forums before and an email came back saying you must roll them all simultaneously; you may not roll them one at a time. I'll go look for a reference.

EDIT: I found that thread , but it doesn't have an official response after all.

Edited by Budgernaut

FAQ, page 6, under "Rolling Dice":

When a player is instructed to reroll a number of dice, he must choose all of the dice that he will reroll before rerolling any.
Edited by kraedin

PS. Although it could be considered stalling you could roll the dice one at a time for dramatic effect but you've still got to declare all you're going to roll and roll all of them.

I don't have a reference, but I thought this came up on the forums before and an email came back saying you must roll them all simultaneously; you may not roll them one at a time. I'll go look for a reference.

EDIT: I found that thread , but it doesn't have an official response after all.

I know it came up before. While it is certainly prefered that all the dice be rolled at the same time there are conditions that could prevent that. Rolling one at a time or all at once should make no difference provided the number is set at the beginning and no funny business takes place when rolling such as trying to knock previously rolled dice.

PS. Although it could be considered stalling you could roll the dice one at a time for dramatic effect but you've still got to declare all you're going to roll and roll all of them.

I don't have a reference, but I thought this came up on the forums before and an email came back saying you must roll them all simultaneously; you may not roll them one at a time. I'll go look for a reference.

EDIT: I found that thread , but it doesn't have an official response after all.

I know it came up before. While it is certainly prefered that all the dice be rolled at the same time there are conditions that could prevent that. Rolling one at a time or all at once should make no difference provided the number is set at the beginning and no funny business takes place when rolling such as trying to knock previously rolled dice.

FAQ, Page 6. See kraedin's post above. The only condition I could see that could prevent rolling all the required dice at once is a physical lack of dice to start with.

Well that certainly is a condition that could prevent rolling enough dice at one time :)

It's just something that I simply despise, rolling dice one at a time. There's nothing more infuriating. It's stalling.

It's just something that I simply despise, rolling dice one at a time. There's nothing more infuriating. It's stalling.

As I had said in the other thread there is pretty much just that one reason to roll dice one at a time. Everything else gets to be a bit sketchy even if the final results should be the same.

the only time you'd reroll dice at different points is if you had different effects causing it. You must select as many as you can/want for each effect causing a reroll, then reroll.

Such as saying Wired/Stressed Rey pilot. You rolled 2 focus, blank, finn added a blank. Rey pilot rerolls the blanks into whatever result, now Wired rerolls the focus, since those rerolls cant interact with each other's results theyre separate. I dont think anyone actually DOES that but technically thats how you would reroll "twice"

Edited by Vineheart01

There are numerous ways you can use two rerolls in a single attack from different sources. (Young Han/Predator being an obvious one)

There are no ways you can use a reroll twice in one attack from the same source.

It's just something that I simply despise, rolling dice one at a time. There's nothing more infuriating. It's stalling.

As I had said in the other thread there is pretty much just that one reason to roll dice one at a time. Everything else gets to be a bit sketchy even if the final results should be the same.

It's appropriate to roll them one at a time for dramatic effect when making a roll that decides the game.

When making a roll that decides the game

Edited by WWHSD

It's just something that I simply despise, rolling dice one at a time. There's nothing more infuriating. It's stalling.

As I had said in the other thread there is pretty much just that one reason to roll dice one at a time. Everything else gets to be a bit sketchy even if the final results should be the same.

It's appropriate to roll them one at a time for dramatic effect when making a roll that decides the game.

When making a roll that decides the game

No, it's not.

It's just something that I simply despise, rolling dice one at a time. There's nothing more infuriating. It's stalling.

As I had said in the other thread there is pretty much just that one reason to roll dice one at a time. Everything else gets to be a bit sketchy even if the final results should be the same.

It's appropriate to roll them one at a time for dramatic effect when making a roll that decides the game.

When making a roll that decides the game

No, it's not.

I bet you never even make pew-pew noises either, do you?

When that last ship has a single hull left, outgunned and outnumbered, and needs to roll three evades, I'm all for seeing my opponent let those green dice tumble out one at a time.

It's just something that I simply despise, rolling dice one at a time. There's nothing more infuriating. It's stalling.

As I had said in the other thread there is pretty much just that one reason to roll dice one at a time. Everything else gets to be a bit sketchy even if the final results should be the same.

It's appropriate to roll them one at a time for dramatic effect when making a roll that decides the game.

When making a roll that decides the game

It's still not appropriate.

If the roll ends up extending the game you're stalling.

If the game does happen to end then some unsportsmanlike conduct could be argued as "intimidation" is being used by rolling the dice one at a time instead of all at once.

It may be the least sketchy reason to roll dice one at a time when you could instead roll them all at once but it still isn't really appropriate.

It's just something that I simply despise, rolling dice one at a time. There's nothing more infuriating. It's stalling.

As I had said in the other thread there is pretty much just that one reason to roll dice one at a time. Everything else gets to be a bit sketchy even if the final results should be the same.

It's appropriate to roll them one at a time for dramatic effect when making a roll that decides the game.

When making a roll that decides the game

No, it's not.

I bet you never even make pew-pew noises either, do you?

When that last ship has a single hull left, outgunned and outnumbered, and needs to roll three evades, I'm all for seeing my opponent let those green dice tumble out one at a time.

That's where you're wrong. I downloaded the sound effect app for my phone so my games are always full of sounds. ;)

the only time you'd reroll dice at different points is if you had different effects causing it. You must select as many as you can/want for each effect causing a reroll, then reroll.

Such as saying Wired/Stressed Rey pilot. You rolled 2 focus, blank, finn added a blank. Rey pilot rerolls the blanks into whatever result, now Wired rerolls the focus, since those rerolls cant interact with each other's results theyre separate. I dont think anyone actually DOES that but technically thats how you would reroll "twice"

I was wondering about Finn...technically speaking he adds a blank die that was not rolled so re-rolling that die isn't really re-rolling. To me it sounds like that was intended to be used with cards that convert blank results rather than re-rolls...otherwise why not just add a rolled die instead of adding a blank result?

the only time you'd reroll dice at different points is if you had different effects causing it. You must select as many as you can/want for each effect causing a reroll, then reroll.

Such as saying Wired/Stressed Rey pilot. You rolled 2 focus, blank, finn added a blank. Rey pilot rerolls the blanks into whatever result, now Wired rerolls the focus, since those rerolls cant interact with each other's results theyre separate. I dont think anyone actually DOES that but technically thats how you would reroll "twice"

I was wondering about Finn...technically speaking he adds a blank die that was not rolled so re-rolling that die isn't really re-rolling. To me it sounds like that was intended to be used with cards that convert blank results rather than re-rolls...otherwise why not just add a rolled die instead of adding a blank result?

Whether the die was part of your initial roll or was an added result is irrelevant, the modification that is performed on those results is called a reroll.

Finn adds a blank result rather than adding another die to reroll because adding a die to the pool gives a 50% chance of getting a hit (75% if you have focus token) without needing to do anything else. Adding a blank does nothing if you don't have a way to modify dice results. More importantly, the rarity of abilities that do anything with blank green dice limits his power when used defensively.

the only time you'd reroll dice at different points is if you had different effects causing it. You must select as many as you can/want for each effect causing a reroll, then reroll.

Such as saying Wired/Stressed Rey pilot. You rolled 2 focus, blank, finn added a blank. Rey pilot rerolls the blanks into whatever result, now Wired rerolls the focus, since those rerolls cant interact with each other's results theyre separate. I dont think anyone actually DOES that but technically thats how you would reroll "twice"

I was wondering about Finn...technically speaking he adds a blank die that was not rolled so re-rolling that die isn't really re-rolling. To me it sounds like that was intended to be used with cards that convert blank results rather than re-rolls...otherwise why not just add a rolled die instead of adding a blank result?

Whether the die was part of your initial roll or was an added result is irrelevant, the modification that is performed on those results is called a reroll.

Finn adds a blank result rather than adding another die to reroll because adding a die to the pool gives a 50% chance of getting a hit (75% if you have focus token) without needing to do anything else. Adding a blank does nothing if you don't have a way to modify dice results. More importantly, the rarity of abilities that do anything with blank green dice limits his power when used defensively.

Green dice wise, it's about Rey or nothing I think.

Offensively, it's only really Rey and the FCS ghost worth taking Finn on. Great card, but so niche.

the only time you'd reroll dice at different points is if you had different effects causing it. You must select as many as you can/want for each effect causing a reroll, then reroll.

Such as saying Wired/Stressed Rey pilot. You rolled 2 focus, blank, finn added a blank. Rey pilot rerolls the blanks into whatever result, now Wired rerolls the focus, since those rerolls cant interact with each other's results theyre separate. I dont think anyone actually DOES that but technically thats how you would reroll "twice"

I was wondering about Finn...technically speaking he adds a blank die that was not rolled so re-rolling that die isn't really re-rolling. To me it sounds like that was intended to be used with cards that convert blank results rather than re-rolls...otherwise why not just add a rolled die instead of adding a blank result?

Whether the die was part of your initial roll or was an added result is irrelevant, the modification that is performed on those results is called a reroll.

Finn adds a blank result rather than adding another die to reroll because adding a die to the pool gives a 50% chance of getting a hit (75% if you have focus token) without needing to do anything else. Adding a blank does nothing if you don't have a way to modify dice results. More importantly, the rarity of abilities that do anything with blank green dice limits his power when used defensively.

Green dice wise, it's about Rey or nothing I think.

Offensively, it's only really Rey and the FCS ghost worth taking Finn on. Great card, but so niche.

Lone Wolf and Sensor CLuster (once Rebels get a Tech/Crew combo) too. And Flight Instructahahahaha I almost managed to get through that without laughing.

But yeah, there's not a lot of ways to use his defensive ability.

the only time you'd reroll dice at different points is if you had different effects causing it. You must select as many as you can/want for each effect causing a reroll, then reroll.

Such as saying Wired/Stressed Rey pilot. You rolled 2 focus, blank, finn added a blank. Rey pilot rerolls the blanks into whatever result, now Wired rerolls the focus, since those rerolls cant interact with each other's results theyre separate. I dont think anyone actually DOES that but technically thats how you would reroll "twice"

I was wondering about Finn...technically speaking he adds a blank die that was not rolled so re-rolling that die isn't really re-rolling. To me it sounds like that was intended to be used with cards that convert blank results rather than re-rolls...otherwise why not just add a rolled die instead of adding a blank result?

Yes it was being used in conjunction with Rey.

Which reminds me I had another question on that...the Finn card says when attacking or defending, in the past this has meant that you can use it for attack or defense but not both. Is that no longer the case? The person I was playing was using it for both.

Whether the die was part of your initial roll or was an added result is irrelevant, the modification that is performed on those results is called a reroll.

Finn adds a blank result rather than adding another die to reroll because adding a die to the pool gives a 50% chance of getting a hit (75% if you have focus token) without needing to do anything else. Adding a blank does nothing if you don't have a way to modify dice results. More importantly, the rarity of abilities that do anything with blank green dice limits his power when used defensively.

A modification would be a card that changes blank results to hits or dodges. Sure there aren't many of those cards out there but because there are it gives us more insight in what the designers intended. If they had intended it to be rolled they would have just had him add a die rather than add a blank result.

Edited by InspGadgt

Interesting it didn't add what I edited in. Anyway...

Yes it was in use with Rey.

Which reminds me of another question I had. Rey and Finn's cards says when attacking or defending. In the past this has meant you could use it for attack or defense but not both. Is this still the case? My opponent was using it for both in the same turn.

Edited by InspGadgt