Does anyone else feel wierd mixing 'timelines'.

By Gadge, in X-Wing

I'm just wondering if its me being precious but...

I really cant bring myself to make a list that mix rebel/resistance or empire/first order ships in the same list.

By that I mean like Poe Dameron with Biggs or BB8 in wedges xwing or whatever.

I think it's because I'm a 'narrative' rather than a tournament player. I realise im doing myself out of some good game combos etc but it just would feel really wierd having a force of say tie interceptors with a Tie SF in it.

Am i alone in this one or does anyone else try and avoid doing this?

I mean i'm not a total purist... you know i'll fly Biggs with say lando in the falcon when obviously biggs would be dead by then but I find mixing up a 30 year time line gap a bit too much.

If (god forbid) prequels get done i'd feel the same about flying Darth Mauls sith infiltrator next to say Darth Vader.

At some point i'm going to have a day of 'first order vs resistance' games to actually use a lot of my ships!

So anyone else?

Edited by Gadge

I mean i'm not a total purist... you know i'll fly Biggs with say lando in the falcon when obviously biggs would be dead by then but I find mixing up a 30 year time line gap a bit too much.

Depends if its DS2 Lando or pre-han-getting-the-falcon Lando :D

My HeroClix collection would like a word with you ;)

Gameplay >>>>>>> fluff always and forever

Makes me feel dirty

so no- don't have a problem with it in the slightest

Er.. yep... I can't bring myself to cross the streams. But it is fine I'm playing Scum, and I for some reason don't feel as bad flying a Quadjumper with other ships for some reason.

In the case of starwars? no. Because the timeline has barely advanced if at all tech wise, and in the terms of a game thats what matters.

Startrek games that blend the original series with TNG/Voyager/DS9 make no sense because the original tech was so dramatically inferior it wouldnt even piss off a TNG ship.

Starwars tech advanced so slightly that TIE fighters got a very minor shield. Woooo....

Sure its kinda weird to mix the people in these timelines, but games based on anything movie/tv show wise almost always bends that.

Edited by Vineheart01

Darth Vader and Kylo Ren in the Lambda-class!

Agent Kallus and General Hux in the Upsilon-class!

Poe Dameron flying wingman in a T-70 to Shara Bey's ARC-170!

It's tough to get myself to put T-70s with T-65s and Y-wings, but I really enjoyed putting BB-8 with Wedge.

Yeah I'm in the same boat. It feels weird to me to fly Empire and First Order together. I do on occasion, but generally I try to avoid it.

Saying that I have no issue flying someone that has been dead 19 years with Fenn Rau.

Yes, it's wierd. The cards even have different symbols on the back. Makes me wonder if they were supposed to be new factions, but somewhere along the way that changed.

Yes, it's wierd. The cards even have different symbols on the back. Makes me wonder if they were supposed to be new factions, but somewhere along the way that changed.

My guess would be that they have to differentiate as part of the licence terms but with the very small amount of spacecraft shown so far and an almost total lack of named first order pilots for the initial wave that they realised that it would mean a lot of very boring , samey and 'tourney weak' lists if all you could take in the resistance was t70s! Now with heros of the resistance and the upsilon coming out it mixs it all up a bit but i think allowing you to mix was probably a neccesity.

Essentially a strong viable faction needs more than two ship types to choose from if its going to have an variety at all in how it plays.

Possibly , three or four 'new era' films in we might see first order and resistance being unique factions but i doubt it unless its part of a xwing v2 reboot.

Edited by Gadge

Sort of? Cards don't bother me as much (bb8 on norra/wedge, kannan crew on rey), bUT ships yes. It looks off to me to my t70s with t65s for some reason, so I dont.

I'm with you, Gadge. For me, XWM is more than a "game". I mean,... "yes", it is a game... obviously... but I am into it for more than a vehicle to show how much better I am than my opponent. If I was looking for a "game", I'd play poker... or backgammon... etc... Those are just "games". I look at XWM as a wargamer would... a historical wargamer. I think of it more as a simulator that lets me play the role of a famous leader from (in this case a sci-fi/fantasy) history. Just as it would feel wrong for me to pit WWII German Panzer troops against Greek Hoplites (despite their obvious superiority) or even Fokker E.Is against Sopwith Camels, It feels wrong to me to pair up Clone War-era ARC-170s with E-wings and T-70s to fight First Order TIE/SFs. I always consider the timeline when I design forces... for those reasons and others. To me, to play a game about Star Wars... it has to at least try to BE Star Wars and not just something dressed up AS Star Wars. To me, "fluff" trumps game design. Besides, I find it more fun to try to recreate the feel of Star Wars and put together interesting... even good lists within the constraints of the SW timeline. Everyone flies the "dream team"... almost nobody flies the "typical" or "average" squadron... where you have to make the best of what you had... not the best of what you wanted. To me, that is more fun... to others, it is the possibility of creating the best list out of ALL options... not just the "realistic" options. Not a criticism... just letting the OP, that he is not alone. I, too, suffer from the same kind of OCD.

I used to love a computer game that gave you the 'average squadron' thing.

Basically in 'combat mission' you could pick a force of so many hundred points or you could have it randomly assigned (and it had a good 'random' building thing, you never got totally odd stuff like 50 unarmed trucks).

I always preferred the 'random' force as i felt like a battlegroup commmander having to utilise whatever was available for my attack or defence. If you chose stuff it was way to easy to just cherry pick the most effective units and you would end up with quite 'unrealistic' forces.

Regrettably, great as voidstates squadron builder is, the random feature on that is *too* random and often pairs ships up with pointless abilities or nonesensical weapon loads (or at least it did).

I know when I first starting collecting X-wing I was adamant about only "cannon" ships, but then I started thinking "Hmm...well, just because the movies focus on certain ships, doesn't mean more models don't exist...I mean it's a big galaxy right?" and after that, I had no issues with buying (and buying, and buying...cough, cough...and buying...) more and more ships till my son and I had all of 'em up to current Wave IX.

Then I had a similar argument with myself in terms of what you're speaking of, and then I also thought "Well...aren't most of the original characters from Star Wars still alive anyways in the new timeline?" and that was all I needed to convince me.

Too add a bit more, the incredible similarly between the future subfactions and the original classics is pretty staggering

I mean, the FO and SF are noticeable different than the tie vanilla but less so than the defender or just about any tie variant

Omega Leader could just be some wacky no name shlub who's cool enough to fly in a prenium tie fighter with an awesome paint scheme

Even the visually distinct ships, ie ups and lambda, fufill the exact same roles in the films

While I enjoy thematic lists, missions, scenarios..etc. 100 pt death match to me is more like "Ok, here's a roster of all the pilots, droids, upgrades, now find the best way to kill, smash, bash, crash the other guy" There definitely is place for both in this game.

Think of it as the New order and La resistance using older ships.

And use the characters but rename them for yourself.

You know, like playing homebrew space marine chapters: use a Bangels army list and call them the Hunting Hawks, stuff like that.

No... but it does make me feel weird .

( sorry, couldn't resist )

I very much like themed lists, but unfortunately, if you want to be competitive you have to put that aside due to the way they have distributed useful abilities across all ships, irrespective of their exact era.

For casual games I tend to revert to a more self-imposed theme-driven approach.

Fluff makes for an interesting back story. Rey blowing up the Palp bus makes for fun. You can always do casual campaigns set in a certain period, could be interesting what people come up with when certain ships/upgrades are locked out.

Nah, if I need or want to fly based on fluff, I can do it casually.

It really bothers me. I don't even like mixing ships with and without hyperdrives together.

When I play epic I always bring a gozi for my TIEs.

Nup; not at all. I may already have considered a list I'm calling 'The Wexleys'. There is also the potential of 'Mother & Son'; starring Shara & Poe.