Norra or Miranda?

By Boba Rick, in X-Wing

Two Questions:

1) In general, which do you like better, Norra or Miranda?

2) If you had 43 points to spend, which would you take and how would you build?

1.) depends on your list

2.) depends on your list

Depends, have you used r2 d2 in the other 57 points? Do you need the turret? Would bombs help keep your opponent off the rest of the list?

Norra Wexley (29)
Push the Limit (3)
Extra Munitions (2)
Sabine Wren (2)
R2-D2 (4)
Ion Bombs (2)
Engine Upgrade (4)
Alliance Overhaul (0)

Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Seismic Torpedo (2)
XX-23 S-Thread Tracers (1)
C-3PO (3)
Cluster Mines (4)
Conner Net (4)
Advanced SLAM (2)

Total: 99

View in Yet Another Squad Builder

Let's start with this: does your list contain Biggs?

1. Yes - go for Norra

2. No - go for Miranda

for a rough and dirty approximation of the two,

Norra is a slow roll tank of doom

while Miranda is a faster TLT platform with some flexible builds (just tlts + missiles/bombs if wanted)

generally, Norra I've felt can just bulldoze through late game scenarios by virtue of her ability and r2-d2 alone. Miranda doesn't have the r2-d2 flexibility (regen is attack dependent) which makes her riskier to use, but is a lot LOT more maneuverable

the rest depends on how you and the rest of your list likes to fly

largely, though, I'm with Lightrock. Biggs is the foundation for Norra

Miranda likes Biggs too (esp when spending shields for 5 dice missiles) but she's maneuverable enough to not need him as much

Edited by ficklegreendice

I quote the Arcmaster here, but i'd like to add that in my humble experience, 1vs1 Miranda's going to either kill Norra or win on points as she's generally more expensive

Edited by LouisCypher

#TeamNorra

Here's an option: http://tinyurl.com/zepn8le

Best of both worlds? Maybe!

You have 4 Conner Nets...that's nice.

Decent initiative bid as well. You could also add a seismic torpedo to Miranda.

Edited by Scopes

Why not both?

Itsa tricky, these are my two favourite pilots for rebels right now. 43 points lends itself to a miranda build though, unless you have something 3pts would sit nicely on, as Norra tops out at 40, or 38 if you're broke and can't afford VT.

Here's an option: http://tinyurl.com/zepn8le

Best of both worlds? Maybe!

You have 4 Conner Nets...that's nice.

Decent initiative bid as well. You could also add a seismic torpedo to Miranda.

With that many points left, I would drop ion bombs and replace with proton bombs. Ioning someone into a faceup damage card is extremely nasty. I run all my bombing K wings with proton bombs. The last game I played, I hit 3 ships with 1 proton bomb.

I think you need a third ship in there. I've had a lot of success running Miranda without a turrett, believe it or not, and making her all about 5-red homing issiles, alongside Biggs and Norra.

I suppose you could drop to a prototype in a pinch...

Miranda Doni (45)
K-Wing (29), Twin Laser Turret (6), Extra Munitions (2), Sabine Wren (2), Conner Net (4), Seismic Charges (2)

Prototype Pilot (15)
A-Wing (17), Chardaan Refit (-2)

Norra Wexley (40)
ARC-170 (29), R2-D2 (4), Push the Limit (3), Tail Gunner (2), Alliance Overhaul (0), Vectored Thrusters (2)

Or give Miz her HMs and 3PO if you prefer... both are great builds.

Edited by banjobenito

Why not both?

Aye, that would be really annoying :lol:

Edited by haslo

Miranda Doni (45) K-Wing (29), Twin Laser Turret (6), Extra Munitions (2), Homing Missiles (5), C-3PO (3), Long Range Scanners (0)

Norra Wexley (43) ARC-170 (29), R2-D2 (4), Push the Limit (3), Kyle Katarn (3), Alliance Overhaul (0), Engine Upgrade (4)

Bandit Squadron Pilot (12)

Which would go better as the second ship alongside this Rey build?

Rey

VI, Kanan, Finn, Sloop title, EU

Looking at either

Norra

PtL, Tailgunner, R2-D2, title, Vectored Thrusters

Or

Miranda

TLT, 3P0, vectored thrusters

Dash Rendar (58)

YT-2400 Freighter (36), Lone Wolf (2), Heavy Laser Cannon (7), Cluster Missiles (4), Rey (2), Outrider (5), Smuggling Compartment (0), Glitterstim (2), Guidance Chips (0)

Norra Wexley (41)

ARC-170 (29), R2-D2 (4), Push the Limit (3), Kyle Katarn (3), Alliance Overhaul (0), Vectored Thrusters (2)

Variant two swaps out APL for Guidance Chips and Tail Gunner for Kyle Katarn, 99 points total.

Then there's a build I've been wanting to try since I bought a K-Wing:

Dash Rendar (58)

YT-2400 Freighter (36), Lone Wolf (2), Heavy Laser Cannon (7), Cluster Missiles (4), Rey (2), Outrider (5), Smuggling Compartment (0), Glitterstim (2), Guidance Chips (0)

Miranda Doni (42)

K-Wing (29), Twin Laser Turret (6), Homing Missiles (5), "Chopper" (0), Guidance Chips (0), Extra Munitions (2)

Prelogy is a heresy, go K-wing.
Plus, K-wing has a unique and excellent gimmick (SLAM) which makes Soontir shiver at the sight of a K-bomber with a conner net.

Edited by Giledhil

Miranda and the K-Wing have always been one of my favourite ships ever since I started playing so I'm team Miranda. I do want to try Norra more though.

Which would go better as the second ship alongside this Rey build?

Rey

VI, Kanan, Finn, Sloop title, EU

Looking at either

Norra

PtL, Tailgunner, R2-D2, title, Vectored Thrusters

Or

Miranda

TLT, 3P0, vectored thrusters

I would change VI to adaptability. That leaves room for a harder hitting Miranda with TLT, Extra Munitions, and Homing missiles. You lose the evade from 3PO, but you can use slam to re-position and get in some TLT shots to regen shields.

Edited by shadowswalker

Let's start with this: does your list contain Biggs?

1. Yes - go for Norra

2. No - go for Miranda

largely, though, I'm with Lightrock. Biggs is the foundation for Norra

Miranda likes Biggs too (esp when spending shields for 5 dice missiles) but she's maneuverable enough to not need him as much

I disagree. I've been flying norra in a couple different lists (and have more built to try) and have yet to fly her with biggs. I've never felt like I would have been better off having him so far. I'm currently 10-0 with my triple arc list (one of those was even against a norra/biggs/braylen list).

I quote the Arcmaster here, but i'd like to add that in my humble experience, 1vs1 Miranda's going to either kill Norra or win on points as she's generally more expensive

I'm not sure I agree. Miranda (if she's firing her TLT) can only do 2 damage per round. Norra can regen 1, and between ability (if used) and 3po has a decent chance of preventing another one each round (miranda has to get 3 hits on both attacks to stop norra from evading one). Norra ont he other hand is shooting 3 dice, 4 if she gets to use her ability on offense, against miranda's 1 agility. The only way miranda can do MORE than 2 damage in a round is if she gets range 1 shots at norra, which most likely means norra will get to shoot her back at range 1 as well.

My vote is Norra. Here's why:

I'm calling this build " Charlie's Angels "

Norra Wexley (29)
R5-P9 (3)
Expose (4)
Finn (5)
Alliance Overhaul (0)

Shara Bey (28)
Adaptability (0)
Jyn Erso (2)
Alliance Overhaul (0)

Jan Ors (25)
Trick Shot (0)
Dorsal Turret (3)
Nien Nunb (1)

Total = 100

Here's how it works:

Norra has Focus tokens from Shara's Action sequence with Jinn (crew)

Norra has a target lock from her own (previous round) action sequence

Norra attacks in her primary arc at range 2-3 = 3 Dice Total

Jan uses her special ability on Norra and receives a stress token (+1 Attack Die) = 4 Dice Total

Norra has Finn as a crew upgrade and has met the conditions (+1 Blank result) = 5 Dice Total

Norra has used her Elite Talent "Expose" this round (+1 Attack Die) = 6 Dice Total

Norra spends Shara's Target Lock activating Norra's special ability (+1 Focus result) = 7 Dice Total

Norra rolls her "natural" 5 dice and then spends her own target lock on any blanks plus the blank from Finn

Norra spends a Focus token on any (including re-rolled) Focus results including her own +1 Focus Result

Now take the above recipe at Range 1 and you now have 8 Dice Total!!!

On top of that, Norra also has regen abilities with extra Focus tokens (from Shara's Jinn crew member), Jan has stress removing help with Nien Nunb, you have two pilots at Skill Level 7 and one at Skill Level 8, you have one turret and two with Auxiliary Firing Arcs, two strongly armoured vessels and tonnes of fun rolling 7 to 8 attack Dice!!! Have fun and God bless :D .

6de74f15d29d578eb068be2cef7fd913.png

If I want regen, it's Miranda. If I want ridiculous maneuverability and offense, it's Norra.

IMO, the Regen Norra build is pretty significantly suboptimal compared to the BB-8 Nuke Norra build.

ARC-170: · Norra Wexley (29)

Push The Limit (3)

· R2-D2 (4)

Vectored Thrusters (2)

Tail Gunner (2)

Alliance Overhaul (0)

K-Wing: · Miranda Doni (29)

Twin Laser Turret (6)

X-Wing: · Biggs Darklighter (25)

I'll just put this here lol double regen mwahahaha

FLSZmDV.jpg

Here's a list that I've had sitting in Aurora for a little while (haven't been able to play in the last month, so haven't flown it yet):

Nora Wexley

-Veteran Instincts

-Nien Nunb

-R2-D2

-Alliance Overhaul

Miranda Doni

-TLT

-Recon Specialist

-Advanced SLAM

-Gold Squadron Pilot

-TLT

-R2 Astromech

You've got a regen Norra and a regen Miranda, plus a TLT Y-Wing to help throw out some damage. Of course the other two are way bigger threats than that Goldie, but he can't really be ignored, especially with the R2 giving him more maneuverability on the turn after a red maneuver (after a red turn or K-Turn, you have a lot more options available with all 1's and 2's being green, especially with the green hard 2, to be able to keep up with someone trying to get away from you and keep them in turret range).

The crew I have on Norra and Miranda aren't really common crew to use on them but I haven't flown either my ARC or my K-Wings, so I haven't been able to feel out what I would like yet. The idea with Nien Nunb on Norra is that it goes well with R2-D2 and give you more options for the shield regen. The Recon Spec on Miranda is so you have multiple focus tokens for use on both TLT shots or one to use on the second TLT shot and the second for use with your one defense die.

It's sitting at 100pts but there is a little bit of wiggle room for some different options there. Ditch VI or Norra and then Nien Nunb could be bumped up to a 2pt crew instead. Or Recon Spec on Miranda could be changed to C-3PO, since he is supposed to be a common K-crew. Or, lower the Recon Spec to a 1pt crew to give the Norra PtL rather than VI. Removing the R2 from the Y-Wing also frees up a point, so you could only do that and change the Recon Spec to a 2-or-less point crew to get your PtL on Norra. Like I said, there is a bit of room to do something different.

I hope to fly this at some point soon. But anyway, there is both Norra AND Miranda, both capable of regen, with a third ship better than a Z-95 in the way of a TLT Y-Wing.

If I want regen, it's Miranda. If I want ridiculous maneuverability and offense, it's Norra.

IMO, the Regen Norra build is pretty significantly suboptimal compared to the BB-8 Nuke Norra build.

I think the BB-8 build has its own problems and that it depends on the matchup.

This is a very mobile action economy machine, but in any case where this does not help you, for example while going against higher PS and even more mobile opponents, or also vs. turrets of any kind, the build is not going to offer you anything but maybe one more focus token per turn.

So sou need Biggs even more in that case than you need him anyway, but then he partially negates your maneuvrability, making it meaningful only in the endgame.

Imho shield regen or even further tankiness options like C3PO do fulfil their purpose very well on Norra and give her the possibility to be better in situations where pure mobility is useless.