3rd ship in a mindlink list

By Scoundrel, in X-Wing

There's a guy in Poland very successfully running Asajj/Fenn/Manaroo with Asajj running very light (just Latts & Mindlink), and I've had good success with a very similar list that replaces Asajj with Boba Fett.

Those are very different list's to the OP's double-Fangs he's already got, though. If he's locked onto Fenn & Teroch then there's no money left for a Caster to throw in!

Who is the guy? I have to give him my personal thanks. I took his Mindlink list to the Leiden Regionals in Holland and ended up winning the event. The list is a masterpiece.

I'm also running this list and practicing it for Massachusetts Regionals on Dec 3. I'm still very early in what I consider to be "competitive testing", but the list is 7-0, 3 on the table and 4 on vassal. I haven't tested it vs Palp Defenders and Dengaroo yet. The list looks very simple, but it actually has a lot of moving parts and shifting target priority. I am becoming convinced that it has both a very high skill ceiling, and high decision density, which is what I'm looking for in a competitive list.

Fenn + Mindlink + title + Autothrusters

Asajj + Mindlink + Latts

Manaroo + Mindlink

Edited by MajorJuggler

Fenn + Mindlink + title + Autothrusters

Asajj + Mindlink + Latts

Manaroo + Mindlink

Nice. I think I posted that yesterday (I know, everyone is posting Fenn+Manaroo+X, so we're all sharing this mind space now), but I think the one I posted had Gyroscopic Targeting over Latts. How are you finding Latts? Worth the loss of the mobile arc re-position?

There's a guy in Poland very successfully running Asajj/Fenn/Manaroo with Asajj running very light (just Latts & Mindlink), and I've had good success with a very similar list that replaces Asajj with Boba Fett.

Those are very different list's to the OP's double-Fangs he's already got, though. If he's locked onto Fenn & Teroch then there's no money left for a Caster to throw in!

Who is the guy? I have to give him my personal thanks. I took his Mindlink list to the Leiden Regionals in Holland and ended up winning the event. The list is a masterpiece.

My only loss was to a Palob/Fen/Manaroo list. His Fen being able to move after mine and Palob's stealing was hard to overcome. Otherwise, super solid. I'll be going back to trying to make Kath Scarlet work with mindlink now.

He's called Maciej Paraszczak (try typing that one three times fast!) and he'll be pleased to hear you did well with it

:) :)

My company name used to have my surname in it, but I was forced to change it when I went international. Unbearable for foreigners :)

It's also not like there's only one source for that Palob, it cropped up independently in at least two other playgroups I'm aware of.

I do know that my first post recommending Palob+Mindlink+Dorsal+Cloaking Device popped up, oh, about a week after Wave 8 dropped. Dorsal gives you better endgame play then the autoblaster, and is worth the extra point if the enemy decides to ignore you - and the whole package costs the SAME as a TLT+Palob.

Nice to see that my theory is holding up; I'm strictly Empire so my playing of it was limited to borrowed ships.

Fenn + Mindlink + title + Autothrusters

Asajj + Mindlink + Latts

Manaroo + Mindlink

Nice. I think I posted that yesterday (I know, everyone is posting Fenn+Manaroo+X, so we're all sharing this mind space now), but I think the one I posted had Gyroscopic Targeting over Latts. How are you finding Latts? Worth the loss of the mobile arc re-position?

The list would fall apart without Latts in my opinion. Having Asajj's ability + Latts gives you the flexibility to double down on durability if she's getting focus fired, which is quite often if you fly it correctly. ML focus + evade + 1 evade via Latts has a 39% chance of taking 0 from 4 incoming hits, and an 86% chance of taking 0 damage from 3 incoming hits. If the opponent goes after Manaroo or Fenn instead, then Asajj isn't getting focused so it's TL+F all day long, or focus + arc rotate action.

Gyro also only works on certain moves, so if you use it as a crutch then it can severely limit your maneuvering options. The only way the list could be better is if it magically had 4 more points to put Engine on Asajj so she could hunt down Manaroo in Dengaroo, but that would be a bit over the top.

Edited by MajorJuggler

Thanks for the kind words.

The list happens to be my doing. I called it Parattanni.

I also took it to the Regionals in Poland last week. I finished 3rd after Swiss, made a Cut but I lost in 1/4 final.

Happy to see better players enjoying it :)

Congratulations mate!

Thanks mate - I'm not sure how you knew I was an Australian expat, but cheers :) If I catch you at one of the System opens I'll buy you a beer. I don't think I'm the better player, I had a ton of luck on the day.

I'm also running this list and practicing it for Massachusetts Regionals on Dec 3. I'm still very early in what I consider to be "competitive testing", but the list is 7-0, 3 on the table and 4 on vassal. I haven't tested it vs Palp Defenders and Dengaroo yet. The list looks very simple, but it actually has a lot of moving parts and shifting target priority. I am becoming convinced that it has both a very high skill ceiling, and high decision density, which is what I'm looking for in a competitive list.

Fenn + Mindlink + title + Autothrusters

Asajj + Mindlink + Latts

Manaroo + Mindlink

I fully agree.

For me, the most amazing thing about the list is its speed. Vs Asajj + Thugs, I was always able to catch the Y-wings early and mow them down. Vs Palp defenders/aces? - I had the shuttle dead by turn 3 or 4 most games. I'm lucky that I played minlinked Manaroo + Kath + 4-LOM all last season, so even though I didn't get to practise it before the regionals, it felt really natural, like my old list but much, much better.

And Ketsu is absolutely essential to the list. She gives you answers to aces, and can tank a ton of damage. She didn't die once (Except, technically, in the game I conceded vs Manny/Palob/Fen)

Edited by Bonza

I like a cloaking/TLT Palob. If they're far away, TLT them. If they're close, Cloak and get far away for the future.

But that's after Manaroo is on board. I agree that Manaroo+Fenn is the starting point.

Non-K4 Manaroo works just fine if you have Palob as one of your ships. She can just Target Lock the old-fashioned way and then Palob focuses the team. K4 works far better with the double-fang list as you want them to be able to reposition.

Highlight of Worlds weekend: TLT/4LOM Palob stripping Whisper's shields in the first round of fighting. I don't need to strip tokens with that ship, but it helps when people come in for the kill.

Manny all the way. Also give her k4 so she can also give out TLs.

(...)

And Ketsu is absolutely essential to the list. She gives you answers to aces, and can tank a ton of damage. She didn't die once (Except, technically, in the game I conceded vs Manny/Palob/Fen)

You mean Asajj not Ketsu? ;)

As for your battle against Manaroo/Palob/Fenn something went wrong for sure as Palob can steal only one of your focuses. And all ships can have 2 Focuses except Manaroo. So solution is to keep Manaroo away from Palob which shouldn't be a problem comparing dials. Having 1 focus instead of 2 is only minor inconvenience, so Mindlinki lists are quite Palob-proof ;) . I bet Palob somehow find himself near your Manaroo blocking your focus shenanigans. I am sure for the last time :)

On the other hand Old Teroch with initiative bid can be real pain ita tho :)

(...)

And Ketsu is absolutely essential to the list. She gives you answers to aces, and can tank a ton of damage. She didn't die once (Except, technically, in the game I conceded vs Manny/Palob/Fen)

You mean Asajj not Ketsu? ;)

As for your battle against Manaroo/Palob/Fenn something went wrong for sure as Palob can steal only one of your focuses. And all ships can have 2 Focuses except Manaroo. So solution is to keep Manaroo away from Palob which shouldn't be a problem comparing dials. Having 1 focus instead of 2 is only minor inconvenience, so Mindlinki lists are quite Palob-proof ;) . I bet Palob somehow find himself near your Manaroo blocking your focus shenanigans. I am sure for the last time :)

On the other hand Old Teroch with initiative bid can be real pain ita tho :)

Ah yeah - I meant Latts Razzi.

My problem was that his Fen one shotted my Fen - that initiative bid:) I kept Manaroo the hell away from the fight. His Palob being able to put Fen down to having only 1 focus meant that I was forced to choose between modifying my attack or keeping it for defense. It didn't matter either way, as he wiped me off the table with one hit.

I don't think its an unwinable fight though, I'm keen to have another shot at it.

(...)

And Ketsu is absolutely essential to the list. She gives you answers to aces, and can tank a ton of damage. She didn't die once (Except, technically, in the game I conceded vs Manny/Palob/Fen)

You mean Asajj not Ketsu? ;)

As for your battle against Manaroo/Palob/Fenn something went wrong for sure as Palob can steal only one of your focuses. And all ships can have 2 Focuses except Manaroo. So solution is to keep Manaroo away from Palob which shouldn't be a problem comparing dials. Having 1 focus instead of 2 is only minor inconvenience, so Mindlinki lists are quite Palob-proof ;) . I bet Palob somehow find himself near your Manaroo blocking your focus shenanigans. I am sure for the last time :)

On the other hand Old Teroch with initiative bid can be real pain ita tho :)

Ah yeah - I meant Latts Razzi.

My problem was that his Fen one shotted my Fen - that initiative bid:) I kept Manaroo the hell away from the fight. His Palob being able to put Fen down to having only 1 focus meant that I was forced to choose between modifying my attack or keeping it for defense. It didn't matter either way, as he wiped me off the table with one hit.

I don't think its an unwinable fight though, I'm keen to have another shot at it.

Did his Fenn have VI?

(...)

And Ketsu is absolutely essential to the list. She gives you answers to aces, and can tank a ton of damage. She didn't die once (Except, technically, in the game I conceded vs Manny/Palob/Fen)

You mean Asajj not Ketsu? ;)

As for your battle against Manaroo/Palob/Fenn something went wrong for sure as Palob can steal only one of your focuses. And all ships can have 2 Focuses except Manaroo. So solution is to keep Manaroo away from Palob which shouldn't be a problem comparing dials. Having 1 focus instead of 2 is only minor inconvenience, so Mindlinki lists are quite Palob-proof ;) . I bet Palob somehow find himself near your Manaroo blocking your focus shenanigans. I am sure for the last time :)

On the other hand Old Teroch with initiative bid can be real pain ita tho :)

Ah yeah - I meant Latts Razzi.

My problem was that his Fen one shotted my Fen - that initiative bid:) I kept Manaroo the hell away from the fight. His Palob being able to put Fen down to having only 1 focus meant that I was forced to choose between modifying my attack or keeping it for defense. It didn't matter either way, as he wiped me off the table with one hit.

I don't think its an unwinable fight though, I'm keen to have another shot at it.

Did his Fenn have VI?

No he had 99 points, so he gave me initiative.

Did he... like... arc dodge? Because shots at the same PS happen simultaneously, it's just that the initiative player rolls first - so even if a ship is destroyed, it still gets its shot off.

I have no idea how much you've played, so if the question seems condescending I'm sorry, but I did have to correct a bunch of players on this last weekend.

Did he... like... arc dodge? Because shots at the same PS happen simultaneously, it's just that the initiative player rolls first - so even if a ship is destroyed, it still gets its shot off.

I have no idea how much you've played, so if the question seems condescending I'm sorry, but I did have to correct a bunch of players on this last weekend.

He didn't have to arc dodge, I made a poor maneuver, trying to get into range 1 of Palob and block his Fen. He made the turn and was not in my arc. So I died :) It was a very bad move.

Edited by Bonza

ok. thanks for the help, guys. I think its only fair to share my results.

my original list was

guri: at, ml

Fenn: at, title, ml

scout: k4, proton, em, chips, ml,

I love it. it is perfect, imho. Beat all kinds of stuff. but while the scout was a super deterant and a useful control element it didn't get a lot of torps of, so I wanted to test this instead:

Guri: at, ml, fcs, stims (the last two upgrades should prolly be swopped for SJ but I hate that card)

Fenn: title, ml, at

Old teroch: ml, at, title

the list is wonderful. It is nimble, hard hitting and has style. Those three ships look like two lambourghinis and an insane futuristic Tesla of sorts : )

the ps bid for Fenn is cool too, and guri in the knife fight with focus, tl is great. All three ships can operate very well under stress and you have reposition when u need it every turn due to mindlink. They are, however, glass cannons.

First matchup was vs heavers list and I had my doubts with the razzi tech and stress mech. I went all in to take out the lancer and just kept at it. razzi sucked up like 6 dam but it went down by round 4 still and the rest was just auto thrusters ruining it for tlt y´s with no chance to control range.

Then the list smashed a fun fred list with 2 Mando mercy with fearlessness.

Finally it lost very, very, very narrowly to the miranda/corran worlds list. ****, what a hard nut to crack. Got corran down several times but couldn't stick him until real late. homing missiles are.. brutal in this list. I had a chance to block corran early and 5d tl focus him with Fenn two times early game but made the wrong decision. the major thin here was, though, that my list could hang with a tier one list.

findings;

Guri was the first to die every time and that is not good as her ability is insanely good. Maybe that sensor jammer is better after all?

Terochs strip ability almost never kicks in vs aces but it works great as a control element. vs lower ps targets it kicks in every now and then and is definitely strong. idk if he is better than the torp scout.

fenn is a beast. even with no ptl.

last hing; I haven't flown menaroo yet. at the end of the day, is she just the best option or what?

IG88-C (39)

Aggressor (36), Attanni Mindlink (1), IG-2000 (0), Autothrusters (2)


Manaroo (33)

JumpMaster 5000 (27), Attanni Mindlink (1), IG-88D (1), Engine Upgrade (4)


Kad Solus (28)

Protectorate Starfighter (25), Attanni Mindlink (1), Autothrusters (2)


Pass Focus, TLs, and Evades ... even after a red maneuver.

IG88-C (39)
Aggressor (36), Attanni Mindlink (1), IG-2000 (0), Autothrusters (2)
Manaroo (33)
JumpMaster 5000 (27), Attanni Mindlink (1), IG-88D (1), Engine Upgrade (4)
Kad Solus (28)
Protectorate Starfighter (25), Attanni Mindlink (1), Autothrusters (2)
Pass Focus, TLs, and Evades ... even after a red maneuver.

I'm not sure that's good but it's definitely unusual. About three times I started typing 'what is xxxxx for, it doesn't do anything?' then realised that it did.

I think it's probably a bit more of an exercise in showing how much you can move tokens around than it is an exercise in being as effective as possible, especially on offense, but it's worth a dabble.

Something I've been looking at recently but not got on the table yet is:

Manaroo w/ mindlink

Boba w/ mindlink, slave 1 and LRS

Fenn Rau w/ mindlink, tittle and AT

100pts

No room for an initiative bid but on paper looks surprisingly effective. Boba and Fenn charge in and damage/tank whilst manaroo does manaroo things. Boba gets a TL in turn 1 before combat then gets re-rolls when he gets in close. Fenn can re-position and get tokens dumped on him by manaroo. Both Boba and Fenn can dish out some serious damage when up close and personal so it gives the opponent a hard time with target priority.

I'd like to give a Teroch and Fenn list a try but don't have a second Fang right now.

Ha, didn't I post that exact list like two pages ago?

I've been running Bobatanni (outside of tournaments) with good success, and it's extremely similar to the 'Paratanni' list that is quietly picking up devotees (and wins) and is discussed in more depth on page 2 of this thread.

The change I'm mulling over is to remove Concord Dawn Protector to put 4-LOM onto Boba Fett. That would definitely give Boba an offensive edge over the Asajj versions, I just need to playtest how much more fragile it makes Fenn Rau.

Edited by Stay On The Leader

Ha, didn't I post that exact list like two pages ago?

I've been running Bobatanni (outside of tournaments) with good success, and it's extremely similar to the 'Paratanni' list that is quietly picking up devotees (and wins) and is discussed in more depth on page 2 of this thread.

No idea. Couldn't be bothered to read 3 pages. Been playing around with mindlink ever since the internet decided it was a dud when it was first spoiled. This is the latest version I want to try...

I'm considering Bobattani, but with Old Terry instead of Fenn and then putting Latts Razzi on Boba.. Tankiest Fett possible?

Where does the stress come from to make Latts Razzi useful?

Ha, didn't I post that exact list like two pages ago?

I've been running Bobatanni (outside of tournaments) with good success, and it's extremely similar to the 'Paratanni' list that is quietly picking up devotees (and wins) and is discussed in more depth on page 2 of this thread.

The change I'm mulling over is to remove Concord Dawn Protector to put 4-LOM onto Boba Fett. That would definitely give Boba an offensive edge over the Asajj versions, I just need to playtest how much more fragile it makes Fenn Rau.

I think its a pretty good call to take the title off. It does change how you fly the list a little - but Fen plays like an arc dodger 9/10 games, so I think it will work for you.

Where does the stress come from to make Latts Razzi useful?