Hello everyone! I am looking for options on a medium size freighter that is on the large end of medium. I want it to have multiple levels, a decent size cargo area (imagine Serenity, but could be bigger) and able to have a small shuttle added to it. If you could let me know what book the ships are in, would be appreciated, thanks!
Looking for medium size frieghter
That sounds to me like you’re looking for a Sil5 or Sil6 Heavy Freighter or Transport.
I’d start with the list at http://swrpg.viluppo.net/transportation/starships/?order_by=silhoutte&flattened=true and ignore anything that is smaller than Silhouette 5, and anything that is not called a “Freighter” or “Transport”.
From there, anything that doesn’t have a built-in docking or landing bay could easily have one added, handling smaller ships that are two Silhouette sizes lower (or below).
There’s lots of options to start with.
Edited by bradknowlesMaybe the Suwantek TL-1200 (Lords of Nal Hutta). It's a common vessel in Hutt Space and the Outer Rim, and smugglers and traders often use it exactly for this reason: "it tends to go unnoticed where flashier vessels might attract the unwanted attentions of pirates, thieves, creditors, or criminal syndicates". It's cheap for its size, is Sil 5, and can accommodate a modified docking bay. It's also a bit zippier (faster and handles better) than the more "standard" Space Master, though it can't handle as much system strain. It's not too pricey for its size, either. It has decent armor and armaments for its class and price to boot.
Large end of medium and having space for a small hangar means silhouette 5, which means in return that you lose evasive maneuvers and Gain the Advantage as pilot options. Though gaining the option to fit a retrofit hangar bay is imho worth it.
VCX-100, Keeping the Peace page 63, about 100,000 credits
Gozanti Armed Transport E-CRB: page 277, FC: page 58 , about 200,000 credits
YZ-775 Medium Transport, dangerous covenant page 68, about 500,000 credits
The Gozanti fits the bill for your players, but it is slow. If you want it to be more than a cargo ship or fighter-transport, modify it into the Imperial Gozanti:
+1 speed, +1 Handling
Increase the rear shields by 1 and remove 1 hard point
+25% price
Remove the 4 port and starboard laser batteries, (gaining 4 hard points) and replace them with a total of 2 Retrofitted Hangar Bays.
Upgrade the Dorsal and Ventral turrets into stronger lasers. The Imperial Gozanti seems to have fewer but stronger weapons.
This is assuming you give your players a chance to steal it. Might be impossible to purchase it through normal channels.
*edit: I meant +1 handling, got them backwards. The Imperial Gozanti has a much stronger Engine and that should be reflected in the handling.
Edited by VulfThe Wayfarer Class Medium Transport:
It has the largest encumbrance of any Medium Freighter currently available in the books at a whopping 850.
It's price is a measly 120,000 credits.
It has a fair passenger compliment of 6.
It's Sil 5, meaning a hanger can be hooked right in.
It has the second highest hardpoint amount of any Medium Freighter (though this is shared by a few others)
It is located right in the Core Rulebook.
It just looks unique and interesting in my opinion.
And here is the inner layout of the ship itself, definitely enough room for a shuttle and more (Headhunters not included )
Edited by Weedles and Fries
If you’re looking for something a bit bigger (e.g., Sil6), which might be able to take Sil4 ships in the Hangar Bay, then you might want to consider any of the following:
Armos Modular Transport: http://swrpg.viluppo.net/transportation/starships/1485/
Star Galleon Armed Transport: http://swrpg.viluppo.net/transportation/starships/445/
Temple-Class Heavy Freighter: http://swrpg.viluppo.net/transportation/starships/1340/
The Gozanti fits the bill for your players, but it is slow. If you want it to be more than a cargo ship or fighter-transport, modify it into the Imperial Gozanti:
+1 speed, -1 Handling
Increase the rear shields by 1 and remove 1 hard point
+25% price
Remove the 4 port and starboard laser batteries, (gaining 4 hard points) and replace them with a total of 2 Retrofitted Hangar Bays.
Upgrade the Dorsal and Ventral turrets into stronger lasers. The Imperial Gozanti seems to have fewer but stronger weapons.
This is assuming you give your players a chance to steal it. Might be impossible to purchase it through normal channels.
Your mod attempted can be misunderstood and is ignoring the rules completely, which is good, because two retrofitted hangar bays would grant you full modded space for up to 10 Miy'til fighters or half a squadron of Gunboats. The imperial gozanti is using 4 docking clamps and not a hangar bay. And docking clamps cost zero hardpoints, removing weapons does not give you hardpoints either. ;-)
Besides that is the gozanti indeed a fine ship even when you do not add half a dozen bonus hardpoints to it. ;-)
Edited by SEApocalypseThe Gozanti is nice, one of my favorites. However, my current personal favorite is the Mobquet Medium Transport.
However, if price is a concern, the Wayfarer is nice, but if you can squeak it in your budget, I suggest the HT-2200.
If you don't mind "unofficial" stats for "canon" ships that haven't been given official stats for FFG yet, You could go for my favorite Medium Transport: the YZ-900 , the sister ship to the YZ-775.
For a Sil 4 - the Citadel-Class Light Freighter, (EoTE, Page 260) should be at the top of your list. It brings soo much for a fair price and is extremely mission flexible.
Will have to second the Gonzati. For Sil5, there is no other ship that brings so much to the table for such a low price. It is literally stealing.
However, if money is not an option, than for a Sil5, the Marauder (EoTE pg 267) is the best ship in its class. It can hold two shuttles (like firefly) and one can always use its massive hanger bay for a cargo hold until other ships become more available.
For Sil6, you are really getting in the millions of credits. Like at least 3M for a decent Sil6, and up towards 9M for something that can hold its own in a battle. However, if you are considering a Sil6, just be mindful that the crew size is in the hundreds.
Edited by ArrakusConsular class light assult cruiser page 276 of AOR core book, sil5 speed 3, and you can get a deck plan off of colonial chrome, and there is a wotc starship battles mini.
I'm actually using the stats of a highly modified (added a hyper drive among other things) ir3f (from force and destiny core book) but I reskinned it as a heavily modified consular class light cruiser so I could use the deck plan and wotc mini.
By the way I put the 4 decks of the colonial chrome deck plans side by side in a single image, scaled it up to slightly under to wotc minis scale, then cut the digital image into a 5x2 array of 11x17 inch images (BTW my "that's not a coffee table it's a dinner table for hobbits" coffee table is 56 by 34 inches, so the deck plan at this scale is a perfect fit for the giant coffee table I use for gaming) which I hade printed on heavy duty paper at office depot. If anyone wants the 4 decks deck plan in pieces for printing, I can post it to my photo bucket account for people to download.
Not an official ship, but I like some of Chris West's designs.
You may find that his Exodus-Class Heavy Courier fits the ticket.
Not an official ship, but I like some of Chris West's designs.
You may find that his Exodus-Class Heavy Courier fits the ticket.
BTW, Sterling Hershey wrote up a bunch of stats on his blog for the various ships and vehicles that have appeared on Christopher West's maps, including the Exodus-class Heavy Courier and the AR-37 Paragon-class Light Transport (aka the Nova Eclipse). Link to the PDF is at the bottom of Sterling's post.
http://www.sterlinghershey.com/blog/2015/9/16/star-wars-wednesday-maps-of-mastery-stats.html
The Gozanti fits the bill for your players, but it is slow. If you want it to be more than a cargo ship or fighter-transport, modify it into the Imperial Gozanti:
+1 speed, -1 Handling
Increase the rear shields by 1 and remove 1 hard point
+25% price
Remove the 4 port and starboard laser batteries, (gaining 4 hard points) and replace them with a total of 2 Retrofitted Hangar Bays.
Upgrade the Dorsal and Ventral turrets into stronger lasers. The Imperial Gozanti seems to have fewer but stronger weapons.
This is assuming you give your players a chance to steal it. Might be impossible to purchase it through normal channels.
Your mod attempted can be misunderstood and is ignoring the rules completely, which is good, because two retrofitted hangar bays would grant you full modded space for up to 10 Miy'til fighters or half a squadron of Gunboats. The imperial gozanti is using 4 docking clamps and not a hangar bay. And docking clamps cost zero hardpoints, removing weapons does not give you hardpoints either. ;-)
Besides that is the gozanti indeed a fine ship even when you do not add half a dozen bonus hardpoints to it. ;-)
If the GM wants to create Docking Clamps that could work too. I would definitely make each one take up a hard point on the ship, and for that, removing 4 guns off of a Gozanti seems like a fair compromise.
Even docking clamps have to take up some internal structure. That way it could carry a max of 4 ships, whether they had silhouette 2 or 3.
Unless they exist in a book and I am missing it?
The Imperial Gozanti does not have those 4 side laser batteries anyway, it has docking clamps and the top and bottom turrets. It is less of an assault ship and more of a transport.
The Gozanti fits the bill for your players, but it is slow. If you want it to be more than a cargo ship or fighter-transport, modify it into the Imperial Gozanti:
+1 speed, -1 Handling
Increase the rear shields by 1 and remove 1 hard point
+25% price
Remove the 4 port and starboard laser batteries, (gaining 4 hard points) and replace them with a total of 2 Retrofitted Hangar Bays.
Upgrade the Dorsal and Ventral turrets into stronger lasers. The Imperial Gozanti seems to have fewer but stronger weapons.
This is assuming you give your players a chance to steal it. Might be impossible to purchase it through normal channels.
Your mod attempted can be misunderstood and is ignoring the rules completely, which is good, because two retrofitted hangar bays would grant you full modded space for up to 10 Miy'til fighters or half a squadron of Gunboats. The imperial gozanti is using 4 docking clamps and not a hangar bay. And docking clamps cost zero hardpoints, removing weapons does not give you hardpoints either. ;-)
Besides that is the gozanti indeed a fine ship even when you do not add half a dozen bonus hardpoints to it. ;-)
If the GM wants to create Docking Clamps that could work too. I would definitely make each one take up a hard point on the ship, and for that, removing 4 guns off of a Gozanti seems like a fair compromise.
Even docking clamps have to take up some internal structure. That way it could carry a max of 4 ships, whether they had silhouette 2 or 3.
Unless they exist in a book and I am missing it?
The Imperial Gozanti does not have those 4 side laser batteries anyway, it has docking clamps and the top and bottom turrets. It is less of an assault ship and more of a transport.
E-CBR 258, some grey box somewhere in the book. Zero hardpoint costs, 1,000 credits price tag iirc, page 258 . They might be the most overlooked thing of edge of empire. And they do not replace the hangar option, because the hangar allows for refuelling, rearming, maintain, etc while docking clamps allow just one thing: Dock with another ship, a consequence of docking is that the docked ship can be dragged along. Careful in combat with that option btw, docked ships tend to break off under fire and heavy maneuvering. So the retrofitted hangar bay has a lot of advantages over this fragile temporary connections. Still clamps are perfectly valid to transport fighters which lack hyperdrive. Actually clamps are used as well for cargo containers.
That grey box on 258 is only describing exterior clamps to tow ships through hyperspace. It says nothing about docking with the other ship using anything like an air lock.
The Imperial Gozanti in cannon has actual tubes that have docking clamps on the ends that connect to the cockpits of TIE-fighters along with structure and interior port holes to allow pilots to scramble down through the tubes. It is a bit more significant than a few exterior clamps and tow cables!
The Boarding tube in Dangerous Covenants takes 3 hard points, for example, but it includes hull-cutting tools.
I'll keep checking through my friend's book though. I think a custom GM attachment is the solution if Players want quick access to their snub-fighters without going out an air-lock and floating, climbing, spacewalking, mag-grappling to the fighter. TIE-pilots can go down those docking tubes quickly in the middle of battle without worrying about the ship's momentum shaking them off into space.