Rate my setup (Ship heavy vs. squadron heavy for tournament)

By Messi22, in Star Wars: Armada Fleet Builds

Okay please come with critic on everything from pick of objectives, commander, upgrades.

Ship heavy list:

Faction: Galactic Empire
Points: 394/400

Commander: Admiral Screed

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory


[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
- Relentless ( 3 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 173 total ship cost


Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 77 total ship cost


Victory I-Class Star Destroyer (73 points)
- Boosted Comms ( 4 points)
= 77 total ship cost

1 Major Rhymer ( 16 points)
3 TIE Bomber Squadrons ( 27 points)
2 TIE Advanced Squadrons ( 24 points)

Squadron heavy list:

Faction: Galactic Empire
Points: 395/400

Commander: Admiral Motti

Assault Objective: Precision Strike
Defense Objective: Fleet Ambush
Navigation Objective: Minefields


[ flagship ] Victory I-Class Star Destroyer (73 points)
- Admiral Motti ( 24 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 108 total ship cost


Victory I-Class Star Destroyer (73 points)
- Wing Commander ( 6 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 90 total ship cost


Gladiator I-Class Star Destroyer (56 points)
- Insidious ( 3 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 68 total ship cost

1 "Mauler" Mithel ( 15 points)
1 Dengar ( 20 points)
1 TIE Advanced Squadron ( 12 points)
1 Darth Vader ( 21 points)
3 TIE Bomber Squadrons ( 27 points)
1 Soontir Fel ( 18 points)
1 Major Rhymer ( 16 points)

I think activations are going to cause you trouble for each of these fleets. Neither one of them have enough ships to ensure going last and neither one of them have a good enough bid to ensure going first. I think you need to be reasonably confident of locking down at least one of those positions to have consistent performance in competitive Armada.

Of course, it isn't a rule, but it certainly helps as a jumping off point. In both fleets I think if you split the victories into their respective points worth of flotillas you would probably get a boost to overall effectiveness.

For list 2

Drop Darth Vader for another Tie Avd.

Drop wing commander for skilled first officer (possibly put another SFO on the other VSD) they make great slicer tool insurance.

This saves you 13 points so spend 7 of those to upgrade Insidious to Demolisher and then improve your initiative bid with the rest.

I can agree with the First comment. In the First list, you can downgrade isd2 to one what saves you 18 Points. If you drop leading shots and ordenance experts, you can add a gozanti and swap one bumber to a jumpmaster. Trust me, you dont want your bombers locked down, fire at a-Wings with counter2. Also, engine techs on demo is almost mandatory. Sadly I only see just 4 more ponts for that. You should cosider to have 2 gozantis as carriers by dropping vsd completely. And i Think that would allow you to go for 2 advanced 1 jumpmaster 4 bomber 1 rhymer, and perhaps a bbc on one of the gozanties.

How much can you manage to repair a other ship with one gozanti in a game?

For list 2

Drop Darth Vader for another Tie Avd.

Drop wing commander for skilled first officer (possibly put another SFO on the other VSD) they make great slicer tool insurance.

This saves you 13 points so spend 7 of those to upgrade Insidious to Demolisher and then improve your initiative bid with the rest.

Just to be sure how first officer works, at the start of your activation you remove your top dial and then just go and active number two and play with two dials for the rest of the game?

No they are not as powerful as the Relentless upgrade that an ISD can take.

You throw away your top dial and use the second one lets say on turn 3. This could be because you want the other dial or because some nasty slicer tool screwed up your squadron command. At the end of turn 3 you refill your dial stack to the number it should be (3 for a VSD) so you would set 2 dials to be used on turns 5 and 6.

Okay please come with critic on everything from pick of objectives, commander, upgrades.

Ship heavy list:

Faction: Galactic Empire

Points: 394/400

Commander: Admiral Screed

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Dangerous Territory

[ flagship ] Imperial II-Class Star Destroyer (120 points)

- Admiral Screed ( 26 points)

- Relentless ( 3 points)

- Gunnery Team ( 7 points)

- Electronic Countermeasures ( 7 points)

- X17 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

= 173 total ship cost

Gladiator I-Class Star Destroyer (56 points)

- Demolisher ( 10 points)

- Ordnance Experts ( 4 points)

- Assault Concussion Missiles ( 7 points)

= 77 total ship cost

Victory I-Class Star Destroyer (73 points)

- Boosted Comms ( 4 points)

= 77 total ship cost

1 Major Rhymer ( 16 points)

3 TIE Bomber Squadrons ( 27 points)

2 TIE Advanced Squadrons ( 24 points)

Squadron heavy list:

Faction: Galactic Empire

Points: 395/400

Commander: Admiral Motti

Assault Objective: Precision Strike

Defense Objective: Fleet Ambush

Navigation Objective: Minefields

[ flagship ] Victory I-Class Star Destroyer (73 points)

- Admiral Motti ( 24 points)

- Flight Controllers ( 6 points)

- Expanded Hangar Bay ( 5 points)

= 108 total ship cost

Victory I-Class Star Destroyer (73 points)

- Wing Commander ( 6 points)

- Flight Controllers ( 6 points)

- Expanded Hangar Bay ( 5 points)

= 90 total ship cost

Gladiator I-Class Star Destroyer (56 points)

- Insidious ( 3 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

= 68 total ship cost

1 "Mauler" Mithel ( 15 points)

1 Dengar ( 20 points)

1 TIE Advanced Squadron ( 12 points)

1 Darth Vader ( 21 points)

3 TIE Bomber Squadrons ( 27 points)

1 Soontir Fel ( 18 points)

1 Major Rhymer ( 16 points)

Why would you take Insidious instead of Demo? You don't even have Hyperspace in there.

Force choke the Wing Commander and get a pair of SFOs instead.

Vic carriers w/o Boosted? You need at least 1 with Boosted, preferably both.