Palp modifing a Snap Shot?

By killerbeardhawk, in X-Wing

I want to run Snap Shot on Maarek Steele with a Palp shuttle. Can Palp change a Snap Shot dice to crit and hopefully activate Maareks ability?

I ran Palp shuttle, Snap x7 Maarek, Snap x7 Vessery. Any suggestions for a better 3 ship that's not Vessery?

"You cannot modify your attack dice". So I'd say no Palp.

"You cannot modify your attack dice". So I'd say no Palp.

Actually, "you" refers to the active ship, not the player. Since Palp is on another ship, wouldn't this fall under similar shenanigans as the OL decision?

"You cannot modify your attack dice". So I'd say no Palp.

Rules reference, page 8, card abilities:

"The word “you” on a Ship card refers to the corresponding ship."
Palpatine is not the the ship in this case, so he should be able to affect Maarek's dice.

Palpatine should be able to modify a Snap Shot attack as long as Palpatine is on a different ship than Palpatine.

Palp has already been ruled in the past to modify against Omega Leader, when "you cannot modify your dice"

You is the ship, and only the ship. Palp's ship is not you.

Its the same ruling for M9G8 too

Edited by Vineheart01

Interesting!

+1, the Omega Leader precedence applies directly to the Snap Shot case as well, so yes Palpatine can modify a friendly ship's Snap Shot attack

That being said, Palpatine typically gets the most value out of flying with Aces, and Imp Aces tend to get more mileage out of cards like Push or Juke or VI. That being said, a Snap Shot Mauler Mithel, for instance, is only a 5th of the list and throws 3-Die snap shot attacks. In my opinion, probably worth it over the Snap Shot Black Squadron Pilot who only saves 3 points. Scourge is also only 17pts and has some chance to add a Snap Shot die.

Wampa = 14
Scourge + Snap Shot = 19
Mithel + Snap Shot = 19

Omega Leader + Juke + Comms Relay = 26
Omicron Shuttle + Palp + Collision Detector = 21

It's an interesting spin on a Palp Ace Build, but the aces are weak and frail. That being said, Wampa is a perennial threat to aces and can set-up a Scourge bonus die on Snap Shot and Regular attacks. Palp can modify, when desired, the 3-Die snap shots of Mithel or Scourge. It will struggle against a lot of things, especially Dengaroos and X7s, but it could be fun.

Edited by AllWingsStandyingBy

Lol, this is cool.

Snapshot Defenders new meta I guess? Lol.

Doubtful.

Defenders move too fast to really make use of it on purpose. Plus, they really dont do much without their pilot-specific glued EPT.

Plus the more i toy with snapshots the more i want it on a low PS ship. I tried Mauler Mithel with snapshot since he makes it a 3die shot, and since hes PS7 i found it REALLY HARD to get that snapshot and still have a shot afterwords.

Flipside, did it with green squad awings and wow i got it almost every time i tried lol.

Edited by Vineheart01

Green Squadron with Juke and Snap Shot is the best use I've found for Snap Shot.

Doubtful.

Defenders move too fast to really make use of it on purpose. Plus, they really dont do much without their pilot-specific glued EPT.

I understand the difficulty of getting snaps off. It's more for high PS pilots moving in on me for range 1 shots. With their higher than average ps generics could move first then I'll snap and kturn around them.

I really want to know what you think the must use epts are on defenders? Other than Ryad, who could PTL or predator, I end up just putting VI/adaptability on them.

Glaives ive never seen except for additional xD boats, which means Predator is awesome.

Any x7 just loves Juke

Ryad is great with PTL or Lone Wolf + SD (actually the latter has been a ridiculous gamebreaker for me lol)

Vessery is usually having a modified PS to enable his shot before his TL feeder shoots, or Juke

Maarek is awesome with Calculation

Brath is *cough* wait whos Brath? never see him.

I could see x7 Glaives with Snapshot, since theyre PS6 they still move before most bigdogs in a list i guess. But being the same price as Ryad ive never justified bringing one over Ryad lol

Glaives ive never seen except for additional xD boats, which means Predator is awesome.

Any x7 just loves Juke

Ryad is great with PTL or Lone Wolf + SD (actually the latter has been a ridiculous gamebreaker for me lol)

Vessery is usually having a modified PS to enable his shot before his TL feeder shoots, or Juke

Maarek is awesome with Calculation

Brath is *cough* wait whos Brath? never see him.

I could see x7 Glaives with Snapshot, since theyre PS6 they still move before most bigdogs in a list i guess. But being the same price as Ryad ive never justified bringing one over Ryad lol

Vessery is still 6 and the shuttle was the one picking up locks for him.

Predator, VI, or Juke are always viable options for ships. I guess I don't see the must have combos.

I don't like calculation on Maarek. I want that focus for defense. I'm also bringing Palp to add crits for him.

Jonus should work as well, based on the way Elusiveness interacts with OL, if you really want to commit to Snap Shot.

Jonus should work as well, based on the way Elusiveness interacts with OL, if you really want to commit to Snap Shot.

While I'm not immediately coming up with anything in terms of Elusiveness and OL, I'm pretty sure Jonus does not work, as he is instructing "it" to re-roll, he's not actively doing the rolling himself, as in the case of Palp.

I've never heard of Elusiveness interacting with OL, but, after reading the two cards, their interaction is not similar to Jonus.

With Elusiveness, the defender would only be selecting a die, not modifying it, as the card specifically states that the attacker is performing the modification (re-rolling the dice).

Jonus is telling the other ship to re-roll its own dice, which isn't kosher.

Edited by ArbitraryNerd

The only things that allow mods when you normally cannot is Palp and M9G8 long as they arent on the ship rolling the dice.

Any other forms of reroll or mod is a "other ship" mod, and not a "you" mod.

Elusiveness and other offensive rerolls are ruled as the ship with the upgrade causing the mod, so it wouldnt work against most things like OL but it does work against Snapshot since it doesnt say "Your dice cannot be modified" like AC does, so it leaves the defender wide open to mess with your dice.

Unless they revert the palp rule, palp/m9 is the one modding the dice and not the ship rolling. Things like jonus allow the ship rolling to reroll, so thats a nogo.

Jonus should work as well, based on the way Elusiveness interacts with OL, if you really want to commit to Snap Shot.

Nope. They aren't really the same thing. Read the text of of Jonus:

"When another friendly ship at Range 1 attacks with a secondary weapon, it may reroll up to 2 attack dice."

Compare that to Elusiveness:

"When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die."

Jonus is completely passive in his card ability. He's not actively doing anything. The other ship benefits from his ability and is allowed to modfify their dice. In Elusiveness, you have the ship with the upgrade actively using it to perform a modification.

Edited by WWHSD

Palp has already been ruled in the past to modify against Omega Leader, when "you cannot modify your dice"

You is the ship, and only the ship. Palp's ship is not you.

Its the same ruling for M9G8 too

Yeah i thought about M9 too, it reads:

When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die.

You can acquire target locks on other friendly ships.

So if a friendly ship has the Snap shotter Target locked, i can reroll one die?

Just read the FAQ (because it's always a good idea for a refresher when OL gets brought up); Elusiveness decidedly does not work.

(My Jonus comments remain unchanged)

Palp has already been ruled in the past to modify against Omega Leader, when "you cannot modify your dice"

You is the ship, and only the ship. Palp's ship is not you.

Its the same ruling for M9G8 too

Yeah i thought about M9 too, it reads:

When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die.

You can acquire target locks on other friendly ships.

So if a friendly ship has the Snap shotter Target locked, i can reroll one die?

If the ship with M9-G8 has the ship attacking with Snap Shot target locked (and isn't the ship attacking with Snap Shot) it can choose one of the dice to be rerolled. The ship can be a friendly or enemy ship.

Palp has already been ruled in the past to modify against Omega Leader, when "you cannot modify your dice"

You is the ship, and only the ship. Palp's ship is not you.

Its the same ruling for M9G8 too

Yeah i thought about M9 too, it reads:

When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die.

You can acquire target locks on other friendly ships.

So if a friendly ship has the Snap shotter Target locked, i can reroll one die?

But its telling that ship it must reroll the die, it is not rerolling the die for it.. and since it cant reroll the cant trumps the must does it not?

Palp has already been ruled in the past to modify against Omega Leader, when "you cannot modify your dice"

You is the ship, and only the ship. Palp's ship is not you.

Its the same ruling for M9G8 too

Yeah i thought about M9 too, it reads:

When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die.

You can acquire target locks on other friendly ships.

So if a friendly ship has the Snap shotter Target locked, i can reroll one die?

But its telling that ship it must reroll the die, it is not rerolling the die for it.. and since it cant reroll the cant trumps the must does it not?

The ruling for Omega Leader with cards like R7 and Elusiveness has the ship that choose the dice to roll as the source for the modification, not the ship that actually rerolls the dice.

Palp has already been ruled in the past to modify against Omega Leader, when "you cannot modify your dice"

You is the ship, and only the ship. Palp's ship is not you.

Its the same ruling for M9G8 too

Yeah i thought about M9 too, it reads:

When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die.

You can acquire target locks on other friendly ships.

So if a friendly ship has the Snap shotter Target locked, i can reroll one die?

But its telling that ship it must reroll the die, it is not rerolling the die for it.. and since it cant reroll the cant trumps the must does it not?

The ruling for Omega Leader with cards like R7 and Elusiveness has the ship that choose the dice to roll as the source for the modification, not the ship that actually rerolls the dice.

And since "you" is in this case the other ship, it works...