I think the B-wing is fine for it's points. What it fails against is PTL Arc Dodgers. It's the fate of jousters. I don't think the B-wing needs any super boost. FFG is working on strengthening Jousting in the game while weakening PTL Arc Dodgers (but not too much!).
Something I just realized about Ten Numb
I think the B-wing is fine for it's points. What it fails against is PTL Arc Dodgers. It's the fate of jousters. I don't think the B-wing needs any super boost. FFG is working on strengthening Jousting in the game while weakening PTL Arc Dodgers (but not too much!).
and TLTs
and x7 defenders
and crackswarm
and...well most anything you'll see at tables nowadays
you don't need to be a PTL arc-dodger to screw inefficient jousters out of the game
Edited by ficklegreendiceSo quick question: Are Nien Nunb and Ten Numb related?
I always thought they were brothers but noticed that their last names are spelled differently. I noticed that when I was planning a fun-themed brother army, but wanted to make sure first.
Best way to use Ten imho is with Tractor Beam. Just 1 point, with a crit is an auto tractor token.
Choose the way to put that crit as you wish (marksman, calculation, Ethan, etc).
1 crit cannot change the game. But 1 unblockable tractor beam otherwise...
PS: you can even run it just with FCS, and repeat all the 3 dice for the sake of the crit ![]()
I think the B-wing is fine for it's points. What it fails against is PTL Arc Dodgers. It's the fate of jousters. I don't think the B-wing needs any super boost. FFG is working on strengthening Jousting in the game while weakening PTL Arc Dodgers (but not too much!).
and TLTs
and x7 defenders
and crackswarm
and...well most anything you'll see at tables nowadays
you don't need to be a PTL arc-dodger to screw inefficient jousters out of the game
My list has been surprising good against Defender lists. Being PS10, you can get off a decent amount of stress on the first engagement (2 on 2 and 1 on the other) and a single crit, minimum.
With decent positioning you can deny the 4 K turn and block the 3 forward or bank depending on engagement with Biggs.
Wes then fires, provides a second or third stress depending on target and gets them to either spend the evade or he takes it and then Numb is laying down 4 reds with a focus and target locks.
If it's Ryad that has the multiple stress then your have shut down both her and Vess ability for a couple of turns at least and that really hurts them.
you don't need to be a PTL arc-dodger to screw inefficient jousters out of the game
So....with inefficient, you are saying it's costed too high? Or are you just saying jousters aren't worth it?
It used to be that X-wings cost too much and B-wings were fine. But now you are saying B-wings cost too much?
you don't need to be a PTL arc-dodger to screw inefficient jousters out of the game
So....with inefficient, you are saying it's costed too high? Or are you just saying jousters aren't worth it?
It used to be that X-wings cost too much and B-wings were fine. But now you are saying B-wings cost too much?
with the improvements from wave 7 (crackshot, tlt) and now Tie/x7, yeah B-wings cost too much for what they do
and what they do isn't a whole lot
a lot of ships, including x-wings, suffer from the exact same problem (minus Biggs who basically changes the game by himself and Wes against certain builds)
Edited by ficklegreendiceI believe the named pilots of B-Wings are over costed. Not the generics. Leave the generics as is in my opinion. But there is no way to successfully field a B-Wing with that dial and no agility. Rarely have I seen them survive a combat round.