Is anyone using Finn on a VCX?

By BCooper85, in X-Wing

The vast majority of VCX builds includ FCS so adding an extra die makes a lot of sense to me, could see some crazy attacks especially at range 1.

I'm guessing plenty of people have thought about this but haven't heard any chatter about it?

The difficulty is what to run with it. You're looking at 42 points just for the VCX with Finn and FCS, and the usual partner of the VCX, Dash, is 58. So if you do Finn/FCS with him, you don't have a turret or Hera crew, which... really limits your Ghost.

It's a strong combo, but it costs a LOT.

The difficulty is what to run with it. You're looking at 42 points just for the VCX with Finn and FCS, and the usual partner of the VCX, Dash, is 58. So if you do Finn/FCS with him, you don't have a turret or Hera crew, which... really limits your Ghost.

It's a strong combo, but it costs a LOT.

That's if you use Dash with EU though, the Dash I use has APL instead of EU so I have an extra 2 points.

The difficulty is what to run with it. You're looking at 42 points just for the VCX with Finn and FCS, and the usual partner of the VCX, Dash, is 58. So if you do Finn/FCS with him, you don't have a turret or Hera crew, which... really limits your Ghost.

It's a strong combo, but it costs a LOT.

That's if you use Dash with EU though, the Dash I use has APL instead of EU so I have an extra 2 points.

That means you're doing Dash wrong ;)

IMHO, VCX is too soft target to put too much on him. Unless you run him with Biggs, when VCX becomes the core of your squad. Though, in such case your crew slots are still limited and many would prefer other choices (Hera, Han, Recon, etc.).

The difficulty is what to run with it. You're looking at 42 points just for the VCX with Finn and FCS, and the usual partner of the VCX, Dash, is 58. So if you do Finn/FCS with him, you don't have a turret or Hera crew, which... really limits your Ghost.

It's a strong combo, but it costs a LOT.

That's if you use Dash with EU though, the Dash I use has APL instead of EU so I have an extra 2 points.

That means you're doing Dash wrong ;)

IMHO, VCX is too soft target to put too much on him. Unless you run him with Biggs, when VCX becomes the core of your squad. Though, in such case your crew slots are still limited and many would prefer other choices (Hera, Han, Recon, etc.).

Lets not get into that debate, I used EU on Dash for ages but I've been converted :)

Regarding the topic at hand, it's a fair point. Is there not an argument that if your opponent if gunning for the VCX then Dash can get round and cause havoc?

But the other trouble is that you've no way to use the defensive part of his ability

This is they key for why I wouldn't do it (although I would work if you are taking shots at range 3 in arc) - but Finn is an expensive upgrade, and having played him with Rey quite a lot, the defensive bonus is more important than it often gets credit for, if you don't make much/any use of that ability then I'm not sure whether you'd see a good return on that investment.

Another thought, Finn works really well on Rey when she has a focus (which she can have more often than not because of Kanan). On a ghost (with a generally lower PS), in order to keep opponents in arc you will probably want to use the ghosts 5K turn quite alot and therefore might want to include Hera crew, but the more you use those reds, the less you get a focus which really pushes up the effectiveness of Finn.

Hera

Nien numb

Finn

Fcs

Dorsal

Ghost

+ zeb

Phantom

Bloody pricey but hera's ability + the rear arc is **** effective at minimising incoming fire + being a bruiser. Add a second shuttle/tlt y

I guess Finn is not seen because HOTR is recently released. I am sure we will see some VCX-Finn builds. Because he is really solid and worth his price

Edited by IG88E

But the other trouble is that you've no way to use the defensive part of his ability

This is they key for why I wouldn't do it (although I would work if you are taking shots at range 3 in arc)

He would not help, even there as he only adds a blank result. Unless you have something that allows you to reroll green dice then it is very hard to proc the defensive part of Finn's ability. Lone Wolf works but only if your natural evade results were all dodges or Focus. Rey is currently the only really relaible way to use Finn defensively.

Of course adding an extra dice to the most powerful primary attack in the game may be considered a worthwhile enough ability for 5 points.

Or if you have some way to CHANGE green dice to hits. If there's ever a Rebel ship with low agility, crew and TECH, Finn becomes much stronger with Sensor Cluster.

I've seen it run with Biggs and a stress-bot Arc. Works pretty well.

The difficulty is what to run with it. You're looking at 42 points just for the VCX with Finn and FCS, and the usual partner of the VCX, Dash, is 58. So if you do Finn/FCS with him, you don't have a turret or Hera crew, which... really limits your Ghost.

It's a strong combo, but it costs a LOT.

That's if you use Dash with EU though, the Dash I use has APL instead of EU so I have an extra 2 points.

That means you're doing Dash wrong ;)

IMHO, VCX is too soft target to put too much on him. Unless you run him with Biggs, when VCX becomes the core of your squad. Though, in such case your crew slots are still limited and many would prefer other choices (Hera, Han, Recon, etc.).

Lets not get into that debate, I used EU on Dash for ages but I've been converted :)

Regarding the topic at hand, it's a fair point. Is there not an argument that if your opponent if gunning for the VCX then Dash can get round and cause havoc?

Dash will not go round that easily without EU. While VCX left behind while you play hide'n'seek with Dash is the worst idea anyone could ever make. VCX goes down in 2-3 rounds of combat (usually) and in case he stays alive longer it probably happened because he got some stupid crit that makes him much less effective at the time or similar.

I really enjoy Dash+VCX builds, but I was rather looking into HLC as an option of potential savings rather than EU. Dropping it to Mangler solved the donut hole problem at a price of 1 red die. Nowadays, when opponents (besides defenders) are not tokened up so much pushing through this one crit and avoiding arcs / range 1 might work brilliant. At that point I still would prefer to have Chopper with Hera, AC, ABT and Zeb rather than Finn anywhere near my Ghost... And you have a 1 point for either Tactical Jammer (you want Chopper to bump and be bumped so it may obstruct enemy attacks in some rare situations (still it will be worth the price if you get even one evade result with it, or leave it for a bid but in fact I do not see any ships flying at PS 7 now to bid against (it's 6, 8, 9 or even 10 but nothing at 7, other than a mirror).

The difficulty is what to run with it. You're looking at 42 points just for the VCX with Finn and FCS, and the usual partner of the VCX, Dash, is 58. So if you do Finn/FCS with him, you don't have a turret or Hera crew, which... really limits your Ghost.

It's a strong combo, but it costs a LOT.

That's if you use Dash with EU though, the Dash I use has APL instead of EU so I have an extra 2 points.

That means you're doing Dash wrong ;)

IMHO, VCX is too soft target to put too much on him. Unless you run him with Biggs, when VCX becomes the core of your squad. Though, in such case your crew slots are still limited and many would prefer other choices (Hera, Han, Recon, etc.).

Lets not get into that debate, I used EU on Dash for ages but I've been converted :)

Regarding the topic at hand, it's a fair point. Is there not an argument that if your opponent if gunning for the VCX then Dash can get round and cause havoc?

Dash will not go round that easily without EU. While VCX left behind while you play hide'n'seek with Dash is the worst idea anyone could ever make. VCX goes down in 2-3 rounds of combat (usually) and in case he stays alive longer it probably happened because he got some stupid crit that makes him much less effective at the time or similar.

I really enjoy Dash+VCX builds, but I was rather looking into HLC as an option of potential savings rather than EU. Dropping it to Mangler solved the donut hole problem at a price of 1 red die. Nowadays, when opponents (besides defenders) are not tokened up so much pushing through this one crit and avoiding arcs / range 1 might work brilliant. At that point I still would prefer to have Chopper with Hera, AC, ABT and Zeb rather than Finn anywhere near my Ghost... And you have a 1 point for either Tactical Jammer (you want Chopper to bump and be bumped so it may obstruct enemy attacks in some rare situations (still it will be worth the price if you get even one evade result with it, or leave it for a bid but in fact I do not see any ships flying at PS 7 now to bid against (it's 6, 8, 9 or even 10 but nothing at 7, other than a mirror).

The trouble with Mangler is that Soontir and his focus/evade/autothrusters ilk are closing in on immune to it.

I've mentioned that the immune aces are less popular nowadays. I haven't seen Fel for some time now to be honest.. It's more about high HP bid base ships or Push-Your-Red through what ever they roll (OL, Juke, Cracks, Zuckuss, 4-LOM). I am more afraid about that 3 red dice attacks that can mess up on your green dice. And I would rather be as far as possible from whatever is shooting rather than having few not so much helpful token there...

Moreover, to mess up with Fel you have a VCX - just get him in R1 even by using Dash to place a block and risk one R1 shot on him from Fel... Honestly speaking I would mostly fear Dengaroo with such build. Not even Defenders as those will most likely be lower PS hence they will have hard time getting Dash in arcs even with their white 4K.

To everyone bemoaning Dash without Engine Upgrade, 50 point Dash builds next to Miranda with a million bombs has been the king list in the Southeast since Wave 8 dropped.

Or if you have some way to CHANGE green dice to hits. If there's ever a Rebel ship with low agility, crew and TECH, Finn becomes much stronger with Sensor Cluster.

Or if you have some way to CHANGE green dice to hits. If there's ever a Rebel ship with low agility, crew and TECH, Finn becomes much stronger with Sensor Cluster.

True although effectively you are just paying 2 points to give a ship an Evade action.

Not quite.

You're paying two points to give it an evade action it can take using focus tokens. Which is better, because focus tokens are easier to get, and useful potentially even if you're not attacked.

Fin and Jyn, with Expirimental Interface.

My absolute favorite VCX build:

Hera Syndulla (53) VCX-100 (40), Fire-Control System (2), Autoblaster Turret (2), Kanan Jarrus (3), Lando Calrissian (3), Experimental Interface (3)

I have tried Finn on the VCX but have found that Buzzsaw lothal(FCS+gunner+Hera) and even the Autoblaster version much more effective. The ghost has plenty of firepower so it's better to ensure you can get arc and have two shots. Buzzsaw is my personal preference.

I have tried Finn on the VCX but have found that Buzzsaw lothal(FCS+gunner+Hera) and even the Autoblaster version much more effective. The ghost has plenty of firepower so it's better to ensure you can get arc and have two shots. Buzzsaw is my personal preference.

I agree - I think the FinnSaw Rebel (VCX - FCS - Finn - Hera - Autoblaster turret) is great. Plus you fit a decent Rey or Dash in there if you like 2 ship builds.