Ok, heres the quick and dirty. Kath takes a TL round one on the biggest threat. Ketsu gets thrown straight into the mix hopefully lowering someones agility with his ability and possibly gets a block on a hard to catch target. Kath gets the TL + focus missile shot off and turns out, if you have a decent rear arc shot token up if not slam out and grab another TL. Repeat as necessary.
Kath Scarlet (Scum) — Firespray-31 38
Veteran Instincts 1
4-LOM 1
Homing Missiles 5
Burnout SLAM 1
Extra Munitions 2
Long-Range Scanners 0
Slave I 0
Ship Total: 48
Ketsu Onyo — Lancer-class Pursuit Craft 38
Fearlessness 1
K4 Security Droid 3
Black Market Slicer Tools 1
Glitterstim 2
Countermeasures 3
Shadow Caster 3
Ship Total: 51
The biggest issues I have are mobile PS 9's and the fact that Kaths ability wont trigger often unless someones chasing her. Also fearlessness on Ketsu could be traded for VI to possibly double up on tractor tokens before Kath shoots.
Kath may get traded for Boba Fett to leverage the RR's he provides, I'm unsure if the PS bump negates the ability to get 5 dice out the back after the missile pass.
Edited by LegionThree