How about a new faction? Dooku, Grievous, the Droid Army and its commanders and hero's.
Dooku and CIS
Nah, thanks though
I'd be fine with that, and a republic faction.
(Replacing rebels vs imperial)
NO!
It'd have to be a sister game. I do not want to see Luke getting killed by Dooku!
It'd have to be a sister game. I do not want to see Luke getting killed by Dooku!
I'd not want it interfering with the regular IA releases, but if it was a sister game that would be fine.
Would be cool if there were options for combining for Skirmish folk, though.
Still, to be totally honest, I think a new trilogy series would work better in this format. The Clones Wars could actually see a more traditional tabletop wargame, with both sides fielding large armies (and large vehicles).
Edited by subtrendyIt'd have to be a sister game. I do not want to see Luke getting killed by Dooku!
What if it came with a sticker you could put over the name that allowed you to replace "Dooku" with "Generic Sith Apprentice"?
It'd have to be a sister game. I do not want to see Luke getting killed by Dooku!
He can already be killed by the Grand Inquisitor or by a clone version of himself or by one of the many characters who only exist in IA.
What's the difference?
I try not to talk about the Inquisitor in this game... I hope you get my drift.
I try not to talk about the Inquisitor in this game... I hope you get my drift.
I don't really.... it's a game not an accurate, realistic representation of a fictional universe...
If you don't like stuff breaking timelines in campaign, then simply don't use or buy those things.
In skirmish your argument is pointless because Banthas can be indoors on a space station and rebels can fight rebels with unique characters fighting themselves.
Why is it so hard to suspend a bit of realism and enjoy a tactical game? Chess isn't an accurate representation of medieval warfare either.
I'm sick of people complaining about lore and timeline inaccuracy. I hope you get my drift.
Skirmish is its own beast, but I do get the frustration at having inaccuracies in Campaign.
Honestly, I love having the Wave 7 characters, especially the Inquisitor. I just wish that his acquisition mission, along with Obi Wan and Greedo's, just gave some brief explanation for why they were suddenly still alive, even if it was ridiculous/contrived/obviously not canon. Campaign is at least partly a storytelling experience, after all.
I try not to talk about the Inquisitor in this game... I hope you get my drift.
I don't really.... it's a game not an accurate, realistic representation of a fictional universe...
If you don't like stuff breaking timelines in campaign, then simply don't use or buy those things.
In skirmish your argument is pointless because Banthas can be indoors on a space station and rebels can fight rebels with unique characters fighting themselves.
Why is it so hard to suspend a bit of realism and enjoy a tactical game? Chess isn't an accurate representation of medieval warfare either.
I'm sick of people complaining about lore and timeline inaccuracy. I hope you get my drift.
I was in the boat that disapproved of them in the game. But, I try not to talk about it. I got a little too passionate when it first came up.
I try not to talk about the Inquisitor in this game... I hope you get my drift.
I don't really.... it's a game not an accurate, realistic representation of a fictional universe...
If you don't like stuff breaking timelines in campaign, then simply don't use or buy those things.
In skirmish your argument is pointless because Banthas can be indoors on a space station and rebels can fight rebels with unique characters fighting themselves.
Why is it so hard to suspend a bit of realism and enjoy a tactical game? Chess isn't an accurate representation of medieval warfare either.
I'm sick of people complaining about lore and timeline inaccuracy. I hope you get my drift.
I want nothing to do with the prequels. I was happy this game was just for the OT, almost.
I try not to talk about the Inquisitor in this game... I hope you get my drift.
I don't really.... it's a game not an accurate, realistic representation of a fictional universe...
If you don't like stuff breaking timelines in campaign, then simply don't use or buy those things.
In skirmish your argument is pointless because Banthas can be indoors on a space station and rebels can fight rebels with unique characters fighting themselves.
Why is it so hard to suspend a bit of realism and enjoy a tactical game? Chess isn't an accurate representation of medieval warfare either.
I'm sick of people complaining about lore and timeline inaccuracy. I hope you get my drift.
I want nothing to do with the prequels. I was happy this game was just for the OT, almost.
From the latest releases it seems that FFG doesn't care about the whole timelines bit of the game, which is a bit of a shame, so if they want to release stuff let them. It doesn't mean you have to buy it, and but there are people who like the Clone Wars era, and sequel trilogy era probably once we actually learn more about it. I personally would love to have the ability to run campaigns from the Republic era up through the Galactic Civil War and into the new trilogy.
Now with that said as I've stated before unless they are doing a sister or related game to Imperial Assault I don't think people should worry too much about the releases as once we finish the Original Trilogy we will either go into Rogue One releases, I'm thinking a small and large box expansion, and Rebels, a number of boxed expansions at this point most likely three or four, which offers a whole lot of content. As such we easily have box expansion content up to Winter 2019 or Summer 2020, at which point the sequel trilogy will be done and they will probably decide to just go into that which, assuming they get 2 box expansions per film, would bring us up to Winter 2022 or Summer 2023 before they'd need new content to pull from, and this estimate isn't even including the other two standalone films or more box expansions being released for Rebels as the show goes on.
Having been involved with another game that had multiple factions (Legend of the Five Rings)- while the idea sounds really cool- in practice, it's not. That gives you that much more you have to provide support too. People were already complaining about the lack of support early on for Scum. And to add two more factions? Just no.... that would make 5 factions that pretty much need support each expansion.
If Dooku and the CIS come out- put them in the empire. While story wise, it doesn't sit well, game wise- it is what it best for the game.
I don't know what CIS stands for , but just from a gameplay experience, I agree with the above. More of everything does not make things better, quality figures that have been play-tested and are balanced with each other makes a better game. X-wing is already starting to lose me with all the new add-on rules they put out. There's a 19page FAQ you have to memorize just to play the game. I don't think Clones add anything that we don't have already (looking at you Stormtroopers) in fact, they're having a hard enough time making a unit that is better or more useful than the original elite stormtrooper (ie, everyone still takes 2 of them in most lists and most people play Imperial) having variety is good, but let's make sure it's quality stuff, not just some things thrown out there. I think the Rebels and Rogue One stuff fits into a timeline for the most part anyway. If you start adding prequel stuff, you risk blowing the whole thing up.
I don't know what CIS stands for , but just from a gameplay experience, I agree with the above. More of everything does not make things better, quality figures that have been play-tested and are balanced with each other makes a better game. X-wing is already starting to lose me with all the new add-on rules they put out. There's a 19page FAQ you have to memorize just to play the game. I don't think Clones add anything that we don't have already (looking at you Stormtroopers) in fact, they're having a hard enough time making a unit that is better or more useful than the original elite stormtrooper (ie, everyone still takes 2 of them in most lists and most people play Imperial) having variety is good, but let's make sure it's quality stuff, not just some things thrown out there. I think the Rebels and Rogue One stuff fits into a timeline for the most part anyway. If you start adding prequel stuff, you risk blowing the whole thing up.
CIS stands for Confederacy of Independent Systems, they were also known as the Separatists who fought the Republic in the Clone Wars/Clone War (Depending on how you want to say it since apparently both are a canon term for the war)
I don't know what CIS stands for , but just from a gameplay experience, I agree with the above. More of everything does not make things better, quality figures that have been play-tested and are balanced with each other makes a better game. X-wing is already starting to lose me with all the new add-on rules they put out. There's a 19page FAQ you have to memorize just to play the game. I don't think Clones add anything that we don't have already (looking at you Stormtroopers) in fact, they're having a hard enough time making a unit that is better or more useful than the original elite stormtrooper (ie, everyone still takes 2 of them in most lists and most people play Imperial) having variety is good, but let's make sure it's quality stuff, not just some things thrown out there. I think the Rebels and Rogue One stuff fits into a timeline for the most part anyway. If you start adding prequel stuff, you risk blowing the whole thing up.
This! I was starting to get annoyed with X-Wing, but then they released the Sabine customized TIE-FIghter and I just groaned. I'm glad regular Stormtroopers and eStormtroopers are still viable. EVERY figure should remain viable. We don't need 600 figures. I'd much prefer a much smaller sample that, as you said, more of everything isn't necessarily good. I can only think of about half a dozen figures I want to see.
I'm honestly glad that I live in a place and time where people can actually be concerned with having too much of something that they love.
To clarify, I would only want CIS vs Republic Campaign IF it's a sister game.
Campaigns (4 Republic Heroes vs 1 Seperatist Leader) would be separate, and no crossover allowed with IA figures (except maybe Scum non-uniques).
Skirmish should be balanced enough to allow for the two factions to field their own lists in competitions.
You could even have a skirmish upgrade for Rebels that allows Republic "Veterans" (Rex, Ahsoka etc) to join in the same way Temporary Alliance works now.
All in all I wouldn't mind it Seperatist Assault, but I certainly understand there are elements of the IA's supporters who would not want this. (and I can understand and respect those wishes)
In the end I find it much more likely we'll see (more) Rebels & Rogue One tie-ins way before Prequels (if ever)
I don't know what CIS stands for , but just from a gameplay experience, I agree with the above. More of everything does not make things better, quality figures that have been play-tested and are balanced with each other makes a better game. X-wing is already starting to lose me with all the new add-on rules they put out. There's a 19page FAQ you have to memorize just to play the game. I don't think Clones add anything that we don't have already (looking at you Stormtroopers) in fact, they're having a hard enough time making a unit that is better or more useful than the original elite stormtrooper (ie, everyone still takes 2 of them in most lists and most people play Imperial) having variety is good, but let's make sure it's quality stuff, not just some things thrown out there. I think the Rebels and Rogue One stuff fits into a timeline for the most part anyway. If you start adding prequel stuff, you risk blowing the whole thing up.
This! I was starting to get annoyed with X-Wing, but then they released the Sabine customized TIE-FIghter and I just groaned. I'm glad regular Stormtroopers and eStormtroopers are still viable. EVERY figure should remain viable. We don't need 600 figures. I'd much prefer a much smaller sample that, as you said, more of everything isn't necessarily good. I can only think of about half a dozen figures I want to see.
FFG will continue to release figures so long at the game makes them money. Each year with the expansions they release 39 miniatures, 10 miniatures from the small expansion, 16 from the big one, 3 to 4 miniatures released with the big expansion, 3 miniatures released with the small expansion, and two sets of 3 figures for the skirmish releases. Of course this is more of an average than a set figure.
But if you remove the generic groups, treating them solely as just 1 miniatures, then we get:
5 Hero miniatures
2 Generic miniature groups from the small expansion
3 Generic miniature groups from the big expansion
1 Large miniature from the big expansion
4 miniatures from the big expansion's wave
3 Miniatures from the small expansion's wave
4 to 6 Miniatures from the skirmish waves
Now provided I didn't miss anything, or make a mistake, this means that we get either 22 or 24 unique miniatures per year. Then taking the release schedule that I have mentioned before, the Endor expansion, 2 Rogue One expansion, and 3-4 Rebels expansions, then after three and a half years we will have 75 or 82 miniatures ontop of what is already released, 67, bringing us to a total of: 142 miniatures or 149 miniatures. And all of these releases are only Galactic Civil War figures, provided that they then decide to go with the sequel trilogy and they release the same number of miniatures then we'd end up with, assuming 2 releases per film, 57 or 62 new miniatures for a total of 199 or 211 total unique miniatures.
Edited by AnimewarsdudeYeah, this discussion is always fun! ![]()
Personally, I'd be fine with adding CIS and Republic...even Old Republic (of KOTOR and SWTOR fame) and the ancient Sith. I've played SWM (by Wizards of the Coast) for 10+ years and I enjoyed the fact that we had 10 different factions...actually 9, plus the Fringe, whose characters could be part of any other faction's squad. I never had a problem with Mace Windu going against Darth Krayt or Anakin Skywalker Jedi Knight taking on Darth Bane, but that was because--at least for me--the gameplay and the Star Wars theme was already immersive enough. Furthermore, I loved having the flexibility that came with having access to the entire SW saga, rather than being locked in to a single (but awesome!) section of that saga. To me, linear continuity is less important than gameplay and theme.
But I can completely, 100%, understand why many people don't like this (SW-canonically-speaking) non-historically-accurate way of doing things. And I can understand why, for some people, the "theme" that I mention above would actually be distorted or even destroyed if, for example, Bastilla were to face off against Kylo Ren. So even when I say I'd personally be fine with broadening the historical scope covered by Imperial Assault, I think it would actually be best if the game did NOT go in that direction: to alienate a significant portion of the player base would simply not be good for the game. There's already plenty of stuff to work with in the Original Trilogy alone.
Therefore, if IA were to expand its historical scope, then I think the best solution is clearly to move with the new movies (Ep VII+ and Rogue One, etc), because 1) they are likely to be better movies for the most part, and 2) they are current, so it will appeal to a broader audience and probably help to attract new players.
....but yeah...I still want to see a Mace Windu! ![]()
Yeah, this discussion is always fun!
Personally, I'd be fine with adding CIS and Republic...even Old Republic (of KOTOR and SWTOR fame) and the ancient Sith. I've played SWM (by Wizards of the Coast) for 10+ years and I enjoyed the fact that we had 10 different factions...actually 9, plus the Fringe, whose characters could be part of any other faction's squad. I never had a problem with Mace Windu going against Darth Krayt or Anakin Skywalker Jedi Knight taking on Darth Bane, but that was because--at least for me--the gameplay and the Star Wars theme was already immersive enough. Furthermore, I loved having the flexibility that came with having access to the entire SW saga, rather than being locked in to a single (but awesome!) section of that saga. To me, linear continuity is less important than gameplay and theme.
But I can completely, 100%, understand why many people don't like this (SW-canonically-speaking) non-historically-accurate way of doing things. And I can understand why, for some people, the "theme" that I mention above would actually be distorted or even destroyed if, for example, Obiwan Kenobi were to face off against Kylo Ren. So even when I say I'd personally be fine with broadening the historical scope covered by Imperial Assault, I think it would actually be best if the game did NOT go in that direction: to alienate a significant portion of the player base would simply not be good for the game. There's already plenty of stuff to work with in the Original Trilogy alone.
I know a lot of people are worried about oversaturation in the game, particularly with the base game's more typical "rank and file" troops being phased out.
What I mean by this, is that people tend to think that stuff like the Jet Troopers are replacing Stormtroopers, who are pretty iconic in Star Wars.
As always, I cannot speak to skirmish meta, but I think that the campaigns have shown that Stormtroopers are here to stay. Sure, we're gonna see Snowtroopers on Hoth, Wing Guards at Bespin, and some Jet Troopers in Jabba's Realm, but they're there to bolster the ranks of the troops already there. The current model for expansions has been (and will presumably continue to be) Core Game + One Expansion- that way, players don't need to own the entire set to experience a single expansion. Now, I think that model has its weaknesses in that it cheapens the usefulness of certain expansion components, as I've discussed before, but in this case I think it does benefit the thematic component of Stormtroopers and more "standard" units (like probe droids, officers, etc).
Stormtroopers almost certainly are going to have a significant presence in Jabba's Realm. Heavy Troopers, Snowtroopers, Wingguards, Ugnaughts, Tusken Raiders... we're not likely to see them... Well we wouldn't be, if not for the genius of the ability to have open groups, thus allowing for the possibility to customize one's army a little bit- either by adding more "standard" units (like Stormies) or more interesting stuff (like ISB).
thereisnotry, I realize that this isn't a direct response to what you've said, but I've seen this argument frequently enough that I thought I'd address it right off the bat. Sorry if it seems rambly!
I'm all for anything in Skirmish really. I mean X-wing has ships form different time periods, and no one really cares over there. Just don't include those characters in your campaign if you don't like it. That being said, a small-box expansion that's set in a different time period (before or after the original trilogy) sounds like a pretty cool idea in my opinion. I think that Grievous would make for a pretty cool model if done correctly.