Vote: most epic lore fails by FFG

By xanderf, in X-Wing

I think Pilot Skill 8-9 should really be reserved for the very best... Wedge, Soontir... I think Han Solo may even be pushing it at PS 9.

Yeah. I think 7 makes a lot of sense for video game characters because not every player masterfully piloted those characters. Could they be 9? Yes, but then that's why you have Veteran Instincts. But you could also get through those games without perfect flying.
I respectfully disagree; lore should take priority over the constraints of its media. That would be like saying Soontir should be PS8 because he can be misplayed.

He served as an officer in the Imperial Navy, and afterward earned a well-deserved reputation as a reliable smuggler and hot-shot pilot. Even Lando called him "magic with anything that flies."

Dash was integral to recovering the Death Star II plans, he survived the attack on Hoth, he singlehandedly took out a swoop gang before they could assassinate Luke, and nearly beat Han Solo in a one-on-one race.

But yeah, sure, he was in a videogame, so let's make him a 7.

I guess it depends on how you see the character. In Dash's case, I can see your point. Personally, I see him as a video game player character first, and an expanded universe character second. I can see how others would view him the other way around, given that the whole Shadows of the Empire campaign was to put out a comic, novel, game, and soundtrack all at the same time. So I can concede Dash being an 8, sure. There are non-video game sources that record his exploits.

For Keyan Farlander and Maarek Stele, they were supposed to be you, the player, so I see them as tangential characters. There whole point as characters were to make you, the player feel very powerful as you defeat the undefeatable. I'm not saying "if a character is in a video game, it can't have pilot skill above 7." That's not my point at all. My point is that player characters in video games do amazing things, often far beyond the other heroes in the story, because they need the player to feel that they are awesome. Video games set up scenarios that don't make sense in traditional story-telling media and make these heroes look like prodigies, judging by all the skills they possess, when a traditional story wouldn't have them kick so much butt without at least having some losses.

Answer me this: Would an author have made Dash do all of those things if Dash were not the protagonist of a video game? I submit that he would not. It puts him too high above the other Star Wars legends. You accept that in a video game because Dash is really you and you want to feel mighty and unstoppable. But in a novel, that's boring and lazy, writing a character that excels at everything.

Also, canon established by secondary characters' anecdotal evidence is shaky at best.

The B-wing comes to mind for me. The **** thing was built to be a capital ship killer, has a **** turbo laser mounted on the bottom and only has 3 attack?! I always felt it should have more health too.

But what ship does get four attack? The phantom. A ship with only three standard lasers.

Five... 5... Cinco... Fünf... Cinq... Go

The Phantom has five lasers.

I know people are still salty with this, and they want to make the argument anyways, but seriously.... Sometimes repeating a lie doesn't make it true.

Deal with it. The phantom fires 5 lasers simultaneously, which grants its 4 dice primary attack.

Sooooo... the interceptor has 6 lasers, which grants its 3 dice primary?

I really don't think it's a straight line graph. 2 is generally, not great fire power, 3 is most militrary ships, 4 is exceptional firepower.

number of lasers doesn't necessary equal firepower, rate of fire, energy per shot all will have an effect. The Phantom was a lot more advanced ship so could have had faster recharge or more power per shot. The B-Wing and Defender both got cannon options.

This is where I say they HWK is the correct size.

The difference? between torpedoes and missiles

The insane manoeuvrabiity of the Yt 1300 does feel a bit of.

Deadeye on non force sensitiv pilots. Really? They just eyeball it? Actually, a lot of crew and upgrade effects are really hard to explain... but who cares I guess

Turrets:

I would give 1 (or maybe 2) extra green dices when defending against ships firing out of firing arc.

Other thing I would is separe damage from accuracy.

For example: the torpedoes or even heavy laser cannons could roll 1 dice only, but in case of hit they should inflict 4 damages, or 3 damages and a crit, whatever. This way some weapons would be designed to kill capital ships (Corvette, Raider, GR-75) and other to hunt small fighters.

On the other hand for example Awings could roll more dices but inflict a maximum of 2 dices or whatever, and the same for TIE Interceptors

Finally, I think EVERY ship with shields in the game should have a reinforce action or some kind of regenerate capability, maybe with an action.

The B-wing comes to mind for me. The **** thing was built to be a capital ship killer, has a **** turbo laser mounted on the bottom and only has 3 attack?! I always felt it should have more health too.

But what ship does get four attack? The phantom. A ship with only three standard lasers.

Five... 5... Cinco... Fünf... Cinq... Go

The Phantom has five lasers.

I know people are still salty with this, and they want to make the argument anyways, but seriously.... Sometimes repeating a lie doesn't make it true.

Deal with it. The phantom fires 5 lasers simultaneously, which grants its 4 dice primary attack.

Sooooo... the interceptor has 6 lasers, which grants its 3 dice primary?

Now that I think about it, it would be an interesting Interceptor-only mod. "Chin Lasers... increase your primary attack value to 4" or who knows... maybe up to 5...

Edited by Jehan Menasis
But looking at pure lore, he would easily be an 8 if not a 9.

Dash is more like that one perpetually drunk guy in every cantina who claims to have charted the Maw single-handedly. Nobody believes him but himself.

But looking at pure lore, he would easily be an 8 if not a 9.

Dash is more like that one perpetually drunk guy in every cantina who claims to have charted the Maw single-handedly. Nobody believes him but himself.

"Twelve parshecsh? I madeitin, itin, siksh parshecsh! Wen' ri' throo thosh black holesh, jusht surfing gararabitational wavesh, 'nd whoooom! Waj throo no p'lem! Shold soooo much spish to Jabba 'nd made out with that hot lead shinger of hish band."

The lack of elite pilot talents on elite pilots with talent.

The Moldy Crow cut a way illustration is not from an RPG, but is a very well made fan creation. I always get a kick when it gets mentioned as an official source, just shows what a good job the artist did on that work. He is a pretty good model builder and painter too.

On topic: how can droids do drugs like glitterstim? Or get stressed?

How can a pilot who has been dead for twenty years by the battle of Yavin be in this game?

If the Force is an all powerful energy field that surrounds us, penetrates us, and binds the galaxy together- why is a two point modification card (autothrusters) better than Jedi Knight Luke Skywalker's ability? :P

TIE squadron names and backgrounds. Pet Peeve though.

The difference? between torpedoes and missiles

This is a bit irksome. THere's so much cool design space that could have been explore to make missiles and torps really different from both each other and normal attacks, but as it is, they're by and large just discardable extra attack dice. Missiles should be REALLY hard to dodge but do little damage, and torps should be trivial to dodge but do massive damage.

Edited by thespaceinvader

Does Palpatine being so fat he needs two seats count?

The Emperor just doesn't want to share the Space White Cow with the plebs...

The B-wing comes to mind for me. The **** thing was built to be a capital ship killer, has a **** turbo laser mounted on the bottom and only has 3 attack?! I always felt it should have more health too.

But what ship does get four attack? The phantom. A ship with only three standard lasers.

Five... 5... Cinco... Fünf... Cinq... Go

The Phantom has five lasers.

I know people are still salty with this, and they want to make the argument anyways, but seriously.... Sometimes repeating a lie doesn't make it true.

Deal with it. The phantom fires 5 lasers simultaneously, which grants its 4 dice primary attack.

Sooooo... the interceptor has 6 lasers, which grants its 3 dice primary?

Actually there were several variants of the Interceptor.

Original design:

Later refit:

In fact it should have a title which adds an autoblaster and enables to fire it after the primary attack.

There is some consistency:

2 Light Laser Cannons = 1 attack die

2 Medium Laser Cannons = 2 attack dice

3 or 4 Medium Laser Cannons = 3 attack dice

5 (or 6 ?) Medium Laser Cannons = 4 attack dice

2 rapid fire laser cannons = 3 attack dice

2 (?) Heavy Laser Cannons = 4 attack dice

turbolaser = 4 attack dice

2 turbolasers = 5 attack dice (assuming that the CR90 primary weapon represents that the double turbolaser is fired at full capacity if powered with energy)

I'm gonna go ahead and point out the lack of:

- Assault Gunboat

- Missleboat

- Tie MK2

- various craft for rebel players and scum

Plus the abundance of neo-StarWarsy craft such as that Batman flythingy and the woman-got-herself-a-Tie-to-repaint.

Don't know why but that Tie Striker I actually like.

1) No native ept for Horton Salm.

2) Can't put Sensor Jammer on an A-wing.

3) 3-dice Attack on B-wing is fine but it should have title like Tie/D or BTL-A4.

How can a pilot who has been dead for twenty years by the battle of Yavin be in this game?

Who is that?

But looking at pure lore, he would easily be an 8 if not a 9.

Dash is more like that one perpetually drunk guy in every cantina who claims to have charted the Maw single-handedly. Nobody believes him but himself.

Except it's not his empty claims, it's what he's actually described doing in the books...

How can a pilot who has been dead for twenty years by the battle of Yavin be in this game?

Who is that?

Well, I don't want to spoil too much for folks that are fans of the character: so I will use the tag below.

Asajj Ventress died during the Clone Wars. The cartoon episodes that were to feature her got canned when the show did, but were made into a novel. The artwork for her ship became the Shadowcaster.

@ Wraithdt: Good call on the A-Wing and Sensor Jammer!

\Moff Jerjerrod can throw Vader, the Emperor, or Mara Jade out an airlock.

How can a pilot who has been dead for twenty years by the battle of Yavin be in this game?

Who is that?

Well, I don't want to spoil too much for folks that are fans of the character: so I will use the tag below.

Asajj Ventress died during the Clone Wars. The cartoon episodes that were to feature her got canned when the show did, but were made into a novel. The artwork for her ship became the Shadowcaster.

@ Wraithdt: Good call on the A-Wing and Sensor Jammer!

\Moff Jerjerrod can throw Vader, the Emperor, or Mara Jade out an airlock.

TBH, the game is taking ships and pilots from 2 separate universes now, so I think it doesn't matter too much. Is there a version of events where he/she could be around at the time of the civil war, I think so. Anyway I like having him/her in the game, so I'm not going to complain.

The more and more pilots and stuff get crammed into the game from different eras and factions, the more I think that the only possible "in universe" explanation is that this is some kind of simulator, where tacticians can match different famous pilots against each other to see who would come out on top - sort of a fantasy baseball team where you could put Babe Ruth from his best year as a batter against Babe Ruth from his best year as a pitcher.

Because let's be honest, this sort of minor deathmatch has no relevance in-universe whatsoever. Minor fighter battles are pretty pointless when you've got capital ships with multiple turbolaser batteries each with enough energy to melt those fighters in a single shot.

If you actually care about in-universe relevance, you should probably play Armada, not X-Wing.

Biggest lore fail?

That Y-Wings are one of the worst bomb or torpedo carriers.

I'd have to say C3PO being useful as a crew member is pretty non-canon. Dude was worthless in space battles :)

You do tend to guess 'zero' chance on the odds though which is pretty movie canonical.

Never tell me the odds!