Calling all Palp players - THINK TANK

By BothanPride, in X-Wing Squad Lists

Hey everyone, started practicing with the standard palp defenders build (ryad & vessery), but i think i would like to play test a list with more variance. in your opinion which defender would you keep (I think ryad) and what ace would you run (leaning toward inky)? thanks for any advice offered! here is what i was thinking

palp shuttle

ryad ptl, x7, twin ion engine

inky ptl, prockets, AT, tie/v1

99pts

I like the idea of inky being a sniper. his objective is to take out the biggest threat to my list. and i like those green hard 1 maneuvers. lets figure it out!

My curreny Palp Aces of choice is:

Omega Leader w/ Juke & Comm Relay

I love me some OL. I start 90% of my lists with her involved, more so than I do Palp.

Colonel Vessery w/ Juke, x7, & Twin Ion Engine MK II

Vessery and OL pair well, as a rule. This build could be adjusted in a couple ways, but I'm a big fan of Juke, and, with the current increase in stress-givers, think the MK II upgrade is important, even if it cuts into my initiative bid. If I wasn't using Juke, I'd take VI to help with Dash engagements. Depending on the Dash player, though, I've not found it super important.

Colonel Jendon w/ Emperor Palpatine, Collision Detector & Title

This is an odd choice, but it really helps me setup up OL -- because of the title and Jendon's ability, OL ALWAYS enters combat with a Focus, Target Lock, and Evade, all ready to go. Also, in lists that can shrug off Target Locks, Jendon can stick closer to OL and help pass them back. Otherwise, he stays away from the initial engagement and is an amazing Target Lock generator for Vessery.


If I was to adjust the list at all, I'd drop Jendon to Omicron and give the shuttle Sensor Jammer over CD. I've just had a really good run with Jendon setting OL up 100% for first engagements.

My curreny Palp Aces of choice is:

Omega Leader w/ Juke & Comm Relay

I love me some OL. I start 90% of my lists with her involved, more so than I do Palp.

Colonel Vessery w/ Juke, x7, & Twin Ion Engine MK II

Vessery and OL pair well, as a rule. This build could be adjusted in a couple ways, but I'm a big fan of Juke, and, with the current increase in stress-givers, think the MK II upgrade is important, even if it cuts into my initiative bid. If I wasn't using Juke, I'd take VI to help with Dash engagements. Depending on the Dash player, though, I've not found it super important.

Colonel Jendon w/ Emperor Palpatine, Collision Detector & Title

This is an odd choice, but it really helps me setup up OL -- because of the title and Jendon's ability, OL ALWAYS enters combat with a Focus, Target Lock, and Evade, all ready to go. Also, in lists that can shrug off Target Locks, Jendon can stick closer to OL and help pass them back. Otherwise, he stays away from the initial engagement and is an amazing Target Lock generator for Vessery.

If I was to adjust the list at all, I'd drop Jendon to Omicron and give the shuttle Sensor Jammer over CD. I've just had a really good run with Jendon setting OL up 100% for first engagements.

I like your list, however, how do you think the upcomming Black One Title would complicate your TL strategy?

My curreny Palp Aces of choice is:

Omega Leader w/ Juke & Comm Relay

I love me some OL. I start 90% of my lists with her involved, more so than I do Palp.

Colonel Vessery w/ Juke, x7, & Twin Ion Engine MK II

Vessery and OL pair well, as a rule. This build could be adjusted in a couple ways, but I'm a big fan of Juke, and, with the current increase in stress-givers, think the MK II upgrade is important, even if it cuts into my initiative bid. If I wasn't using Juke, I'd take VI to help with Dash engagements. Depending on the Dash player, though, I've not found it super important.

Colonel Jendon w/ Emperor Palpatine, Collision Detector & Title

This is an odd choice, but it really helps me setup up OL -- because of the title and Jendon's ability, OL ALWAYS enters combat with a Focus, Target Lock, and Evade, all ready to go. Also, in lists that can shrug off Target Locks, Jendon can stick closer to OL and help pass them back. Otherwise, he stays away from the initial engagement and is an amazing Target Lock generator for Vessery.

If I was to adjust the list at all, I'd drop Jendon to Omicron and give the shuttle Sensor Jammer over CD. I've just had a really good run with Jendon setting OL up 100% for first engagements.

I like your list, however, how do you think the upcomming Black One Title would complicate your TL strategy?

Actually, that's one consideration for me to KEEP Jendon -- Jendon, in range one of OL, could pass his Target Lock to Omega Leader at the beginning of combat, so AFTER Black One has been triggered.

If Black One is on a ship that can Barrel Roll AND Boost (and shed two locks), then it's likely they're not using regen, so I'm also ok with that setup :)

I see that point. i havent played with omega leader that often. maybe i will give him a try

Have you ever tried two x7 deltas and wampa? this intrigues me, though i dont know how viable it is. i am trying to be competitive

Have you ever tried two x7 deltas and wampa? this intrigues me, though i dont know how viable it is. i am trying to be competitive

That doesn't fit my personal playstyle very well, and technically is no longer a "Palp Ace" build, as there are no aces.

I don't think I'd love seeing the list across the table, as that's both a lot of health and a lot of hurt to work through, but the list effectiveness suffers dramatically against anything that can arc dodge.

But it's a pretty lethal sounding list, I think I might give it a shot.

On the case of Omega Leader, she's my favorite ship in the game because the only thing that can stop her damage output is fantastic dice from your opponent (And Juke screws with that), or terrible rolls from you (which is possible, but Palp can usually help).

There really isn't another ship that can answer everyone's shenanigans. One v. One, I'd give the fight to Omega Leader, or a draw against opponents capable of evading arcs, maybe. ... Well, barring a ship rocking Gunner and Vader. OL would auto-die in two rounds, vs a Gunner/Vader Deci, for example.

But you'll feel your opponent's rage when you manage to tag ships like Soontir Fel, despite being at range 3 and through an obstruction... Or when all their careful token stacking plans fail, because she ignores them. Or when she takes two shots from Dengar in a round, but he can't modify his dice, so is stuck with that he gets.

In the MA regionals, I flew OL, Whisper, and a Palp Shuttle. One match, Whisper got erased in the first round of combat, mostly due to my being over-confident that her defense would withstand several attacks that round. I was wrong. But, with OL and the Palp Shuttle, I was STILL able to win against my opponent's list (I believe it was another variation of Palp Aces, possibly featuring Vader and the Inquisitor? I don't 100% recall anymore). Even a relatively weak ship, spitting out nigh-unblockable damage, can be lethal. And its on a platform that is surprisingly survivable, even during a crappy situation.

OL is a beast... assuming the opponent can't focus fire on her, or open up on her when she doesn't have the specific ship locked. You just gotta now how to fly her, and when to spend things like her TL or Evade token.

Edited by ArbitraryNerd

With that, you could go from Ryad to Vessery with VI, Stealth Device, X/7. Lets him use Inqy's TLs and out PS some pesky PS7s.

man! that was inspiring lol, omega leader deserves a try. and i think that list (Palp, Vessery, OL) came in 3rd at worlds. guess i got a lot more flying to do, poor me! lol

With that, you could go from Ryad to Vessery with VI, Stealth Device, X/7. Lets him use Inqy's TLs and out PS some pesky PS7s.

As in get rid of ryad and add vessery. thats a good option two. although i like the way ryad fights more. but that does seem more solid.

man! that was inspiring lol, omega leader deserves a try. and i think that list (Palp, Vessery, OL) came in 3rd at worlds. guess i got a lot more flying to do, poor me! lol

The list that did well at worlds is a pretty significantly different build, and flown differently as well (if its the one I'm thinking).

That list features an Omicron Group Pilot with Emperor Palpatine and Sensor Jammer, and that shuttle is flown more offensively (match up dependent, I'm assuming) than mine is.

Sensor Jammer and another ship with Juke (Vessery, OL doesn't count in this instance) is a pretty fantastic combo, and really curbs the damage output on the shuttle (from a given target).

Personally, I've preferred using the shuttle's title to generate Target Locks on ANY ship, ANYwhere on the board, to support Vessery. When one or more of the Aces is flailing, then I'll bring the shuttle in. Otherwise, it's generally bait, while Vess and OL do their thing. Both of those ships can survive well without Palp, though the obviously prefer the old guy sticks around.

Edited by ArbitraryNerd

Yea, you are correct. i like the idea of getting palp in the fight though as that is my natural play style. so maybe thats why i like the idea of sensor jammer palp. (goes to benchmark website to play test) lol, SO MANY CHOICES and they are all competitive smh

Yea, you are correct. i like the idea of getting palp in the fight though as that is my natural play style. so maybe thats why i like the idea of sensor jammer palp. (goes to benchmark website to play test) lol, SO MANY CHOICES and they are all competitive smh

I ran with Sensor Jammer Palp for all of my previous major tournament appearances, really. Prior to this list, the last list I really enjoyed running was Darth Vader, Omega Leader, and a Sensor Jammer Palp Shuttle.

One of my favorite tactics was to use the shuttle like a bowling ball against swarms. This could easily backfire horribly, if you misjudge the engagement distance, but really screws the swarm player up if it works.

The only reason I'm infatuated with my Jendon build is because he babies Omega Leader.

One recommendation when making a final list choice -- fly a list of JUST aces, no Palp Shuttle, while trying to make a decision. Learn which ships you enjoy flying, even when they're not supported by Palp -- more likely than not, your opponents are going to gun the Lambda down first, so you should be prepared to fly your preferred aces unsupported.

Once you know the aces you really enjoy, the shuttle style decides itself (almost).

The soundest advice of the day sir. i thank you.

Do you find omega is able to last to the end game, if 3 guns are pointed at him his TL, evade and palp only go so far.

Edited by DarkTrooperZero

Do you find omega is able to last to the end game, if 3 guns are pointed at him his TL, evade and palp only go so far.

But it's not just the TL, an evade, and Palp. It's also the partner Ace (Vessery is too dangerous to ignore), knowing went to spend the evade (hint, it's often better to take the damage and save the evade. Use it strictly to avoid crits or death, nothing else), and your tactics when flying her -- if three ships are able to shoot her, there has likely been an error on your part.

I lost OL twice over the course of the 15 league matches I particated in (I missed one night, or would have placed 1st, 2nd, or 3rd in the league, and I only used the OL/Vess/Jendon list).

OL is one of the best late game pilots available, so you sometimes have to make an odd call to make sure she gets there.

Edited by ArbitraryNerd

Could whisper make a come back with palp list since Tie defenders are super jousters and whisper (or echo) are super flankers that can hit harder and defender stronger than x7s? I'm thinking a OL + whisper (buzzsaw) with palpshuttle

Could whisper make a come back with palp list since Tie defenders are super jousters and whisper (or echo) are super flankers that can hit harder and defender stronger than x7s? I'm thinking a OL + whisper (buzzsaw) with palpshuttle

This was my MA Regionals list last year. It does not perform well against TLTs, which may be making a come back.

Also, Assaj with Black Market Slicer Tools makes that ship VERY nervous.

I'll wait to see if the next wave offers anything that might give the ship some more relevence, before I break out the Phantom again.

That being said, most folks aren't familiar with flying against Phantoms anymore, so you can really mess with their heads/out fly players you otherwise might struggle against.

Palp aces list building could be so much easier...

Shuttle (choose one):

OGP + Emperor (base line) 29 pts.

Upgrades:

up to Yorr +3pts. (w/ Baffle +1), Jendon +5 (with Title +3); Sensor Jammer (4), EB (1)

Aces:

Whisper + FCS, ACD, VI (base line) 39 pts.

Upgrade with a crew member for 1-5 points, recommended: IA, Kallus, Rebel Captive, Gunner, Weapons Engineer, Recon Specialist, Hotshot Copilot?

Omega Leader + Juke, Comms (base line) 26 pts.

Upgrade: Stealth Device (3)

Vessery

Ryad

other Defenders with x/7 title

Soontir Fel

Carnor Jax

Wampa

Inquisitor

Darth Vader (TIE Adv)

Backdraft

Quickdraw

...

Most builds in case of aces are quite, hmm... Straight forward and the range of your choices are quite limited. You just need to think about what kind of shenanigan you would prefer. Vessery and Inquisitor and Omega Leader plays well together. THey will also have less stress on them through the game (good against Latts Razi and BMST if it's popular in your area). Soontir, defenders with x/7 and Inquisitor are normally more tokened up than average and this keeps them alive. In meta against OL you may choose another way. Whisper and QD are glass canons but has a lot of red dice which is not that obvious for most of aces lists. If you go with OGP + Emperor + Title, you may take Vessery without looking too much at VI for him and you have open list for the other pilot. And so on... Choose your destiny. Maybe you find something new?

Palp aces list building could be so much easier...

Shuttle (choose one):

OGP + Emperor (base line) 29 pts.

Upgrades:

up to Yorr +3pts. (w/ Baffle +1), Jendon +5 (with Title +3); Sensor Jammer (4), EB (1)

Aces:

Whisper + FCS, ACD, VI (base line) 39 pts.

Upgrade with a crew member for 1-5 points, recommended: IA, Kallus, Rebel Captive, Gunner, Weapons Engineer, Recon Specialist, Hotshot Copilot?

Omega Leader + Juke, Comms (base line) 26 pts.

Upgrade: Stealth Device (3)

Vessery

Ryad

other Defenders with x/7 title

Soontir Fel

Carnor Jax

Wampa

Inquisitor

Darth Vader (TIE Adv)

Backdraft

Quickdraw

...

Most builds in case of aces are quite, hmm... Straight forward and the range of your choices are quite limited. You just need to think about what kind of shenanigan you would prefer. Vessery and Inquisitor and Omega Leader plays well together. THey will also have less stress on them through the game (good against Latts Razi and BMST if it's popular in your area). Soontir, defenders with x/7 and Inquisitor are normally more tokened up than average and this keeps them alive. In meta against OL you may choose another way. Whisper and QD are glass canons but has a lot of red dice which is not that obvious for most of aces lists. If you go with OGP + Emperor + Title, you may take Vessery without looking too much at VI for him and you have open list for the other pilot. And so on... Choose your destiny. Maybe you find something new?

This would be the standard suite, and is pretty inclusive. If you were to try and focus a think tank on something new, you'd primarily want to avoid these, as they've been tried (and found true), in most permutations.

The Lambda "get in close" build I've found to work very well at generating threat is: Omicron Group Pilot w/ Palpatine, Engine Upgrade, Electronic Baffles (34)

Being able to turn a hard 2 into a Boosting turn gives the shuttle surprising manueverability, and the thing about Sheev is...

He's a crutch a lot of players lean on, and draws a lot of hate.

When you drop the Emperor Palpatine card on your side of the table, the other player knows your 'game plan' relies on him being alive. Turn that on its head and use that instead of being afraid of it. Offer Palpatine as a tempting target to draw fire away from your shockingly survivable TIE/x7 and frail (early on) OmegaL, both of which offer a FAR better endgame than Palpshuttle by itself.

I also endorse OmegaL as a closing piece. 1v1, she's unstoppable. The main problem is GETTING her to 1v1 status, which means that the rest of your list HAS to be a higher target priority. A TIE/x7 Vessery is definitely up there, as is the aforementioned "knife fighter" Lambda. Quickdraw with Rage and Baffles might die too quick to really be that in a Palpaces build, but has possibilities and can really, REALLY dish out a ton of damage. Inquisitor, Whisper, and Soontir are all endgame closers as well, so not so great as a match with OmegaL. An "In your face" Vader with Prockets has possibilities.