Blue Hero Card, Event, 1 Resource. Choose a symbol showing on one of your Blue dice. Then remove all of an opponent’s dice showing that symbol.
It feels flavourful to me that this card is not about brute force. It requires a little cunning, a little thoughtfulness to really get the most bang for your buck.
This card is obviously going to end up getting the most traction in a deck with a lot of Blue, either in terms of Hero dice, or Upgrade/Support dice. More Blue dice on your side of the table means more versatility for this card.
This card can be used primarily in two ways (I think, anyway…). The first method is what I would consider to be the “Toolbox” method, where you have a character like Rey loaded up with a range of Upgrades that give her a few dice with a solid spread of icons. This means that you can have a reasonable shot at rolling something you’ll need when you need it, or at the very least have the dice that have the symbols you want to deny your opponent. The other way you can use this card is as more of a “Sure Thing” denial card. You have a Blue character loaded up with cards that boost Ranged and Melee damage, and Resources. You’ll be guaranteed to see some of these sides on your dice, and your opponent’s dice, meaning that you’ll perhaps be more likely to get more frequent use from Force Misdirection (an Elite Qui-Gon with ‘Jedi Robes’, for instance, means it’s pretty likely you’ll be able to stop Melee and Resources, as well as Shields pretty reliably)....
https://teamcovenant.com/star-wars-destiny/kor-lets-discuss-force-misdirection