Some control ability from opposite

By edcy, in Descent: Journeys in the Dark

1.Was a hero played Possessive to attack himself ?

2.For Dark Charm and Possessive, can Overlord use the item ability(ex. Incendiary Arrows or Star of Kellos ) or get buff from like Blessed Strike ?

3.If Marshal has exhausted Vigilant Watch and exhausted Shadow Tome was effected by Dark Charm and then move 4 space, will these abilities cause dmg to marshal ?

4.Does Fel Command's monster or Dying Command's monster suffer hero's debuff? (ex.Leoric's -1 dmg)

1. "Possessive" cannot be played: A charmed hero is not considered a servant but a monster. Furthermore, a charmed hero cannot attack a servant (Raven Flock & Scourge at the moment), as a servant is not an enemy figure for a monster.

2. The OL cannot make charmed heroes spend fatigue or exhaust cards. However, charmed heroes benefit from passive components of abilities on skill cards, hero sheet and items. Thus, Incendiary Arrows & Blessed Strike - no, Star of Kellos - yes.

3. A charmed hero moving suffers damage if Vigilant Watch is exhausted, as the space he is occupying is within 2 spaces of him. Shadow Tome has no effect as a charmed hero never enters a space adjacent to himself. The space he occupies is not considered adjacent to itself.

4. Monsters under the temporary control of heroes are still considered as monsters, thus all effects the affect monsters still apply.

Edited by Sadgit

For question 1, I think he may have been asking if a hero who has had possessive played on him can be forced to attack himself. My answer would be no.

For question 1, I think he may have been asking if a hero who has had possessive played on him can be forced to attack himself. My answer would be no.

Yes, I also did not know what he was referring to exactly. Thus, I covered both possibilities: Attacking himself and then playing Possessive or attacking a servant and then playing Possessive. Both is not possible, because of the reasons above. Maybe I should have explained in more words.

Edited by Sadgit

SORRY , question 2 is Divine Fury's yellow die , not Blessed Strike.According your answer I think it can effect when

And thx both your kindly understanding , for question 1 I mean that hero attacks under overlord's possessive.

Edited by edcy

Possessive

I agree with Zaltyre here. A hero under Possessive is not allowed to attack himself as this is not stated on the card, whereas cards with similar effects like Dark Charm and Treacherous Shadows explicitely allow for it.

Divine Fury

Yes, a charmed hero uses the additional die granted by this Disciple Skill, as there is no element of choice involved. The yellow die has to be added to the next attack.

Here is a paragraph I recently put together to be included into the CRRG that summarizes rules on Dark Charm and similar cards:

Dark Charm, Dark Host, Out of Darkness and Treacherous Shadows

General considerations

Dark Charm, Dark Host, Out of Darkness and Treacherous Shadows share similar mechanics. Heroes under the effect of one of those cards are called charmed heroes. Charming a hero does not cause the hero to be activated. The effect of the card used to charm the hero has to be resolved immediately. For the duration of the effect the hero is considered to be a monster and no longer a hero for most purposes. Overlord player and hero player can interact with the charmed hero in different ways as specified below.

Overlord player

Overlord cards : Overlord cards and plot cards that target a hero cannot be played on a charmed hero. Overlord cards that refer to a monster activation cannot be used.

Movement: A charmed hero follows the same movement rules as monsters: He cannot move through spaces with hero figures, but he can move through spaces with monster figures.

Combat: If the Overlord forces the charmed hero to attack, he may spend SURGES on surge abilities of the charmed hero. The Overlord cannot force the charmed hero to equip or unequip items or use search cards. The Overlord cannot force the charmed hero to spend FATIGUE or exhaust cards. The Overlord cannot force the charmed hero to use abilities which include an element of choice (indicated by a "may", "use this card to" etc.). Passive effects of abilities that do not include an element of choice are still in effect.

Special cases: Runic Knowledge can still be used during an attack of a charmed hero as in this case the overlord is not forcing the hero to suffer fatigue. Instead, he is spending a SURGE on an ability that happens to cause the hero to suffer 1 FATIGUE. A charmed Reanimate does not benefit from Vampiric Blood.

Hero player

Combat: A charmed hero forced to attack himself may use effects to re-roll his attack dice to possibly reduce the damage. Then, the charmed hero rolls his defense dice. He can also use most items, abilities, feats and class skills modifying defense results (e.g. granting additional defense dice of adding SHIELDS to defense rolls) as long as these do not specify that they can only be used by a Hero (e.g. Glory of Battle). The attack is resolved as usual.

Special cases: The hero ability of a charmed Leoric is still active, reducing his own attack by one HEART.

Edited by Sadgit
I think a section of "Charm Timing Effect" or something like that, could be good too. In which someone can answer questions like: "when does the hero start to become a monster, and at what time it returns to be a hero figure? does the hero charming effect counts as an activation?


This because there have been times where someone say "oh and becuase the hero activate and he was poisoned, he gets to test [might]" or "why does a hero is affected by Flurry and not be Frenzy", things like that I have faced up when playing. While I haven't had problem with those questions, I think it can be usefull to have that section. Just saying :D


By the way, that CRRG Project looks amazing hehehe

The same questing as Volkren's, Heart of the Wild's - counter 2 .

I think that door can't be considered as monster. But making 32 dmg in a turn is not easy if many ability can't work .

@Volkren

I was thinking that this covered it: "Charming a hero does not cause the hero to be activated . The effect of the card used to charm the hero has to be resolved immediately . For the duration of the effect the hero is considered to be a monster and no longer a hero for most purposes.". If not, please suggest modifications that will make these aspects even more clearer. Just for reference (because it might be interresting for others): Frenzy cannot be used as the charmed hero is not activated, Flurry can be used because a charmed hero is a monster and no further restrictions are mentioned on the card.

Glad that you like CRRG and would like to help!

@edcy

Hearts of the Wild

I am actually not sure if this overgrowth is considered a monster only during an attack by a hero. After that attack is resolved is turns into an overgrowth again.

Charmed heroes cannot attack the overgrowth, because they are monsters. Furthermore, the restrictions concerning usage of abilities that I mentioned above only apply to charmed heroes. If a hero (not charmed) attacks the special overgrowth all skills, abilities, hero feats etc.can be used. Note that the overgrowth regains all hearts at the end of the overlord turn (= round ) not and the end of each turn.

Greetings, gamers! New question regarding Possessive (and others, like Kyndrithul's Enthrall and the OL shadowmancer Treacherous Shadows card):

The phrase "perform an attack with that hero as if he were one of your monsters" is significantly different from "perform a move or attack action..."

Both OL cards Dark Charm and Treacherous Shadows specifically allow a hero to attack himself, and Possessive does not. I think everyone here has agreed with that. However, Possessive seems to allow the attack to include everything: skill cards, search cards, suffer fatigue, etc. Dark Charm explicitly does not allow any of that, but the wording of Possessive is different enough to cause debate amongst my group.

The bottom line: is (or is not) Possessive handled the same way as Dark Charm?

"Perform an attack with that hero" does not allow the use of skill cards any more than the use of one skill card containing the phrase "perform an attack" allows another (the runemaster cannot use "runic sorcery" and decide to make that attack an "exploding rune" attack. The two skills do not combine, because the attack performed follows ordinary rules except for those differences outlined on the skill itself.)

Ordinarily, heroes may not attack themselves (monsters can't, either). Dark Charm allows this. Possessive, rather, allows the overlord to attack with the hero (essentially, perform an attack action with him) treating him like a monster. He can't attack himself, but he still can't use skills or exhaust cards.

Thanks, Zaltyre! I ruled similarly, but one of my players cited the volacrix reaver Skirmish ability and concluded that heroes' skills are basically similar. He agreed that any skill with a stamina cost is probably off limits but suggested that other skills are fair game. I'm on the fence about it because Possessive is a servant card, and I believe the intention is that the servants are greater than any mere monster group, and thus my question. Again, thanks for the reply!

That said, whoa! The runemaster skill Runic Knowledge states "each of your attacks gain", which I believe clearly means all runemaster attacks have that additional surge ability, whether an attack is from a skill (like Exploding Rune) or not.

Circling back to my original query, this implies that if the overlord plays Possessive on the runemaster, he can use that static bonus. Of course, he'd have to roll a surge to use it, and the runemaster couldn't be exhausted, but I believe it's legal possibility.

I should clarify, my comment about skill cards was directed specifically at cards which say something to the effect of "perform an attack..." That is, you can't cast runic sorcery "perform an attack..." and have the aforementioned attack be an exploding rune skill (another "perform an attack.") The two attack skills cannot be combined into one. The runemaster gains the benefit of "runic knowledge" whether he is doing a skill attack or not.

Again, Zaltyre, thanks! I believe you and I are in complete agreement! Now I just have to convince my players... ha ha ha!