The solution to all your Zuckuss/Palpatine/etc problems...

By xanderf, in X-Wing

"Jamming Beacon"

When you reveal your maneuver dial, you may discard this card to drop 1 jamming beacon token. This token remains in play until another jamming beacon is dropped.

"Jamming Beacon Token" rules

(standard 'bomb' token size)

Small and large base ships within range 2 of of this token cannot:

  • Pass or receive focus, evade, or target lock tokens from other small or large base ships.
  • Add or subtract dice, or modify or cancel dice results, of other small or large base ships.
  • Have dice added or subtracted, or dice results modified or cancelled, by another small or large base ship.

(IE., basically creates a range-2 "back to the core set rules, folks!" bubble on the map)

Edited by xanderf

The solution is actually conner ks cause they dont give a crap

But then you need to solve for tlts and daah

No just change stress, no cards have to get changed.


If you have 3 or more stress, then every white maneuver on your dial counts as a red.


Now you have fixed the game and zuckuss. In one fell swoop!


Stress Matters again! Cards are still usable, just not every turn without some type of stress reducing cards or maneuvers..

Edited by eagletsi111

No just change stress, no cards have to get changed.
If you have 3 or more stress, then every white maneuver on your dial counts as a red.
Now you have fixed the game and zuckuss. In one fell swoop!

Kind of laser-focused on Zuckuss, no? Does nothing for Palpatine, Manaroo, or any future upgrade that FFG doesn't want to necessarily put a range limit on...

I like this! Can it be a 0point BOMB??? It would make the bomb slot highly relevant!

It would give 4TLT some counter play to palp aces. (Though not much).

Also decimator and other stuffs with bomb slots.

Edited by Blail Blerg

No just change stress, no cards have to get changed.
If you have 3 or more stress, then every white maneuver on your dial counts as a red.
Now you have fixed the game and zuckuss. In one fell swoop!

But when I reveal a red stop maneuver with my YV-666 under a pile of stress, how will I execute my white 2-straight maneuver?

[deja vu. I'm sure I've already responded to this idea somewhere today ...]

I like this! Can it be a 0point BOMB??? It would make the bomb slot highly relevant!

It would give 4TLT some counter play to palp aces. (Though not much).

Also decimator and other stuffs with bomb slots.

I'm not a fan of 0-pt upgrades, myself, but I could see the argument for it given how situational it is (I mean, if the enemy is running something like a simple /x7 swarm WITHOUT Palpatine, it does literally nothing). OTOH, I really don't want to see it equipped to EVERY ship with a slot, as it would be a real headache, then, popping up on one end of the map before going away when another pops up on the other end...

Maybe 1-pt or 2-pt, though? Enough that you have to think about it, but cheap enough it's worth bringing if you don't have a better counter to THESE kinds of enemy lists...

And, yes, definitely planned for this as a 'bomb' slot upgrade.

Edited by xanderf

I like how it breaks up communications between ships, very flavourful.

No just change stress, no cards have to get changed.
If you have 3 or more stress, then every white maneuver on your dial counts as a red.
Now you have fixed the game and zuckuss. In one fell swoop!

But when I reveal a red stop maneuver with my YV-666 under a pile of stress, how will I execute my white 2-straight maneuver?

[deja vu. I'm sure I've already responded to this idea somewhere today ...]

The white 2 straight is not a manoeuvre on your dial, so it's still white.

I get what the OP is going for but it seems a little overcomplicated. I don't like the idea of fixing broken things by introducing other broken things that counterplay them. It's far better to fix broken things by... fixing them. In the case of Zuckuss, the problem isn't really Zuckuss I don't think, it's Manaroo - make her range 1-3 only and you tether her to her supportees and make it a lot harder to just kite her away from the fight forever. The problem with Palp is that Palp exists in the game. A range limit would be nice, but making him cost one epic point would be nicer.

Also, this rule would make it so that after two rounds, the stress hog has basically ionized itself, right? Did that ship need a nerf?

No just change stress, no cards have to get changed.

If you have 3 or more stress, then every white maneuver on your dial counts as a red.

Now you have fixed the game and zuckuss. In one fell swoop!

Stress Matters again! Cards are still usable, just not every turn without some type of stress reducing cards or maneuvers..

Makes Tycho completely useless really fast

I like this. It's not dissimilar to the "decoy beacon" bomb I'd mooted, that could be dropped to prevent target locks within range X. I think this should be treated as an obstacle after deployment, though. That way, it could at least be destroyed by Seismic Torpedoes, rather than have it as a game-long lingering effect. Either that, or it'd have to be a unique, especially at zero points.

On a sort of side note. The fact that palp didn't make it to the final surely points to him not being as big an issue as some make out?

Zuk, I'm ok with him (he is maybe 1 point cheaper then he should have been). There isn't a problem here. Other Dengaroo lists lost. Had he not been so good with that block he would have lost too, then we wouldn't of had any of this talk.

We are actually in a very good place meta wise at the min. How about we chill the f out and let this play out for a bit then see what needs to be done?

If in 3 months time only dengaroo list are winning maybe look at it.

Edited by Spaceman91

If only dengaroo is winning you should look at dengaroo; not zuckuss

The Emperor doesn't need mundane communications. So, no jamming for him.

No just change stress, no cards have to get changed.

If you have 3 or more stress, then every white maneuver on your dial counts as a red.

Now you have fixed the game and zuckuss. In one fell swoop!

Stress Matters again! Cards are still usable, just not every turn without some type of stress reducing cards or maneuvers..

Makes Tycho completely useless really fast

Slicer Tools already did that.

Tycho needs errata: You cannot be assigned stress tokens. You cannot perform red manoeuvres.

Mostly works the same way he always did, but now isn't horribly murdered by slicers.

No just change stress, no cards have to get changed.

If you have 3 or more stress, then every white maneuver on your dial counts as a red.

Now you have fixed the game and zuckuss. In one fell swoop!

Stress Matters again! Cards are still usable, just not every turn without some type of stress reducing cards or maneuvers..

Makes Tycho completely useless really fast

Slicer Tools already did that.

Tycho needs errata: You cannot be assigned stress tokens. You cannot perform red manoeuvres.

Mostly works the same way he always did, but now isn't horribly murdered by slicers.

Edit: Maybe outmanoeuvre style upgrade

0pts

If your target has 2 or more stress tokens roll an extra attack die. Can't use this if you are stressed.

(Better wording needed)

Edited by Spaceman91

No, Slicers almost entirely invalidate Tycho. You need a minimum of two, average of four actions to kill him outright. Normally slicers are limited in their ability to kill low-hull aces by the fact that they almost always only have a single stress at a time - but Tycho will usually have tonnes. With him it's not a matter of 'do I not push this round, am I safe', it's 'welp those slicers will kill me eventually'.

But I suppose, it's not like anyone was really running tycho much in the first place.

No, Slicers almost entirely invalidate Tycho. You need a minimum of two, average of four actions to kill him outright. Normally slicers are limited in their ability to kill low-hull aces by the fact that they almost always only have a single stress at a time - but Tycho will usually have tonnes. With him it's not a matter of 'do I not push this round, am I safe', it's 'welp those slicers will kill me eventually'.

But I suppose, it's not like anyone was really running tycho much in the first place.

Sad Tycho face

Are the FFG forums just going to be full of "the fix for <x>" threads for a week after Worlds? Ugh...I might as well stay away then.

Are the FFG forums just going to be full of "the fix for <x>" threads for a week after Worlds? Ugh...I might as well stay away then.

Are they ever anything else? I mean, there's GUNBOAT and f5ing for previews too I guess.

Well, I don't think we would be having this discussion if not for Dengaroo winning Worlds, but whatever I guess.

What is in my opinion the most broken, if you will, thing about Zuckuss is his price. For only a single point you get an ability that can be used any number of times per turn for basically free and after your opponent rolls his defense dice. Now looking at the other Scum thing that re-rolls defense dice, R4-B11, he has a 3 point price AND needs a TL to work.

In my opinion Zuckuss would either need to be many more points, like 5 or even 6-7 or have more restrictions, like a TL on the target which also indirectly hits Manaroo's ability since you will need to be close so you can TL + focus Dengar if you want to use Zuckuss. Another thing you could do with Zuckuss could be to have his ability mandatory to activate for all defense dice. So basically if you chose to use Zuckuss, your opponent would re-roll all his dice, not just the ones you want.

Well, I don't think we would be having this discussion if not for Dengaroo winning Worlds, but whatever I guess.

What is in my opinion the most broken, if you will, thing about Zuckuss is his price. For only a single point you get an ability that can be used any number of times per turn for basically free and after your opponent rolls his defense dice. Now looking at the other Scum thing that re-rolls defense dice, R4-B11, he has a 3 point price AND needs a TL to work.

In my opinion Zuckuss would either need to be many more points, like 5 or even 6-7 or have more restrictions, like a TL on the target which also indirectly hits Manaroo's ability since you will need to be close so you can TL + focus Dengar if you want to use Zuckuss. Another thing you could do with Zuckuss could be to have his ability mandatory to activate for all defense dice. So basically if you chose to use Zuckuss, your opponent would re-roll all his dice, not just the ones you want.

But it's not just 1pt, it's not being able to Barrel Roll, losing all your red dice, and being forced to take Manaroo to get tokens. So what it the real cost, far more than 1pt.

Are the FFG forums just going to be full of "the fix for <x>" threads for a week after Worlds? Ugh...I might as well stay away then.

That is the forum way. Anything that does well in tournaments is immediately classified as overpowered and needs fixes/nerfs.

Because, heavens forbid there are actually good cards in X-Wing.

Edited by Derpzilla88

Well, I don't think we would be having this discussion if not for Dengaroo winning Worlds, but whatever I guess. What is in my opinion the most broken, if you will, thing about Zuckuss is his price. For only a single point you get an ability that can be used any number of times per turn for basically free and after your opponent rolls his defense dice. Now looking at the other Scum thing that re-rolls defense dice, R4-B11, he has a 3 point price AND needs a TL to work. In my opinion Zuckuss would either need to be many more points, like 5 or even 6-7 or have more restrictions, like a TL on the target which also indirectly hits Manaroo's ability since you will need to be close so you can TL + focus Dengar if you want to use Zuckuss. Another thing you could do with Zuckuss could be to have his ability mandatory to activate for all defense dice. So basically if you chose to use Zuckuss, your opponent would re-roll all his dice, not just the ones you want.

But it's not just 1pt, it's not being able to Barrel Roll, losing all your red dice, and being forced to take Manaroo to get tokens. So what it the real cost, far more than 1pt.

You are right. I would have preferred zuk be 2pts though.