X-wing Title Card Contest

By AwesomeJedi, in X-Wing

T65-B

0pts

You may equip 2 modifications each at -1pts to a min of 0.

What about death star assault title, when firing torpedoes you don't spend your target lock

What about death star assault title, when firing torpedoes you don't spend your target lock

Red 5 title. Luke Skywalker only.
When firing torpedoes you don't spend your target lock.
Proton Torpedoes -3 pts.
Rogue Squadron title. X-Wing T-65 only.
Proton Torpedoes -3 pts.

Quad cannon sequence fire adaptation

T65 x-wing (and possibly B-wing) only. Title, 0 points

When attacking, roll one additional attack die then choose one of the rolled dice not to count in the result.

Calibrated cannon adaptation

T65 x-wing (and possibly B-wing) only. Title, 1 point

When performing an attack on a target that is <right in fornt of your ship using the front guides> at range 1-3, roll one additional attack die.

S-Foils (dule card) (could be a Modification card instead of a title) -0 points

- S-Foils open when attacking add 1 red dice (action turn this card over)

- S-Foils closed when defending add 1 green dice (action turn this card over)

Nope. Please no pigeon-wing ! S-flois are opened for combat (and a game of X-wing IS a combat situation), period.

As far as non canon examples, the Rogue Squadron games showed a burst if speed having the s-foils close.

Now, if this were to happen, I would say it would make more sense as a elite upgrade than a modification. The reason being that it is a tactic that very skilled pilots perform, as opposed to a default ability.

S-Foils (dule card) (could be a Modification card instead of a title) -0 points

- S-Foils open when attacking add 1 red dice (action turn this card over)

- S-Foils closed when defending add 1 green dice (action turn this card over)

Nope. Please no pigeon-wing ! S-flois are opened for combat (and a game of X-wing IS a combat situation), period.
Yet, during a combat situation, Poe closed his s-foils to fly into the Starkiller. So, thematically, a dual sided s-foils card could work.

As far as non canon examples, the Rogue Squadron games showed a burst if speed having the s-foils close.

Now, if this were to happen, I would say it would make more sense as a elite upgrade than a modification. The reason being that it is a tactic that very skilled pilots perform, as opposed to a default ability.

The quote is " Lock S - foils in attack position ." ―Garven Dreis. . I think it plays into the fluff and I understand the flappy wing thing. But when the S-Folis are closed you have a smaller target silhouette to hit. It allows you do do a strafing run dealing damage and then re-gen shields with an extra green dice. As for it being an EPT then you will lose ptl or predator which you will need to combine with your attack. A friend and I tried it our a while back and it added a lot of power to the t-65 especially the aces

I have one to put up but don't know how to put a picture in here, can anyone help please?

Does it specifically have to be a title upgrade?

I don't know how to change the title, but you don't have to post title cards as long as it makes a regular X-wing better.

What about death star assault title, when firing torpedoes you don't spend your target lock

Deadeye.

https://www.dropbox.com/s/a9qlo8w1deu663j/Firing%20Pattern.jpg?dl=0

This is my offering. I went for a straight-forward way of just making the T65 have something unique and generally useful that could give it a bit of help irrespective of pilot skill, ability or chosen upgrades. I know it doesn't necessarily address any of the specific issues associated with the T65 but it is a way of generally giving it some flavour and versatility as well as not synergising in an OP/UP way with anything that exists currently.

Edited by Bubbachop

Firing%20Pattern.jpg?dl=0

This is my offering. I went for a straight-forward way of just making the T65 have something unique and generally useful that could give it a bit of help irrespective of pilot skill, ability or chosen upgrades. I know it doesn't necessarily address any of the specific issues associated with the T65 but it is a way of generally giving it some flavour and versatility as well as not synergising in an OP/UP way with anything that exists currently.

Your image is not showing up properly. Can you check the link again?

Link is fixed. Fun card!

Edited by Budgernaut

That card just seems really bad. In one case you're just changing your crits into hits, on average, which is neutral to bad, in the other, you're replacing your dice with dice that only have crits on them and all the other faces are blank, which is terrible .

I like the concept, but I'd probably look at going Stutter: change 1 blank to an hit, and all crits to hits. Quad: Change 1 eye to a crit. That means if you know they have shields enough to block your crits anyway, or their HP is low, you can make hitting much more likely, but if they don't have any shields or you don't have a focus token, you can make critting more likely. It gives you the choice between quantity of hits or quality of hits.

No offence, but making a ship that's already bad, significantly worse...

doesn't fix it.

Edited by thespaceinvader

CZrLPeH.jpg

Nearly free Proton, Ion or Advanced Torpedos for T65 and T70 alike, with built-in (weaker) chimps. (that stack with regular chimps if you forgo Integrated Astro)

Edited by Rakaydos

That card just seems really bad. In one case you're just changing your crits into hits, on average, which is neutral to bad, in the other, you're replacing your dice with dice that only have crits on them and all the other faces are blank, which is terrible .

I like the concept, but I'd probably look at going Stutter: change 1 blank to an hit, and all crits to hits. Quad: Change 1 eye to a crit. That means if you know they have shields enough to block your crits anyway, or their HP is low, you can make hitting much more likely, but if they don't have any shields or you don't have a focus token, you can make critting more likely. It gives you the choice between quantity of hits or quality of hits.

No offence, but making a ship that's already bad, significantly worse...

doesn't fix it.

I also like your idea. Mine does give a 5/8 chance of a hit instead of 1/2 (4/8) but at the expense of no crit, or 3/8 chance of a hit but all crits. Neither of those options are intrinsically worse.

Edited by Bubbachop

30228190113_e825021932_z.jpg

Everyone keeps posting great T-65, Rogue Squadron, as well as other fantastic titles for X-wings. But I would like to stop searching for the perfect title and see the best that you can come up with! In this contest, I would like people to post their ideas for Rebel Alliance (T-65) X-wing titles in card (not text) format. At the end of the month, I will post a Google Form and let everyone vote for which card they think is the best. Please try and make cards simple by using the "Rebel Alliance Only" header and no "you may not equip this card if you action bar has boost" or "you may not equip this on a ship with the tech icon. Thank you and may the best card win!

It's a pity almost no one is heeding your instructions.

I would edit your first post so that your requirements are in list form at the bottom.

Or post a card there which illustrates your requirements.

It's going to be a long three weeks for you if you have to keep repeating it.

Also are you going to disqualify/ignore all entries that don't follow your requirements?

30775574141_7e9ac59b0d_z.jpg

Edited by gabe69velasquez

This is probably overpowered, but it would just be so much fun!

X-Wing Only, Title, 3 points

"When an enemy within your firing arc at Range 1 reveals their maneuver, you may receive a stress to rotate their dial to another maneuver with the same speed."

........

"Oh what, you thought your fancy Soontir was going to turn right, then boost and barrel roll to end up with the perfect shot and a focus token? Well think again! You are turning left, right into that asteroid and letting me get a perfect shot on you!"

Like I said, overpowered, but oh so much fun. And it benefits lower PS generics over high PS aces.

Edited by ObiWan

gabe69velasquez is right. I'm ignoring all entries that are not in card for with my requirements. And if there's only 3 cards in the contest, so be it. I can't create my own cards because I'm on a chromebook.

card form

Why the specific card form requirement though, how would that be needed for a contest?

gabe69velasquez is right. I'm ignoring all entries that are not in card for with my requirements.

And if there's only 3 cards in the contest, so be it. I can't create my own cards because I'm on a chromebook.

card form

I was thinking of doing the following set.

Red Squadron Title

Red Leader Title

Rogue Squadron Title

Rogue Leader Title

[torp slot] upgrade

[droid] upgrade

So there will be a bit more than three entries.

Why the specific card form requirement though, how would that be needed for a contest?

You can expect him to create all the cards to post on Google.

Edited by gabe69velasquez

Modification.

Adaptive power systems, dual card.

Side A

when attacking with a primary weapon, you may roll an additional attack die if you performed a green maneuver this turn.

Action: flip this card.

Side B

You may perform a free boost or barrel roll at the beginning of the end phase.

Action: flip this card.

That card just seems really bad. In one case you're just changing your crits into hits, on average, which is neutral to bad, in the other, you're replacing your dice with dice that only have crits on them and all the other faces are blank, which is terrible .

I like the concept, but I'd probably look at going Stutter: change 1 blank to an hit, and all crits to hits. Quad: Change 1 eye to a crit. That means if you know they have shields enough to block your crits anyway, or their HP is low, you can make hitting much more likely, but if they don't have any shields or you don't have a focus token, you can make critting more likely. It gives you the choice between quantity of hits or quality of hits.

No offence, but making a ship that's already bad, significantly worse...

doesn't fix it.

Aww cheers mate!

I also like your idea. Mine does give a 5/8 chance of a hit instead of 1/2 (4/8) but at the expense of no crit, or 3/8 chance of a hit but all crits. Neither of those options are intrinsically worse.

No, it doesn't, in either case.

A normal die looks like this:

bbbfhhhc

A stutter die in your proposal looks like this (changes in bold):

bbb h hhh b

(i.e. you trade a crit and an eye for a hit and a blank, which is neutral if they have a bunch of shields and bad if they're on hull, and worse if you have a focus token you're willing to spend on the attack)

A Quad die looks like this (changes in bold):

bbb cbbbc

(i.e. you trade 2 hits for blanks and the third for a crit, which is really bad unless you're talking about a low agility ship with no shields, and even then, it's probably not good, and again, worse if you have a focus token)

Not QUITE as bad as I initially made out, maybe, but not good.

Are you under the impression that the red die has two eyes on it? Because it doesn't.

I really like the concept of making use of the linked vs stutter fire thing from the Rogue Squadron games (little more satisfying than lining up a TIE perfectly in quad fire and vaping it in a single trigger pull) but your version sounds worse to me than the regular attack dice whichever way up you have it.

Edited by thespaceinvader

That card just seems really bad. In one case you're just changing your crits into hits, on average, which is neutral to bad, in the other, you're replacing your dice with dice that only have crits on them and all the other faces are blank, which is terrible .

I like the concept, but I'd probably look at going Stutter: change 1 blank to an hit, and all crits to hits. Quad: Change 1 eye to a crit. That means if you know they have shields enough to block your crits anyway, or their HP is low, you can make hitting much more likely, but if they don't have any shields or you don't have a focus token, you can make critting more likely. It gives you the choice between quantity of hits or quality of hits.

No offence, but making a ship that's already bad, significantly worse...

doesn't fix it.

Aww cheers mate!

I also like your idea. Mine does give a 5/8 chance of a hit instead of 1/2 (4/8) but at the expense of no crit, or 3/8 chance of a hit but all crits. Neither of those options are intrinsically worse.

No, it doesn't, in either case.

A normal die looks like this:

bbbfhhhc

A stutter die in your proposal looks like this (changes in bold):

bbb h hhh b

(i.e. you trade a crit and an eye for a hit and a blank, which is neutral if they have a bunch of shields and bad if they're on hull, and worse if you have a focus token you're willing to spend on the attack)

A Quad die looks like this (changes in bold):

bbb cbbbc

(i.e. you trade 2 hits for blanks and the third for a crit, which is really bad unless you're talking about a low agility ship with no shields, and even then, it's probably not good, and again, worse if you have a focus token)

Not QUITE as bad as I initially made out, maybe, but not good.

Are you under the impression that the red die has two eyes on it? Because it doesn't.

I really like the concept of making use of the linked vs stutter fire thing from the Rogue Squadron games (little more satisfying than lining up a TIE perfectly in quad fire and vaping it in a single trigger pull) but your version sounds worse to me than the regular attack dice whichever way up you have it.

I think you may well be correct...Sorry. Your idea actually makes mine work. I shall reconsider. Thanks :-)

Lemme go figure out how to make a decent card... I'll be back before the end of the month. :unsure: