First off, I just wanted to thank everyone I came across this weekend at Worlds for being an awesome bunch of guys. I'm an incredibly loud, swear prone, Australian lad, and aside from inadvertently creeping on someone I thought was BiggsIRL, you all managed to keep me out of trouble and thoroughly entertained. It was such an awesome experience, and really my only major problem is now I have to win Australian Nationals again so that I can come back.
I think however there was one issue with the tournament that really warped the whole event: the fact that we were limited to a cut to Top 2 each day.
We had the narrowest cut of any game played at Worlds (most systems having a cut to Top 16) and while I understand the argument that it was limited in this way due to the hectic nature of the current Worlds system, I would point to the fact that National Events were Top 2 Cuts suggests this is a wider trend.
Essentially such a limited cut is problematic for a number of reasons.
Firstly, it makes taking a bye actually detrimental to your chances. To explain, currently you need to be scoring 8.5pts a round (usually) to make a cut. JJ, Skyshuffler, and Nathan all scored 34pts after 4 rounds (an average of 8.5), while Justin scored 32 (8). Anecdotally, from keeping tabs on other large events this current average rule holds true.
In effect, currently taking a bye puts you behind what you need to be scoring to win a tournament or to make a cut. Further when one considers that the best round for player disparity (a high level player against a mid or low level player) is the first, and that by taking a bye you're likely to pair against another Regional or National champion it is currently a better option to take your chances and not take an earned bye (which seems incredibly counterintuitive to what they are intended for, that is as a reward for good play).
Secondly, this current winning average (8.5 points) has a highly distorting effect on the meta. If you look at general chat on the subject you can see that others have asked if they can win a tournament with a balanced but not necessarily high scoring list (i.e. lists that will generally win but normally not by a lot). Currently, the answer is basically no. Your list needs to be able to trend towards 9-2s. It needs to be able to pull big victories. Personal opinion but I think this in turn contributed to the fact that none of this year's Top 4 had a large base ship. As it stands if you lose a large base ship, even if you win you generally won't be able to win big enough to make the cut.
Third, it's just kind of a bummer to know after two rounds that you're unlikely to make the cut, either through one loss or even two narrow wins.
There's other thoughts on this, but basically I think as a community we should make a strong push for a different cut scheme (Top 4 at National Level Events and Top 4 Each Day for Worlds).
If it was Top 4 from each day this year, the required round average drops to between 7.75 & 7.25. This makes taking a bye at least a non-detrimental choice (disregarding the chances of pulling another national champion). Similarly, it also brings consistent but average scoring lists strongly back into the frame. I think this will help with our cut variety long term.
Anyway, let us know what you think!