General Hux and Fanatical devotion

By Oberron, in X-Wing Rules Questions

With fanatical devotion on a ship that rolls a focus result then changes it to a hit its set aside and pretty much can not be cancled, what happens if you then change the hit into a crit does it still remain unable to be canceled by the opponents evade results?

Text for fanatical devotion and general hux

ACTION: Choose up to 3 friendly ships at Range 1-2. Assign 1 focus token to each of those ships and assign the "Fanatical Devotion" Condition card to 1 of them. Then receive 1 stress token.

When defending, you cannot spend focus tokens.

When attacking, if you spend a focus token to change all focus results to hit results, set aside the first focus result that you change. The set-aside hit result cannot be canceled by defense dice, but the defender may cancel critical hit results before it.

During the End phase, remove this card.

I'm guessing since it specificfy says the set-aside HIT result means that if you change it into a crit then it can be canceled

Edited by Oberron

I'd tend to agree with that. If you set the hit result aside, it's safe, but if you change it to a crit, you've just allowed it to be cancelled along with any other results.

I'd tend to agree with that. If you set the hit result aside, it's safe, but if you change it to a crit, you've just allowed it to be cancelled along with any other results.

yeah, its possible FFG might faq it to read "The set-aside result cannot be canceled by defense dice..." or "The set-aside hit or crit result cannot be canceled by defense dice...." like they did with cluster mines and a few other cards

Yeah, I'm not going to hold my breath waiting for that one. :)

FD only works with the generic focus effect which changes to hits only so normally it would be a moot point. Unless you have a Mangler Cannon or Palp.

I think that card ought to have had a 'can't modify again' clause...

FD only works with the generic focus effect which changes to hits only so normally it would be a moot point. Unless you have a Mangler Cannon or Palp.

I think that card ought to have had a 'can't modify again' clause...

I dunno. If you've got something that can change it, it forces you to make the choice. Did I roll enough to make modifying the hit worthwhile, or do I leave it as a 'safe' sure hit? I think the 'can't modify again' clause would be a bit too much. I would be willing to bet the 'can't modify again' clause was probably discussed when they dreamed this one up.

Can't modify *that die* again is what I was going for.

I dunno, given the cost and the price and the penalties it's probably fine to be able to turn an unblockable hit into an unblockable crit using either the cannon on a shuttle or firespray (the Empire's only cannon slots) or using your Palp modification for the round. Or Guidance Chips on a 3-primary ship which again... the Empire doesn't have a lot of those that also have munitions, and they're generally better off not using them (firespray, defender, decimator).

So maybe it's balanced if it works that way.

I'll be interested to see how they rule it.

Can't modify *that die* again is what I was going for.

I dunno, given the cost and the price and the penalties it's probably fine to be able to turn an unblockable hit into an unblockable crit using either the cannon on a shuttle or firespray (the Empire's only cannon slots) or using your Palp modification for the round. Or Guidance Chips on a 3-primary ship which again... the Empire doesn't have a lot of those that also have munitions, and they're generally better off not using them (firespray, defender, decimator).

So maybe it's balanced if it works that way.

I'll be interested to see how they rule it.

Yeah, I figured you meant only that die. This one's a bit like a Ten Numb for the Imps.

I'd rather have a regular hit that can't be blocked than a crit that could be, especially if I'm attacking a highly agile or defensive target.

Wouldn't surprise me if the FAQ says that that hit can't be modified again.

So it has been a while since this has come up. I'm really curious about people's thoughts now.

I'm thinking of putting a mangler with a fanatically devoted person. You focus token over to get "set aside" the uncancellable hit. If you use mangler to boost the uncancellable hit to a Crit, is it still uncancellable? Does anyone have any precedent to this? My thoughts are for the points that it costs and efforts to make it happen it should remain uncancellable. My thoughts are that it was set aside to be uncancellable. If they wanted it to be unmodifiable they would have said so like so many other cards that "cannot be modified by..." I believe it was set aside because it's uncancellable, but here's where I ask for your alls input. I see a possible use for it with some of the new meta stuff.

My argument would be that if you change the set-aside hit into a crit, it's no longer the set-aside hit. I don't think the text needs to be "the result cannot be modified again" since it isn't the same result anymore.

It's a specific die you set aside not a result though. You don't lose track of it by changing it further.

At worst, it's a guaranteed crit to trigger harpooned or ISYTDS? Hardly anything game breaking if they did rule it that way.

A TIE/D defender with an ion cannon and primary both with unblockable hits sounds kind of dirty, but those hardly need to be crits coming through.

I'd like to see an FAQ on that.

On 12/14/2017 at 6:26 PM, thespaceinvader said:

It's a specific die you set aside not a result though. You don't lose track of it by changing it further.

The text of Fanatical Devotion doesn't specify a die however, it specifies "the set-aside hit result." If you chance it to a crit, it isn't "the set-aside hit result" anymore.

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