Alex Davy

By JimbonX, in X-Wing

Why did I click on a Jimbonx thread? Am I just a glutton for punishment? Are these questions rhetorical?

He also said that after Han had lost his five shields and taken its first hull damage, that:

" ..one down, thirteen more to go."

What?

He had clearly gotten the Falon's Hull mixed up with the Ghost's. The guy's designed most of the ships in the game, give him a break.

I know, mine was said in jest and with a smile on my face, the man cannot remember every little detail about the game. Unrealistic.

:)

Unless the T65 fix is on the same level of the X7 fix what's the point? Even if you gave the T65 a free evade token after it performed ANY maneuver, would it possibly be able to keep up with the X7?

Nor should it, that's the E-Wing's job. Eventually ...

How would wacking off your mech by using IA be considered a mod anyway?

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this is all quite simpler than you think it is...

X-Wing : Title, treat range 2 attacks as if they are at range 1

E-Wing : Title, add 1 hull point, reduce cost by 1. If defending at range 2, add one defense dice.

S-foil. I know enough avout that and can't work. See U-Wing. I been thinking about what T-65 lacks and that's spped and maneuver. So I came up with this:

Closed wings, increase speed by one and decrease primary by one - reverse expose yet no action. After perform a maneuver you may perform a speed 2 maneuver if you don't overlap - inspiration from Tie Phantom.

Open wings, may perform a tallow move if revealed speed 2 straight maneuver. Then recieve 1 stress. When attack and stressed, add 1 red dice.

With this, you as a player take 3 choises: full defence, normal or full offense.

This could work for Starviper, B-Wing and Arc.

Why did I click on a Jimbonx thread? Am I just a glutton for punishment? Are these questions rhetorical?

Because you got curious. "JimbonX-thread". I'm famed XD

He also said that after Han had lost his five shields and taken its first hull damage, that:

" ..one down, thirteen more to go."

What?

He had clearly gotten the Falon's Hull mixed up with the Ghost's. The guy's designed most of the ships in the game, give him a break.

I know, mine was said in jest and with a smile on my face, the man cannot remember every little detail about the game. Unrealistic.

:)

Not knowing ship stats aside, I'm not convinced he can read game state all that well. Final match after Corran got blown out he was very quick to say 'It's not over yet!" as though a Kwing could possibly deal at all with a full health Dengar and Manaroo. Too optimistic maybe.

This probably would need some balancing, but what about a T-65 title that allows the ship to acquire a free target lock at the start of combat phase, but only while the ship is equipped with a torpedo.

Well that T65 rolled to his death into that space station in the trailer.

Barrel roll action confirmed! ;)

I think technically that was 'drilling'. :P

Though that sick af X wing scene from the newer Rogue One trailer gives me confidence a tie in product will have X wings. We'll probably get something than.

hehehehe TIE in product

You guys are missing the point. Look at the small based ships in the top 16.

Corran (Regen)

Miranda (Regen)
Omega Leader
Vessery (X7)
Jake
Ryad (X7)
Fenn
Old Teroch
Carnor
Whisper
Glaive (X7)
Syndicate Thug

Nearly ALL of those ships are hyper defensive. All of the Imperial ships have either X7, AT, or cloack and were backed by Palpatine. Two of the Rebel ships were Regen and the third was a PTL AT Awing. The Scum ships Fangs of Fenn and Old Teroch had AT and were backed by Manaroo's extra tokens. The Syndicate Thug Ywings were there to be TLT carriers.

Durable ships are winning. The HLC Syck for 23 points would be represented if all the Xwing needed was an offensive bump. It's not offense that's the issue, it's durability. The T65 (along with many other ships) would need a rather large defensive buff to keep pace with the ships above.


You guys are missing the point. Look at the small based ships in the top 16.

Corran (Regen)

Miranda (Regen)

Omega Leader

Vessery (X7)

Jake

Ryad (X7)

Fenn

Old Teroch

Carnor

Whisper

Glaive (X7)

Syndicate Thug

Nearly ALL of those ships are hyper defensive. All of the Imperial ships have either X7, AT, or cloack and were backed by Palpatine. Two of the Rebel ships were Regen and the third was a PTL AT Awing. The Scum ships Fangs of Fenn and Old Teroch had AT and were backed by Manaroo's extra tokens. The Syndicate Thug Ywings were there to be TLT carriers.

Durable ships are winning. The HLC Syck for 23 points would be represented if all the Xwing needed was an offensive bump. It's not offense that's the issue, it's durability. The T65 (along with many other ships) would need a rather large defensive buff to keep pace with the ships above.

It is really more about those ships are able to more easily earn back the points you spent on them. They stick around long enough to do some decent damage. Any offensive fix for the X-wing would be a step in the right direction but with them being so fragile it would have to be a very large offensive bump to earn back the points you spent on it. Because of Biggs they can't do much about the survivability so offensive fixes are much more of an option.

I can't argue that durable/hard to hit/token stacking ships are great.

What I hate about it though is the way it has made 2 attack and even 3 attack dice ships feel like you might as well be hanging out the cockpit shooting your sidearm instead. Instead of doing less damage (like in armada), in x wing it means doing no damage.

So, yeah, the easiest thing to do would be to make things like x wings and khiracbdbxz harder to hit, but I'd rather them go the other way and make them so that when you DO get a shot with your janky and strangely unmanueverable space superiority fighters it hurts.

Edited by Dosiere

I can't argue that durable/hard to hit/token stacking ships are great.

What I hate about it though is the way it has made 2 attack and even 3 attack dice ships feel like you might as well be hanging out the cockpit shooting your sidearm instead. Instead of doing less damage (like in armada), in x wing it means doing no damage.

So, yeah, the easiest thing to do would be to make things like x wings and khiracbdbxz harder to hit, but I'd rather them go the other way and make them so that when you DO get a shot with your janky and strangely unmanueverable space superiority fighters it hurts.

Uboats overdid it, but the idea of having actual firepower on basic ships again isn't inherently a bad idea.

I can't argue that durable/hard to hit/token stacking ships are great.

What I hate about it though is the way it has made 2 attack and even 3 attack dice ships feel like you might as well be hanging out the cockpit shooting your sidearm instead. Instead of doing less damage (like in armada), in x wing it means doing no damage.

So, yeah, the easiest thing to do would be to make things like x wings and khiracbdbxz harder to hit, but I'd rather them go the other way and make them so that when you DO get a shot with your janky and strangely unmanueverable space superiority fighters it hurts.

Couldn't agree more.

I had a VI Bossk with 4-LOM, Zuckuss and K4 Security Driod backed up by two TLT Y wings firing at a X7 defender with Palpatine support.

After all 15 dice were rolled, I scored a WHOOPING two damage. . . Which in the greater scheme of things was a lot. But was it worth two stress tokens, an Ion token, a target lock and three focus tokens?

How the hell is an X wing with just 3 dice and a focus meant to compete with that.

You guys are missing the point. Look at the small based ships in the top 16.

Corran (Regen)

Miranda (Regen)

Omega Leader

Vessery (X7)

Jake

Ryad (X7)

Fenn

Old Teroch

Carnor

Whisper

Glaive (X7)

Syndicate Thug

Nearly ALL of those ships are hyper defensive. All of the Imperial ships have either X7, AT, or cloack and were backed by Palpatine. Two of the Rebel ships were Regen and the third was a PTL AT Awing. The Scum ships Fangs of Fenn and Old Teroch had AT and were backed by Manaroo's extra tokens. The Syndicate Thug Ywings were there to be TLT carriers.

Durable ships are winning. The HLC Syck for 23 points would be represented if all the Xwing needed was an offensive bump. It's not offense that's the issue, it's durability. The T65 (along with many other ships) would need a rather large defensive buff to keep pace with the ships above.

With the exception of Miranda and the Thug (both using TLTs, one very durable with regen), they're all ships capable of getting focus and evade (or in the case of Fenn and Teroch, CDP/Autothrusters) reliably every turn.

That's what it really takes to win at the moment.

Edited by thespaceinvader

You guys are missing the point. Look at the small based ships in the top 16.

Corran (Regen)

Miranda (Regen)

Omega Leader

Vessery (X7)

Jake

Ryad (X7)

Fenn

Old Teroch

Carnor

Whisper

Glaive (X7)

Syndicate Thug

Nearly ALL of those ships are hyper defensive. All of the Imperial ships have either X7, AT, or cloack and were backed by Palpatine. Two of the Rebel ships were Regen and the third was a PTL AT Awing. The Scum ships Fangs of Fenn and Old Teroch had AT and were backed by Manaroo's extra tokens. The Syndicate Thug Ywings were there to be TLT carriers.

Durable ships are winning. The HLC Syck for 23 points would be represented if all the Xwing needed was an offensive bump. It's not offense that's the issue, it's durability. The T65 (along with many other ships) would need a rather large defensive buff to keep pace with the ships above.

It will be just boring. Turn all the small ships into defese ships will just ruin the game.

Add a title effect that allow you to push the defender to reroll 1-2 green dice (or lock down one token) and that's all.

In other word: make X-Wings capable to hit those ships.

Imho that is the way to go, as they done with TLT.

You guys are missing the point. Look at the small based ships in the top 16.

Corran (Regen)

Miranda (Regen)

Omega Leader

Vessery (X7)

Jake

Ryad (X7)

Fenn

Old Teroch

Carnor

Whisper

Glaive (X7)

Syndicate Thug

Nearly ALL of those ships are hyper defensive. All of the Imperial ships have either X7, AT, or cloack and were backed by Palpatine. Two of the Rebel ships were Regen and the third was a PTL AT Awing. The Scum ships Fangs of Fenn and Old Teroch had AT and were backed by Manaroo's extra tokens. The Syndicate Thug Ywings were there to be TLT carriers.

Durable ships are winning. The HLC Syck for 23 points would be represented if all the Xwing needed was an offensive bump. It's not offense that's the issue, it's durability. The T65 (along with many other ships) would need a rather large defensive buff to keep pace with the ships above.

It will be just boring. Turn all the small ships into defese ships will just ruin the game.

Add a title effect that allow you to push the defender to reroll 1-2 green dice (or lock down one token) and that's all.

In other word: make X-Wings capable to hit those ships.

Imho that is the way to go, as they done with TLT.

I agree with this. It needs to be an offence mod.

What we are seeing at the moment in the game is hyper accurate attacks due counter defence stacking.

Defenders - 3 agility, 6 health + focus and evade almost every turn *(+ Palp evade, maybe)

Corran - 3 agility, 5 health, regeneration + focus and evade almost every turn

inquisitor - 3 agility, 4 health, Autothrusters + focus and evade almost every turn *(+ Palp evade, maybe)

Soontir Fel - 3 to 4 agility, 3 health, Autothrusters + 2 focus and 1 evade almost every turn.*(+ Palp evade, maybe)

Fenn Rau - 3 to 4 agility plus auto evade depending on range, 4 health, Autothrusters + multiple focus tokens depending on build/manaroo and mindlink

Everyone of the above is rocking three to four (five for Fenn) attack dice as well.

What does an X wing have?

X wing - 2 agility, 5 health and a focus token. . . . . . (que hay barrel)

So from a competitive standpoint, if you cannot punch through any of the above consistently, you won't see table time.

Back on topic though, I wonder what ships Alex would bring to a game. Like, if he had to play the winner of a tournament, a "celebrity match up" so to speak.

ALEX!! What would you bring brah?

this is all quite simpler than you think it is...

X-Wing : Title, treat range 2 attacks as if they are at range 1

E-Wing : Title, add 1 hull point, reduce cost by 1. If defending at range 2, add one defense dice.

Right, because we need Corran to be even more of an unkillable bastard than he already is.

Why did I click on a Jimbonx thread? Am I just a glutton for punishment? Are these questions rhetorical?

Because you got curious. "JimbonX-thread". I'm famed XD

I'd say more infamous :P