I'd like to see all of your brilliant ideas for creating a build that can take a hit. Be it through large hull/shield value, green dice/opposing player red dice shenanigans, or the classic Rebel Regen. Below is a list that I think is fun to fly and has some great defense, probably not the "Most" survivable, but still decent, and no regen, for all of you regen haters out there:)
100 pts
Biggs...............R2-F2, Integrated Astro......................................28 pts
Captain Rex.....naked (disturbing image)...................................14 pts
Thane Kyrell.....Jyn Erso, M9-G8, AO.........................................31 pts
Jess Pava.........R2 Astro, Primed Thrusters, Integrated Astro...27 pts
The idea is for Biggs to use R2-F2 to get an extra green every round, Thane uses Jyn to pass Biggs focus tokens, then when opposing players attack Biggs, Thane kicks in to put a TL on the most fearsome attacker and uses M9-G8 to force them to re-roll an attack dice. Captain Rex also forces one opposing player to use 1 less attack dice.
Finally, Jess is just there for fun. With 3 wingman she can re-roll 3 dice on both attack and defense. Basically she can focus and have a free TL each round, and a TL effect on her green dice. If you want, you can drop the astromech or Primed Thrusters from her to give Biggs R2-D2 regen.
This would have been more impressive before the Biggs nerf, I'd love to sneak the Black One title in to help clear TL's and force players to target Biggs, but still, like I said, decent.