Trading In Modded Weapons - Value?

By PJP2810, in Dark Heresy Rules Questions

So I know you can trade in weapons that are at least 1 tier harder to obtain than the item you are Requisitioning, in order to make the test easier by the difference in their Availability.

However, logically, a modded item is more difficult to obtain (represented by having to make an additional Requisition test to acquire each Mod).

So my question is, when trading in a weapon that has one (or more) mods equipped, how do you calculate the Availability of that weapon? It is logically going to be higher than the Availability of the base weapon, but not as high as just adding the modifiers of the weapon and mods together.

Does anyone have any insight as to how this is meant to be done RAW? Or if not any methods you (and your group) usually do it.

The only way I can think that RAW seems to allow/give the ability to do is to remove all the mods yourself, and then (providing they aren't ruined during the process) have a bunch of mods and a weapon to train in separately. However this seems incredibly inefficient, both from a min-maxing player point of view, as well as RP wise. There's no point a (possibly unskilled, probably less skilled than the people it'll be sent back to) PC attempting to remove mods to the weapon, before sending it back instead of letting the 'professionals' do it and sending the weapon back as a whole (which you may well have acquired it as).

I would count the item as the component of highest availability, either the weapon or the modification, whichever is harder to acquire.

(God I hate DH2's requisition system when it comes to multiple items, trade-ins, and modifications.)

I would count the item as the component of highest availability, either the weapon or the modification, whichever is harder to acquire.

(God I hate DH2's requisition system when it comes to multiple items, trade-ins, and modifications.)

I guess that could work, I agree that the multiple items/mods trading definitely doesn't seem as good as it could've been.

I feel it doesn't warrant it's own post so I'll put it here;

Are there any precedents for trading in non Inquisition tech? Such as some of the Xenos weapons in the Enemies Within book etc?

Precedents? Not really. Possible? Absolutely!

Bear in mind that it isn't just the listed availability that you've got to look for during trade-ins, it's also the local modifiers too. On a Feudal World you'd be hard pressed to find a Bolter, and if you needed one it'd probably be rarer than a Power Sword - maybe not, but hopefully that's a decent example for you. A Xenos weapon might be even more rare! Holy cow!

Edited by TheWorldSmith

Wasn't sure if it might be Heresy to offer them Xenos weaponry. Still fairly new to the Lore as a whole.

Failing to turn in or actually using Xenos weapons and equipment IS HERESY!

But it can be fun...

Failing to turn in or actually using Xenos weapons and equipment IS HERESY!

But it can be fun...

Well.... Our Ordo Xenos Inquisitor has sorta authorised us to do so if needs be since we're..."deniable" and "acting under our own free will". At least in the current campaign, we were also given a bunch that they confiscated from some PDFs that defected to help the T'au.

The trade in was more me thinking, offering them a trade in isn't the same as just saying "We found heresy and are turning it in" since it's kinda asking for benefits for handing it in "implying it is a choice" xD. As the Tech-Priest I've avoided using the heretical Pulse Rifles, but one of the Arbites /may/ have shot half the face off a nob with one of them tonight...

For tech priests, I find the " field test as part of a study to prove the inferiority of xenos equipment" to generally be the best excuse ! ;-)