Hey everybody! Sorry, just flew back last night (and work seems like a good time to write this...)
For our newer members... my thoughts from GenCon 2015... haha... I think I said, "squadrons suck."
https://community.fantasyflightgames.com/topic/183984-gencon-2015-thoughts-from-the-top-table/
US Nationals 2016...
1. Exactly four years ago, I was laying in Intensive Care literally watching my brains fall out of my head (well, it was actually brain fluid in a bag - it's yellowish like pee... LOL)... I just had brain surgery and survived(!) and wasn't a "vegetable" (double win)! Which is a natural lead in to... the worldwide Armada community is awesome and I'm really glad to be a part of it! We fight hard, but, in the end, it really is about meeting cool peeps! In particular, I wasn't sure how much of a "World Championship" (How big is Armada in China? The Pacific Rim?) it would be, but I'm glad I met fine folks (and strong players) from outside the US and I hope to meet more of you in the future! "Continue to Stay Hothy everyone!"
2. These are the meta archtypes I considered...
Note: I'm writing this from a before Worlds perspective.
a) Jousting Builds - Line up the biggest guns, push forward, and see what's left standing. I'm not a fan of this because I feel it comes down to dice and somebody can always bring a bigger gun than you (e.g. 200+ Devastator).
b) "Arc-dodging" multiple small ships - I feel that navigating is the best command in the game and the best defense is not getting hit. By dodging, you can mitigate dice to an extent. (e.g, TRC Swarm)
c) Carrier Builds - May be turtle lists but can't really force "tempo." (e.g., Rieekan Aces) They are consistent but could not really win big, especially if somebody just cuts and run.)
3. Wave 3/4
a) Interdictor - I tried it at a local tourney and did not do too well. 25% for support/control just hampers your offensive capability. You need to kill ships to win big. Perhaps, the Coreilian Conflict objectives will change this.
b) Liberty - the Rebel ISD.
c) Flotillas(!) - Cheap ship activations but no combat potential.
In short, I didn't think Wave 3 and 4 would be that game-changing.
At a very small tourney (4 peeps)... I tried a 3x Glad, 1x Gozanti... Tie/Adv (8?) RhymerBall.
I won but the list didn't feel "right." I don't think Tie/Adv can do enough ship damage.
Additionally, Imps were doing well in Germany, Canada, and GenCon 2016 so I was expecting a heavy Imp representation (75%) so...
I started with my National Base... I've always said that any list can win and a list that you are comfortable with is better than one that you net deck (netdecking is fine to but I stand by this statement.)
Move Like a Butterfly.... Sting Like a Bee...
Corvette A - TRC, Jaina's Light + Mon Mothma
Corvette A - TRC
Corvette A - TRC
Mc30 Torpedo - APT, Ordnance Experts, Lando, Admonition
8x YT-2400
I got my buddy Treb, a carrier specialist, to be my sparring partner. For Weeks 1-3, leading to Worlds... it was standing up to various builds, including Home One + 4x Flotilla + X/Bs. Then I heard about Tokra's 8 Gonzanti Build so we tested against a Demo + 4 Goz + Rhymerball and I had a slight disadvantage, which prompted...
Week 4:
The Newest Hope
[ REBEL FLEET (398 points)
1 • MC30c Torpedo Frigate - Lando Calrissian - Ordnance Experts - Assault Proton Torpedoes - H9 Turbolasers - Admonition (92)
2 • CR90 Corellian Corvette A - Turbolaser Reroute Circuits - Jaina's Light (53)
3 • CR90 Corellian Corvette A - Turbolaser Reroute Circuits (51)
4 • GR-75 Medium Transports - Bright
Hope
(20)
5 • GR-75 Medium Transports - Mon Mothma (48)
6 • A-wing Squadron (11)
7 • A-wing Squadron (11)
8 • YT-2400 (16)
9 • YT-2400 (16)
10 • YT-2400 (16)
11 • YT-2400 (16)
12 • YT-2400 (16)
13 • YT-2400 (16)
14 • YT-2400 (16)
I subtracted a YT-2400 to put Mothma on a GR-75 Medium Transport.
That morning... I figured that I needed the 5th activation, I didn't want to lose Mothma, given my aggressive flying and I needed that 3rd TRC to "whale" a Home One or ISD.
So how's this for overthinking...
If flotillas will be a thing, then big ships would be taken to kill multiple flotillas, so I would bring my smaller ships to take out the big ships for big wins! In a sense, I felt that staying pat would be a strong anti-meta anti-meta!
Nevertheless, I had a dream that I was Rhonda Rousey getting hit on the chin by Holly Holm in Round 1... I was stressed because I had a feeling that there was something that I did not consider...