What is your Anti-Dengaroo build?

By Gersun, in X-Wing

From my experience playing with and against Dengaroo it comes down to two questions:

Do I have enough firepower to kill Dengar and still have enough left to kill Manaroo? HLC Brobots are actually pretty solid against Dengaroo, they have the firepower to take him down and can out maneuver him in close. If one dies that is fine, Manaroo vs a healthy Aggressor is fine by me. If I have enough raw dice to potentially kill him and only trade one ship I'll do it.

Do I have the speed/tools to catch Manaroo? Fast ships and conner nets come to mind. If I can kill her before I take too much damage Dengar is a lot less scary.

As always it really comes down to how good the individual players are with their respective lists and how much practice you've had.

Five. Cartel. Marauders.

A fast swarm is quite nice - if you can bust past Dengar and just take your lumps. Try not to get too close and then mob him once he's drowning in stress. The trick is to not take every shot; if he's got glitterstim and/or countermeasures up, firing into his arc is going to end up worse for you than for him.

I saw a pair of VT-49 Decimators at a local event over the weekend that should do nasty things:

  • Captain Oicunn - Adaptability, Darth Vader
  • Commander Kenkirk - Lone Wolf, Ysanne Isard, Agent Kallus, Hull Upgrade

The trick is to not take every shot; if he's got glitterstim and/or countermeasures up, firing into his arc is going to end up worse for you than for him.

This is the key. The strongest thing you can do against dengar is on a turn when he popped glitter/counter and has revenge lined up is say 'decline to attack'. In general if you can afford to not allow him to trigger his ability weathering 1 3 dice primary a turn isn't too bad on most ships. Dengaroo without his ability is really quite pathetic since 100 points throwing 3 dice total is laughable.

A fast swarm is quite nice - if you can bust past Dengar and just take your lumps. Try not to get too close and then mob him once he's drowning in stress. The trick is to not take every shot; if he's got glitterstim and/or countermeasures up, firing into his arc is going to end up worse for you than for him.

I saw a pair of VT-49 Decimators at a local event over the weekend that should do nasty things:

  • Captain Oicunn - Adaptability, Darth Vader
  • Commander Kenkirk - Lone Wolf, Ysanne Isard, Agent Kallus, Hull Upgrade

Double decis and/or double ghosts will do mean things to Dengar, because they obviate a large chunk of the build, i.e. passing everything onto Dengar because he's stressed. Also because if you put Engine on them they're more than capable of running down Mana.

Ghost/Ghost/Biggs in particular could be funny.

I like triple Defenders with Crackshot vs Dengaroo. Of course the list mauls pretty much anything else, so I guess it is not that much of a direct counter, but still. You can match Dengar's sloop with a white k-turn of your own, you have the low PS to block him, you are fast enough to catch Manaroo, you have the dice and the Crackshot to kill Dengar fast (you could theoretically do it in a single turn, even at R2) and you have enough dice, evades and hull/shields to take some punishment and still come on top.

YVs are great against Dengaroo. Just straight up joust him with a Party Bus. and trade your bus for most of Dengars HP, then finish him with the rest of your list then move onto Manny. Dengar dont like cheap, hard hitting, high HP opponents. Bossk with fearlessness and cluster missiles, or a homing missiles can take Dengar down to 3 or 4 hp left in one go.

A bumpmaster should be solid against Dengaroo. Block Dengar with APL (1dmg), Feedback him (1dmg), plus intimidation for the rest of your list.

Every year people think that the list that won Worlds is amazing or almost unbeatable, but winning worlds has more to do with the winning player and the opponents than the list itself.

Sure, you want a good list, but you can't say that "Dengaroo won Worlds" unless you also want to say "Dengaroo lost Worlds."

There were multiple players running a Dengaroo list at Worlds ... and all but one of them got knocked out by other players with other lists before the championship match.

Dengaroo is a strong list, but so were the lists that previously won Worlds.

Long story short, asking for "anti-Dengaroo" lists will result in 100+ different lists ... any one of which might defeat an opponent running Dengaroo.

The trick to defeating any list is to understand the weaknesses of the ships, abilities, and tactics ... then use whatever list you want to exploit those weaknesses.

Every year people think that the list that won Worlds is amazing or almost unbeatable, but winning worlds has more to do with the winning player and the opponents than the list itself.

You can't denie, though, that the winning build does experience a surge in popularity at the tournaments directly following Worlds, so its smart to prepare specificaly for it.

Every year people think that the list that won Worlds is amazing or almost unbeatable, but winning worlds has more to do with the winning player and the opponents than the list itself.

You can't denie, though, that the winning build does experience a surge in popularity at the tournaments directly following Worlds, so its smart to prepare specificaly for it.

Dengaroo was already popular, people should already be prepared for it.

3 Dengaroos made the top 16 but 4 Palp-Ace-Defender lists were also there. At the level being played, a small variance in dice luck or a moderate mistake can make a difference of several places in the rankings.

Every year people think that the list that won Worlds is amazing or almost unbeatable, but winning worlds has more to do with the winning player and the opponents than the list itself.

You can't denie, though, that the winning build does experience a surge in popularity at the tournaments directly following Worlds, so its smart to prepare specificaly for it.

Dengaroo was already popular, people should already be prepared for it.

Yes, but not "half of the participants bring it" popular. You will have tournaments like that now for a short time.

Suffice it to say, I doubt it.

If I didn't have to skip Regionals due to moving into a new house, I'd play this:

Binayre Pirate (13) x 2

Z-95 Headhunter (12), Black Market Slicer Tools (1)

Trandoshan Slaver (37) x 2

YV-666 (29), Tactician (2), Gunner (5), Black Market Slicer Tools (1)

Maybe I missed it, but the HotR Han is a great counter to Dengaroo. Generally manaroo is to fast to catch, but when you setup just out of range 3 and in the direction she is facing she's going to have a hard time running away.

Palob and Teroch are terrible Dengaroo counters. Because the order in which the abilities trigger depends on initiative, and you cannot win a bidding war against Dengaroo, as its components are underpriced. So Dengaroo hands initiative to Teroch, Teroch gets R1 in arc of Dengar and does nothing. Manaroo hands off focus, Teroch gets shot.

I don't think the "runner up" had a bad build vs Dengaroo...

I'll leave it at that.

My anti-Dengaroo build would be this.

100 points

Corran (48) + PtL + FCS + R2D2 + engine

Miranda (52) + TLT + Advanced Slam + Sabine + Extra Munitions + Homing Missiles + Conner Net + Ion Bombs

For tactics, don't fly Corran into a corner. Don't fly Miranda away from everything and towards the board edge.

Methodically move past Dengar and ionize with bombs. Methodically corner Manaroo.

Brobots are a hard counter as well. Unless you fly off the board and concede the game.

Palob and Teroch are terrible Dengaroo counters. Because the order in which the abilities trigger depends on initiative, and you cannot win a bidding war against Dengaroo, as its components are underpriced. So Dengaroo hands initiative to Teroch, Teroch gets R1 in arc of Dengar and does nothing. Manaroo hands off focus, Teroch gets shot.

If he does that then palob or Teroch would chase manaroo and steal the token before the dengaroo player passes it off (provided either survives long enough, which would depend on what else was in the list), getting range 2 of manaroo with palob isn't always easy but still doable, and while you are there, you would be focusing on taking down manaroo to stop the token pass off anyway, and if you have a good ps9+ repositioning ace the dengaroo player is going to have to think if it is worth passing iniative

I don't think the "runner up" had a bad build vs Dengaroo...

I'll leave it at that.

My anti-Dengaroo build would be this.

100 points

Corran (48) + PtL + FCS + R2D2 + engine

Miranda (52) + TLT + Advanced Slam + Sabine + Extra Munitions + Homing Missiles + Conner Net + Ion Bombs

For tactics, don't fly Corran into a corner. Don't fly Miranda away from everything and towards the board edge.

Methodically move past Dengar and ionize with bombs. Methodically corner Manaroo.

Brobots are a hard counter as well. Unless you fly off the board and concede the game.

Corran should have ridden the board edge to pass Dengar and maybe have to defend at r3 with full tokens. I really think Glittercrack Brobots do the trick, but people keep telling me it's not a good matchup. I guess I won't see it until I eat space dust.

Bombers? Quad bombers are a pretty good counter to two large ship lists.

Gamma Squadron Veteran (19)
Crack Shot (1)
Homing Missiles (5)
Guidance Chips (0)

Gamma Squadron Veteran (19)
Crack Shot (1)
Homing Missiles (5)
Guidance Chips (0)

Gamma Squadron Veteran (19)
Crack Shot (1)
Homing Missiles (5)
Guidance Chips (0)

Gamma Squadron Veteran (19)
Crack Shot (1)
Homing Missiles (5)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

They move and setup after Manaroo. You will basically force him to engage with both, otherwise one of them will just plain get nuked by four bombers. Generally you can take one out and still have 3 bombers. After that you'll just win the attrition game. I have yet to lose against a two large ship build with this list.

. I really think Glittercrack Brobots do the trick, but people keep telling me it's not a good matchup. I guess I won't see it until I eat space dust.

Glitter Crack works if dengar accepts the joust on unfavorable terms. But between debris fields that are ruinous for aggressors and trivial for him, ps9 and barrel roll, there's no reason for him to accept unfavorable terms. If they out fly him, sure. But it's hardly a sure thing.

Especially since glitter Crack is bad at running down manaroo. Oh, they can catch her, sure. But then she starts blocking and passes off the target locks and everything is horrible.

Advanced Sensors have a much better time v manaroo, mind.

But the idea that aggressors are a hard counter...well, Philip Booth is almost certainly a better aggressor player than D5. Philip lost his match v dengaroo

My anti - Dengaroo (see Anti - Everything) list is:

Poe Dameron (PS8)

VI

R2-D2

Autothrusters

Sensor Cluster

Dash Rendar

Push the Limit

Heavy Laser Cannon

Engine Upgrade

Kanan Jarrus

Outrider

98 Points total (99 once I get HotR and add Black One to Poe)

Bombers? Quad bombers are a pretty good counter to two large ship lists.

Gamma Squadron Veteran (19)

Crack Shot (1)

Homing Missiles (5)

Guidance Chips (0)

Gamma Squadron Veteran (19)

Crack Shot (1)

Homing Missiles (5)

Guidance Chips (0)

Gamma Squadron Veteran (19)

Crack Shot (1)

Homing Missiles (5)

Guidance Chips (0)

Gamma Squadron Veteran (19)

Crack Shot (1)

Homing Missiles (5)

Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

They move and setup after Manaroo. You will basically force him to engage with both, otherwise one of them will just plain get nuked by four bombers. Generally you can take one out and still have 3 bombers. After that you'll just win the attrition game. I have yet to lose against a two large ship build with this list.

If you want to use bombers vs Manaroo, you'll need to equip them with tracers, otherwise he'll just transfer all target locks to Dengar.

Wes, Wedge and Luke.

Chocolate chunk cookies and about 3.50