Post-Worlds - Where are the cries to nerf Zuckuss?

By Keffisch, in X-Wing

My suggestion is that white moves aren't allowed with more than three stress.

Thats the first "make stress matter agains" suggestion that isn't flat out dumb I have seen. As long as Tycho gets an extra clause that allows him to ignore that.

Why not just say what you feel rather than complain that other people aren't saying it.

Why start a thread with a passive aggressive complaint about a lack of preemptive agreement with your opinion.

You're jumping to an awful lot of conclusions.

I am not complaining either, as stated in the OP, I thought there'd be an uproar.

If this is the case you should type 'Nerf Zuckuss' into Google: The search engine will find most references.

There's even a bunch of filters allowing you to search by time period.

Ah - I used this forum's search engine, my (their?) bad. :P

Theirs, definitly theirs. Its a miracle to find anything with that thing!

Absolutely! I'm not sure why i still make the mistake of using the forum search. I'll routinely fail to find what I'm looking for with it, then Google it and there will be several links back to FFG at the top with what i was looking for.

I don't think Zuckuss needs any nerf.

If someone wants to complain about Dengaroo then you should complain about the unlimited range of Manaroos ability.

It should have been same as Kyle Katarns ability at range 1-3.

I personally think that there is no need to nerf anything.

Exactly or you can start discussing nerfing the range of Palp.

I would have thought there'd be an uproar.

Just not in public because that's what toxic masculinity has taught me.

The one change I would like to see would be changing the rules on rerolls, so that one side re-rolling shouldn't lock out the other side from re-rolling.

IE the Attacker can only re-roll each dice once, and the Defender can only reroll the dice once. but the Attacker re-rolling doesn't stop the defender.

Boba Fett crew card says "Hey".

I don't think Zuckuss needs any nerf.

If someone wants to complain about Dengaroo then you should complain about the unlimited range of Manaroos ability.

It should have been same as Kyle Katarns ability at range 1-3.

I personally think that there is no need to nerf anything.

Exactly or you can start discussing nerfing the range of Palp.

In all honesty, maybe Zuckuss and Palp should cost something more similar....then the whining would simmer down to a low boil.

I'm just glad that Worlds had a new victor in faction, ships, nationality...heck, pretty much everything!

This thread gets a one :( review for propagating a toxic environment on the forums.

Please re-read the actual (entire) thread, we're being civil here ol' chap! :)

If anything he's cheap for what he does. He probably could have been 2 points. However, I don't see a reason to nerf him.

We've cried "Nerf Zuckuss" before and all FFG heard was "Nerf green dice and stress restrictions"

You can't nerf Zuckuss right now. Unless you want 80% X7 Defenders in tournament top cuts.

When X7 is nerfed, that's when you can start talking about a slight nerf for Zuckuss.

The problem comes because you need something like zuckuss to push damage though token stacked 3 agi aces, but his ability hurts generics and 2 green dice small ships a lot more as they don't tend to have the modifications or token stacks to limit the power of him like the aces do, and unlike 0-1 agi and large based ships don't have the HP to tank the damage, look at what was top in worlds, what 2 green small ships were there?

Zuckuss I think is about right for his points and down side, it's just on a couple, and it really is only a couple, of ships the stress isn't a problem,

The problem comes because you need something like zuckuss to push damage though token stacked 3 agi aces, but his ability hurts generics and 2 green dice small ships a lot more as they don't tend to have the modifications or token stacks to limit the power of him like the aces do, and unlike 0-1 agi and large based ships don't have the HP to tank the damage, look at what was top in worlds, what 2 green small ships were there?

Zuckuss I think is about right for his points and down side, it's just on a couple, and it really is only a couple, of ships the stress isn't a problem,

Then X wing might be broken. :(

My suggestion is that white moves aren't allowed with more than three stress.

Thats the first "make stress matter agains" suggestion that isn't flat out dumb I have seen. As long as Tycho gets an extra clause that allows him to ignore that.

My suggestion is that white moves aren't allowed with more than three stress.

Thats the first "make stress matter agains" suggestion that isn't flat out dumb I have seen. As long as Tycho gets an extra clause that allows him to ignore that.

Heh, clause wording: Tycho still doesn't give a crap.

Lol "tycho says: **** you stress, you're only gonna prohibit me from doing my k-turns"

My suggestion is that white moves aren't allowed with more than three stress.

So what happens when you dial in a red maneuver and are forced to do a white 2-straight maneuver?

Edited by Budgernaut

My suggestion is that white moves aren't allowed with more than three stress.

So what happens when you dial in a red maneuver and are forced to do a white 2-straight maneuver?

Tycho Celchu crew card? problem solved.

Anyone else thinking the real issue isn't Zuckuss insomuch as Overclocked Agromech?

Being handed a focus when stressed is one thing. Being able to turn that into infinite focuses at the cost of more stress is maybe another.

Not sure how one would nerf it, even so. The balance is clearly intended to be "Sure, infinite focus today, but good luck with having actions in future"... but Manaroo came in the same pack, so I dunno, man. Maybe a token cap? I haven't thought this one through very hard yet, I admit.

Anyone else thinking the real issue isn't Zuckuss insomuch as Overclocked Agromech?

Being handed a focus when stressed is one thing. Being able to turn that into infinite focuses at the cost of more stress is maybe another.

Not sure how one would nerf it, even so. The balance is clearly intended to be "Sure, infinite focus today, but good luck with having actions in future"... but Manaroo came in the same pack, so I dunno, man. Maybe a token cap? I haven't thought this one through very hard yet, I admit.

When it came out I was really surprised to see OCR4 not have the classic "If you don't have a stress token..." Most other cards that have a stress based downside have that clause. It seems like the few new upgrades without it have been turned into game changing combos pretty quickly.

That's what happens when a card ignores game mechanic limits..

Palp and range

Manaroo and range

All the Scum brokenness and stress

I supposed we are lucky Rebels cannot regen over their printed shield value xd

Zuckuss would maybe be fine if he had a fluffy limitation.

He needs to be a tracker like his fiction - ie: pick a target. Have an ability sorta like Agent Kalus. Pick a ship with a unique pilot at the beginning of the game - against that ship you can use Zuckuss to re-roll as many dice as you want (at the cost of 1 stress per die), against all others he does nothing. That would be quite good enough for 1pt.

That or do the whole thing about stress capping...

My suggestion is that white moves aren't allowed with more than three stress.

So what happens when you dial in a red maneuver and are forced to do a white 2-straight maneuver?

You do a white 2 straight, you just can't legally dial anything except greens unless you have a way around the red limitation (Hera Crew).

This has been brought up before with things like getting Ionized and various crits that limit maneuvers you can dial (ex. Can't dial straight, but must move straight). Its not complicated.

I still don't like it.

Anyone else thinking the real issue isn't Zuckuss insomuch as Overclocked Agromech?

Being handed a focus when stressed is one thing. Being able to turn that into infinite focuses at the cost of more stress is maybe another.

Not sure how one would nerf it, even so. The balance is clearly intended to be "Sure, infinite focus today, but good luck with having actions in future"... but Manaroo came in the same pack, so I dunno, man. Maybe a token cap? I haven't thought this one through very hard yet, I admit.

When it came out I was really surprised to see OCR4 not have the classic "If you don't have a stress token..." Most other cards that have a stress based downside have that clause. It seems like the few new upgrades without it have been turned into game changing combos pretty quickly.

None of the cards with that limitation see any kind of competitive play. Maybe FFG realized that and considered said limitation too much in hindsight.