Oicunn and Maarek (D) Build - Please Critique

By The Marian, in X-Wing Squad Lists

Hi FFG,

I've had some pretty solid success with this dual list. I had originally created a variant a year or so back to combat 'Super-Dash' and 'Fat-Han'. I've been tweaking it since and feel like I'm struggling to find ways for improvement.

Captain Oicunn (56 points)

Ruthlessness (3)

Anti-Pursuit Laser / Ion Projector (2)

Mara Jade (2)

Ysanne Isard (4)

Moff Jerjerrod (2)

Maarek Stele (44)

Marksmanship (3)

Ion Cannon (3)

Stealth Device (3)

Tie/D (0)

Damage Deck: Original (too many stress inducers in the new one! Need Isard for survivability)

Obstacles: Large Debris & Asteroids. Make sure you can get a tight formation.

Tactics:

Oicunn - The tactic of this list is pretty simple. You want Oicunn to be in the thick of it, charging your opponents head on. The best way I find to do this is to go through the thickest parts of the obstacles and make them come to you, then charge at them when you can make a 3 or 4 speed ram. At the end of combat Mara procs to stress them out, giving you a large amount of control over their movements. If they go straight, they may not clear you. If they don't do a good manoeuvre then they're on a rock.

If your opponent likes to fly formations this build works really well at both distance and range 1 as it punishes them for being near a non-agile ship. It also forces them to panic or rethink their tactics for the game. This build loves to fight swarms. Tight manoeuvres in an asteroid field? Easy. Especially when you're a rampaging asteroid.

The Moff is there to remove any crippling crits (ie- Injured Pilot!).

The choice between Ion Projector and Anti-Pursuit Laser is one of preference. With Maarek (D) (Below) you have plenty of instances for that lovely 1 white ion manoeuvre into Oicunn for some mulching goodness, otherwise, capitalising on the amount of ion for multiple ships works well, too!

The purpose of Oicunn is to put your opponent on the defensive and to force them to make mistakes or less than prime manoeuvres. You gain a lot of control over what they can do simply by your presence and proximity. Mix that with well placed obstacles and a manoeuvrable Decimator and you can cause some serious damage to your opponents ships and anxiety to them.

Maarek - Pre Veterens I used Rex with an HLC, Lone Wolf and Stealth Device (Oicunn was changed for this). I never felt he had the ability to properly use his crits and was delighted to find Maarek got the Defender he deserved (If only they would put Vader in it like in Tie-Fighter). With the Tie/D title and Marksmanship you can pump out those crits and slam home some serious damage in the end game. My only issue is that Maarek doesn't also get a Focus token to offset the defensive loss.

He works as an amazing dog fighter. I've used this to effectively outfly Interceptors and A-Wings with the white 4k and the barrel roll. By the time the Decimator goes down Maarek is able to effectively mop up anything. The only way I could see about capitalizing on his ability is somehow adding Kylo Ren to the Decimator, because the 'I'll show you the Dark Side' ability lands through shields.

Looking for critical feedback on this list and how to improve. I would really like to keep the Defender-Decimator combo going.

Thank you!

Edited by The Marian

Looks good. Maarek with TIE/D and Marksmanship is a nice combination, and I can see how it'll work.

As you note, he's going to suffer defensively, but he is in a TIE Defender - he's not exactly made of tissue paper.

The only other thought is, if you're generally trying to put the fight in a tight obstacle field, if a Tractor Beam might do you more good? Firstly it reduces their agility for the follow-up shot that matters, secondly you can slam them into a rock, and thirdly it's cheaper. Probably a better thought paired with anti-pursuit lasers; with ion projector multiple ion weapons complement each other.

I might suggest shield or hull upgrade. Maarek has three green dice that most of the time will be unmodified. I can see the desire to make him tougher but you need to roll that extra green dice 2-3 times to reliably get an evade result on it and make it worth buying....which means you have to completely dodge the first couple of attacks. Which he probably won't. A hull upgrade costs the same and you know (barring criticals) that you'll take one more point of damage to kill.

Hey, that's a really great idea. I'll try the Hull Upgrade. Thanks for your input. I'll also try a Tractor Beam variant. Will let you know how it goes :-)

I love Oicunn and a D. I put ruthlessness on vessery with weapons engineer and title on the deci, makes for some effective anti swarm action.

I'm really looking forward to General Hux, when he drops I'm planning to "Making Brath Great (again?)"

Huxtables (100)

Rexler Brath (41) - TIE Defender

Predator (3)

Tractor Beam (1)

TIE/D (0)

Rear Admiral Chiraneau (59) - VT-49 Decimator

Predator (3)

General Hux (5)

Operations Specialist (3)

Dauntless (2)

I just wish I could find points for the Tractor to be an Ion Cannon. Between Hux and Operations Specialist, getting Brath Tokens to fuel his ability may not actually be difficult. Perhaps drop Predator to something cheaper on RAC in order to pay for the Ion?

Edited by Phelan Boots

Go with Hull upgrade on Maarek over stealth device. It is a sure thing where as Stealth device could be 3pts down the tubes since you wont have a focus with marksmanship. Which brings me to predator. It is beautiful on Maarek, as it is actionless, letting him bump and still get mods. Also, you will be barrel rolling a lot, and predator gives you mods. With U-Boats essentially gone, PS2 is coming back with TLT y-wings and whatnot, making predator worth even more.

I love these ideas. I love the Deci, and especially Oicunn. I play casually, and I have a few different builds for him.

The double-ram build.

Oicunn

Daredevil

Engine Upgrade

Dauntless

Ordnance and crew to taste.

With this build, you probably want to have some sort of stress removal/mitigation, such as Epsilon Leader.

I can't remember the other builds, but basically anything that works well with a decimator smashing into stuff. So maybe even bombs and EM, but then you need Dauntless, to be able to drop them, and maybe Intel Agent.

Go with Hull upgrade on Maarek over stealth device. It is a sure thing where as Stealth device could be 3pts down the tubes since you wont have a focus with marksmanship. Which brings me to predator. It is beautiful on Maarek, as it is actionless, letting him bump and still get mods. Also, you will be barrel rolling a lot, and predator gives you mods. With U-Boats essentially gone, PS2 is coming back with TLT y-wings and whatnot, making predator worth even more.

Hey Worms, I've tried predator before and it is a good 3rd choice for the build. I do prefer Lone Wolf for the extra defence it can offer. I find with my dice I'm more likely to get an eyeball than a blank and usually have a TL to compensate.

Magnus, the Hull Upgrade works perfectly. Thank you!