Ex-GW Fantasy player and have studied game design:
Just super excited about the mechanics in this game. Xwing and Armada have blown me away and among other things, really shown me how terrible the 40k and Fantasy (and Sigmar) rules are in terms of ease of play, barrier to entry, balance, play time, immersion and interactivity (I guess you could say, everything apart from depth, those games DO have depth, even if it's ultimately undermined by other factors and a contributor to the clutter).
Have recently been getting back into 40k and oh man I have so many ideas I want to try and apply to the game.
I can't wait to get my hands on this game and see how it works - especially the symbol based dice system.
One of the big challenges I see with Armada's 'I activate something, you activate something' is how the system handles multiple activations on one side vs few activation on another side.
Does anyone have any more in depth info about the system?