Good rebel/scum or imperial/scum combos?

By Rat of Vengence, in X-Wing Squad Lists

Hi all, got a local doubles tournament coming up, where you can each take a rebel/scum combo or imperial/scum combo. 80 points each. I'm looking for some fun combos that I normally wouldn't have considered, being different factions.

Any ideas for me?

Depends. Do you and your buddy count as "friendly ships" for one another, or do you just both happen to be on the table at the same time?

If you can both benefit from one another's abilities, then look to the iconic support ships from each faction like Howlrunner or Biggs.

Serissu flying wing for some TIE interceptors, because 5 green dice isn't enough.

A TIE shuttle with a fleet officer can do the same job as Manaroo for significantly less points.

Lieutenant Blount with XX-23 S-thread tracers and veteran instincts can hand everyone nearby a target lock. With Scum, that gives you a way to make torpedo-armed jumpmasters work without Deadeye.

If you don't count as 'friendly' ships for one another..... things like Lone Wolf N'Dru Sulhak is good; because he can back up a bunch of your opponent's ships without compromising his ability.

Edited by Magnus Grendel

Manaroo is an awesome support ship for anyone who has great abilities but is lacking on the action economy front.

Thanks fellas, my understanding is that ships will count as friendly, but I'll check :)

RoV

Only 80 points is tough. Fang fighters backed by Biggs would be fun. N'dru would have lots of space for his ability to kick in, for not too much cost.

I would avoid expensive ships like tie defenders, e-wings, or starvipers. But one midrange cost ship, around 25 points with a swarm of 12-20 point ships might be effective.

Only 80 points is tough. Fang fighters backed by Biggs would be fun. N'dru would have lots of space for his ability to kick in, for not too much cost.

I would avoid expensive ships like tie defenders, e-wings, or starvipers. But one midrange cost ship, around 25 points with a swarm of 12-20 point ships might be effective.

I have many ships, but not too much from the latest waves, so no Fangs :(

I don't think N'dru would work, don't forget it's 80 points each player each side, so 160 vs 160.

That could be hell of a swarm though :)

RoV

How about the incredible exploding army?

  • Shadowport Hunter - Deadman's Switch, Deadman's Switch
  • Binyare Pirate - Deadman's Switch
  • Binyare Pirate - Deadman's Switch
  • Binyare Pirate - Deadman's Switch

times two.

Rebels

X-Wing: · Biggs Darklighter (25)

Flechette Torpedoes (2)

· R2-D2 (4)

Integrated Astromech (0)

YT-2400: · "Leebo" (34)

Draw Their Fire (1)

"Mangler" Cannon (4)

Tactical Jammer (1)

· Chewbacca (4)

· Outrider (5)

-- TOTAL ------- 80/80p. --

Scum

JumpMaster 5000: Contracted Scout (25)

Draw Their Fire (1)

· "Gonk" (2)

M3-A Interceptor: · Serissu (20)

"Heavy Scyk" Interceptor (2)

JumpMaster 5000: Contracted Scout (25)

· Bodyguard (2)

Recon Specialist (3)

-- TOTAL ------- 80/80p. --

Basically the point is to make biggs an invincible tank put the YT on the right flank the draw fire Jumpmaster on the left biggs and serissu in the center swing the bodyguard jumpmaster in behind the center when the moves start.

Biggs will have 4 green dice most of the time and you can draw off up to two crits meaning it will be really hard to get damage through add in the regen and damage manipulation and its one **** tough team.