X-posted from r/XwingTMG. I posted there super-early this morning thinking there might have been more people on at there at that time but I was wrong (or none of them care to answer).
Hey all, I saw a list recently that looked good so I took note of it and wanted to fly it tomorrow. I was looking at it a bit ago and decided that some changes could possibly be made though.
Here's the list:
Braylen Stramm
-Luke Skywalker (crew)
-R3-A2 (astromech)
-Alliance Overhaul (title)
Warden Squadran Pilot
-Twin Laser Turret (turret)
-Extra Munitions (torpedo)
-Seismic Torpedoes (torpedo)
-Sabine Wren (crew)
-Proximity Mines (bomb)
-Advanced SLAM (modification)
Tarn Mison
-R7 Astromech (astromech)
-Integrated Astromech (modification)
That is the same list I saw for the most part; I did add the seismic torps to it. But I just received a Heroes of the Resistance in the mail and now have an M9-G8. I got to thinking that maybe the R7 on Tarn should be swapped for M9-G8. The list is currently sitting at 99pts, so I could afford the extra point for M9-G8. R7 Astro lets me force a reroll of all dice, but requires I spend the target lock, so it only gets used once. M9-G8 will only force a reroll of one die but if Tarn is declared a target by multiple ships, I should be able to aqcuire a lock on each of those ships and force a reroll of one die on each one of their attacks, no? And M9-G8 does have the option to be used on my own ships. It seems like M9-G8 might be the winner there over the R7.
I also spied some things that could be dropped if anyone had any recommended additions. Luke could be lowered to just a Gunner and save two points (I went with Luke for dice mod that goes with it), the Seismic Torp could go away, and the bomb could change too I guess (I actually wanted to upgrade it to a Conner Net, rather than drop it to a cheaper bomb. But if I got rid of it period, I could use a different crew member than Sabine). I'd love to use Miranda in place of the Warden Sq Pilot for the regen but haven't looked to see if those changes would free up the points to upgrade to her.
Here's a couple potential changes, but I don't know if they are for the better or not: https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!207:-1,21,69:41:-1:;139:135,-1,-1,-1,38,-1,-1:-1:16:;85:-1,206:-1:20:&sn=Unnamed%20Squadron
Warden Sq Pilot bumped to Miranda, Extra Munitions dropped, Seismic Torps dropped, Proximity Mines dropped, Sabine changed to Recon Spec (for 2x focus to use on her multiple TLT shots, or one on the full 3 dice second attack and another for that one green defense die), R7 changed to M9-G8, and Luke dropped down to a Gunner.
The above changes actually leave room for another two points, so something like Vectored Autothrusters could be used on the ARC maybe?
Since posting the above text last night, I began thinking that the popular choice might actually be something that didn't occur to me yet: Upgrade Tarn to Biggs. In that second list, I had two point left over and could do that, and then use any other 3pt or less astromech. If I made all the changes in that second list but didn't upgrade to Miranda, I could upgrade to Biggs and put a better mech on him. I just don't know if I want Biggs in this list; I've flown him a couple times recently with Ghost/Phantom lists and sometimes I can use him effectively and draw fire, other times he gets targeted and bumped and can't help, or gets taken out immediately. I do kind of like the way Tarn's support role sounds as well. But, he would be flying with two ships with 1 agility, which is a "Biggs Situation" for most people.
Any advice?