Thoughts about defeating rebel regen?

By The Law, in X-Wing

I've been dealing with a meta in my region of rebel regen.

There's lists with two to three rebels, Poe, Miranda, Arc 170's to be exact, that do nothing but regen shields.

What are your thoughts to try to counter these lists?

I've tried a few things.. (Wampa, proton bombs, swarms, etc..) but I can never come up with a solid list other than building regen and tossing coins.

Bump. Wondering the same thing.

Focus fire and spike damage. And assuming one of them's using R5P9, Hotshot Copilot.

Solution varies by pilot but is usually 1 of 2 things.

1)agile regen low hull (poe, corran) stress them then use black market slicer tools until you murder them. 2 or 3 hull does not love when you can bypass their regenerating shields.

2)low agility fat bottom regen (miranda, arc-170) shoot them in their stupid 1 agility faces. I don't care if they get shields back, miranda has to be in combat range and arcs are not fast enough on their greens to out run anything. Catch those fat suckers and blast them, they only have 1 agility so they eat dice like they are candy.

I agree with Nigel. The 1 agility ships can go down so quick if focus fired. I know, I run a lot of rebel Regen. You need a lot of damage output. I love my Arc but once Biggles goes down, it's a race to kill other **** faster because I'm on a clock at that point.

Fly lists with plenty of ships. Rebel regen, with the possible exception of Corran, really does not like seeing 4+ ships on the other side of the table.

/D defenders they can't regen if they can't do greens and have to spend focus on defence, and Miranda soon melts when she's got a TB token.

A minimum of 3 capable 3 dice primaries. It's a big part of why palp aces has a less than optimal match up with regen. It only has 2 capable ships, the lambda has to contribute in those fights to make it happen. 3 Defenders/Aces can fight them alot better than 2 with palp. Then those squads run into their own issues however, and the circle goes on.

Whisper/chirpy can melt a Corran or Poe in one round of fire pretty reliably.

Solution varies by pilot but is usually 1 of 2 things.

1)agile regen low hull (poe, corran) stress them then use black market slicer tools until you murder them. 2 or 3 hull does not love when you can bypass their regenerating shields.

2)low agility fat bottom regen (miranda, arc-170) shoot them in their stupid 1 agility faces. I don't care if they get shields back, miranda has to be in combat range and arcs are not fast enough on their greens to out run anything. Catch those fat suckers and blast them, they only have 1 agility so they eat dice like they are candy.

Do note that you need to focus them down while you have ships. Miranda often pairs her regen with C3PO, which gives her additional evasiveness, and smart Norra players will save their TL for defense once they hit endgame, which is basically as good as an evade token. With 1-2 evade results plus a regenerating shield, you need to be able to reliably get 3+ hit results, or otherwise be able to push 2 damage through. That's going to be extremely difficult to pull off in a 1v1.

Kylo Ren crew will also go a long way to killing these ships once Wave X hits. Miranda can't regen anything if you blind her, and he deals damage through shields.

For Norra, blocking, stress mechanics and Omega Leader are her kryptonite. Her strength drops considerably if she can't get a Focus/TL combo, and Omega Leader negates both her pilot ability and the free crit when attacking from her rear arc.

Take a page from akbar

The other ships are traps

Take evasive action

CONCETRATE ALL FIREPOWER ON THAT SUPER ARC DESTROYER

unless you cant conc fire, in which case burn down the other ships. Incremental damage on regen is wasted damage

Edited by ficklegreendice

You must do a good job of focus firing. And stress helps as well on the R5-P9 ship. I would have said bombers with ordinance but with the advent of the Black One title that may not reliably work anymore.

You might try 4 scimitars with Chips, EM, tracers, proton torps, and siesmic charges. This give you the ability to slow roll and focus every turn and when anyone gets in range you shot tracers at them until you get a lock (should be 1 maybe 2 shots), then blast them with well modified torps. Then you drop your bombs and K-turn. if they K-turn behind you they have a big problem. If not they are out of position to shot you back. Try it. Its kind of fun.

Ordnance will do it quickly.

Concentrated fire from primary weapons or ordnance is the best and most consistent way to take down regen ships.
Past that, stressing or ion-ing the regen ships work well, depending on which astromech they're using to regen.

I'm working on this same problem. The solution I like best is Ion Cannon. Especially for Miranda cause she's easy to tag. Plus the ionization prevents them from moving fast and bombing you. Additionally, ionized X7 defenders don't get their free evade.

Defenders with TIE/D title are the only viable ion cannon option in all of X-wing. Vessery is amazing, but you need ships that will activate his ability. Second best option I would say is Ryad with Predator and Ion Cannon.

A Scyk with Ion Cannon may be decent. Until I see one in top16 at a regional I'll be optimistically skeptical about it.

Just remember though no matter how big your spike damage is, if they have Biggs, it's being reduced to 2 points of damage. You may rolled 5 hits, and Biggs may have rolled no evades, but R4-D6 gives him 3 stress and reduces that to 2 hits. Remember that your ultimate goal off the bat is remove kebab Biggs asap. Only then can you work on the Regen ship. Same goes for Control elements like Ion. Don't even bother bringing Ion unless it's loaded onto several ships or one really durable ship, because if Biggs in in play, you're going to lose that Ion ship before it even does anything.

Edited by Razgriz25thinf