I've seen this a lot over the forums, and I don't really understand the problem with it. Could somebody explain? As far as I'm aware, Wounds are not literal, meaning that they're not giant glowing areas that the NPCs have to hit which (when enough of them are hit) leave you dead after a glorious combat.
Rather, that they are a sense of battle-fatigue, much like HP in D&D and other systems - that they're hardly "Skin-Armour" and more a test of your sustained endurance to shrug off your wounds and ignore them.
Is that not the general consensus? If not, why not? Is there a problem mechanically or with the balance? From what I've seen, in a limited fashion I'll admit, it seems like people just hate the idea of "Skin-Armour"... Although that's not an idea my group shares at all with how it operates? And I'd hope other groups don't, honestly.
Edited by TheWorldSmith