If I'm running a mixed group with Force sensitives and non-Force sensitives, do the non-Force sensitives benefit from the extra Career Skills granted by a holocron taken as a group resource?
Do holocrons benefit non-Force sensitives?
You just need a force sensitive to activate a holocron. The force program inside can probably communicate normally with anyone in earshot.
The holocrons featured in the Force and Destiny Beginner game and Chronicles of the Gatekeeper are AI, in some cases the stored personalities of a jedi. They take the form of holograms that talk to the entire group, even droids. Any relevant skills can be passed on, but if it knows specific force-techniques, probably not available to non-force users.
But of course, GMs get final say.
Edited by VulfI'd think it was up to the holocron. Once opened by a Force user, the Jedi Inside may be one of those stodgy types that think their knowledge is not for the non-users. Or it may think knowledge itself is power and everyone should benefit.
But, yes. I feel like non-Forcies can gain the mechanical benefit of a holocron in general.
Edited by RLogue177This was discussed on the O66 podcast, with one of the devs....Sam Stewart I think? And he didn't seem to have a problem with letting non-Forcies have access to the skill.
The example he gave was "You've got a party of a bunch of Luke Skywalkers, and the one guy who is playing Han Solo, sure, I don't think it's game breaking to let him have access to the shared skill." He did of course say "GM has final say" , like he always does
, but he gave it a tentative approval.
So sure, go for it. Besides, given how we've seen holocrons teach people, in that it's sometimes just a simple instruction lesson, there's no reason the non force user couldn't sit in an listen to the lesson, and gain knowledge from it.
As long as there's a Force-sensitive in the group to activate the holocron, I don't see any reason why a muggle couldn't gain the benefit of the bonus career skills. After all, if the holocron is chosen as the group's starting resource as opposed to a starship, it seems rather unfair that the few muggle PCs wouldn't get to share in that benefit.
As long as there's a Force-sensitive in the group to activate the holocron, I don't see any reason why a muggle couldn't gain the benefit of the bonus career skills. After all, if the holocron is chosen as the group's starting resource as opposed to a starship, it seems rather unfair that the few muggle PCs wouldn't get to share in that benefit.
I know right? It's not like anyone tells the Force player that he has to get out of the party ship and walk
Of course it is possible to say that part of what makes a Holocron effective is the Force itself. I could see ruling that droids (and maybe Hutts) can't be helped by a Holocron. I do think that everyone else should be helped by it.
As much as I respect Sam I find his ruling on things often stretch or even contradict his own RAW in favor of RoC, thats just the kind of GM he is. I don't allow non-FSs to get the befit because F&D careers have fewer Skills and the Holocron's intent is to give these Players an opportunity to gain a couple to make up for this not add skills to Careers that have plenty.
Edited by FuriousGregI play with mixed parties as well, because I think it creates a game that's more like the movies, but I have noticed that Force and Destiny adventures tend to have absolutely no rewards for non-force characters in them. I kind of wish they would include some artifact type items that are good for non force users.
What I try to do is that when a mixed party encounters a cache of force related artifacts, particularly crystals and they also find stuff like small quantities of Cortosis that can make a Cortosis mod for weapons or armor. It makes sense that you'd find that sort of thing along with Jedi artifacts.
Selliable loot also has it's own appeal; along with influence and the like. Non-force characters are probably motivated more by contacts and money then any abstracted motivation. My non-force sensitive Trandosian Emperienur (can't spell. bleh) tagged along with the party mainly because the holocron was alliance property and was mainly along for the ride because there was the potential of "coming across a Jedi candidate". In the end, one of the force users stole the holocron and consistently tried to stay away from the party to horde the secrets for himself up to the point he was captured by the inquisition, thus both the only Jedi PC (though there were several force senstives) and the holocron was lost. but fortunately Travok was able to accomplish some of his side goals to make up for that loss.
The word you're looking for is entrepreneur.
The issue with selling Jedi Artifacts is that it likely causes conflict for the force users in your party, since when you sell stuff like Holocrons or Kyber crystals chances are the Empire will get a hold of them and destroy them.
That said, you can write a character into your game that safeguards force artifacts and pays for them in implants or high grade weapons to give non force users a reason to go spelunking.
Edited by AetrionNote that there could always be other “collectors” of Jedi or Force-related artifacts, which does not necessarily involve the Empire.
For example, there might be a Hutt who likes to collect those sorts of things. ![]()
Note that there could always be other “collectors” of Jedi or Force-related artifacts, which does not necessarily involve the Empire.For example, there might be a Hutt who likes to collect those sorts of things.
Someone's been reading some marvel comics.
The issue with selling Jedi Artifacts is that it likely causes conflict for the force users in your party, since when you sell stuff like Holocrons or Kyber crystals chances are the Empire will get a hold of them and destroy them.
That said, you can write a character into your game that safeguards force artifacts and pays for them in implants or high grade weapons to give non force users a reason to go spelunking.
Possibly, or it might be some outdated stuff that had relevance to the old order, but no meaningful contribution. After all not every force artifact is a holocron, a kyber crystal or a mcguffin.
I mean personally the non-force users might have motivations that aren't beneficial for the force party at all, especially with obligations such as family, debt and the like. That would create interesting conflict between the force users, who want to horde all the force artefacts and perhaps make the same ignorent mistakes the old order and some others who just have to make a living at the end of the day. Does the "Jedi" serve the people or themselves e.c.t.
The word you're looking for is entrepreneur.
Ahhhh thank you.
Also, if you have a mixed party then give them all the relevant starting stuff: Holocron/Mentor for the F&D PCs, a ship or whatever for the others. Doing this isn't a stretch or over giving as you're better off having the PCs with a ship anyway and the F&D PCs need that extra boost in the beginning, but if you think its too much then just have group start with one and acquire the other in the first couple of sessions.