Snap shot and abilities that add extra dice. How do they work?

By eagletsi111, in X-Wing

According to the Timing chart Adding a Die is not dice mod. But I was flying Zuckuss, who can always add 1 extra attack dice and trick shot. He flew in and I shot him for 3, he complained and complained we diced and I lost.

Does Snapshot, work with Accuracy Corrector? I didn't think so, but many other say yes?

Just wondering what others think?

Thanks,

AC activates during the "Modify Attack Dice" step..... that step does NOT exist when you use Snap Shot. So that means AC doesn't work with Snap Shot.

According to the Timing chart Adding a Die is not dice mod. But I was flying Zuckuss, who can always add 1 extra attack dice and trick shot. He flew in and I shot him for 3, he complained and complained we diced and I lost.

Yes, Zuckuss can roll an extra die when attacking with Snap Shot.

Does Snapshot, work with Accuracy Corrector? I didn't think so, but many other say yes?

The only part of Accuracy Corrector that can be used when attacking with Snap Shot is the result cancelling.

You cannot add the 2 hits, since adding die results is considered a modification.

Therefore, there is no reason to use Accuracy Corrector with Snap Shot*.

The key thing to note here is that:

  • Rolling extra dice is not a modification (e.g.: Zuckuss pilot)
  • Adding die results to a roll is a modification (e.g.: 2nd half of Accuracy Corrector)

* Unless you really want to trigger Bossk crew I guess...

Edited by Klutz

all these answers (and more!) in the rules reference!

all these answers (and more!) in the rules reference!

Pusher-Who-Wants-Everyone-Read-Book.gif

But canceling dice isn't a mod either, so if you want to miss with snap shot for some reason you could use ac to force miss.

According to the Timing chart Adding a Die is not dice mod. But I was flying Zuckuss, who can always add 1 extra attack dice and trick shot. He flew in and I shot him for 3, he complained and complained we diced and I lost.

Does Snapshot, work with Accuracy Corrector? I didn't think so, but many other say yes?

Just wondering what others think?

Thanks,

Adding to the number of dice that you roll is not a modification. On the timing chart in the FAQ, abilities that change the number of dice to be rolled happen at 2.ii.

Accuracy Corrector can cancel the results from Snap Shot but may not add results.

There are exactly three things that are modifications.

1. Adding results.

2. Changing results.

3. Reroll dice.

It does not matter when in the combat flow they happen. If it is one of those three things it is a modification. Likewise, an effect that happens during one of the Modifu Dice step is not a modification because of when it triggers.

When Omega Leader was spoiled I noticed that a lot of people seemed to put some significance into when an effect triggered as to whether or not it was a modification. The two are not necessarily related. The different modify dice steps are just default timings for modifications that do not specify anything else.

Edited by WWHSD

But canceling dice isn't a mod either, so if you want to miss with snap shot for some reason you could use ac to force miss.

you could to force gunner shots

(if snapshot allowed you to attack again that phase, but it does not)

But canceling dice isn't a mod either, so if you want to miss with snap shot for some reason you could use ac to force miss.

you could to force gunner shots

(if snapshot allowed you to attack again that phase, but it does not)

I guess you could want to trigger Bossk crew?

Snap Shot -> Accuracy Corrector to force miss -> Bossk crew (stress, focus, TL) -> Green move -> Attack with focus + TL

But canceling dice isn't a mod either, so if you want to miss with snap shot for some reason you could use ac to force miss.

you could to force gunner shots

(if snapshot allowed you to attack again that phase, but it does not)

I guess you could want to trigger Bossk crew?

Snap Shot -> Accuracy Corrector to force miss -> Bossk crew (stress, focus, TL) -> Green move -> Attack with focus + TL

honestly, you're probably trigger any "on-miss" effects from the snapshot itself with or without AC :P

unmodified dice are pretty crap

Edited by ficklegreendice

AC activates during the "Modify Attack Dice" step..... that step does NOT exist when you use Snap Shot. So that means AC doesn't work with Snap Shot.

Nothing tells you to skip that step. There are still things that can trigger there. The attack dice can be modified by a ship other than the ship using Snap Shot ( Palpatine, M9-G8, Sensor Jammer, etc.).

Edited by WWHSD

honestly, you're probably trigger any "on-miss" effects from the snapshot itself with or without AC :P

unmodified dice are pretty crap

Fly this ship:

4-LOM with Snap Shot, Bossk, Accuracy Corrector, Inertial Dampeners

Then get into this scenario:

  • Trigger Snap Shot vs a Decimator
  • Roll a single hit
  • Cancel it with Accuracy Corrector
  • Get Stress, Focus and TL
  • Do 1-speed maneuver or use Inertial Dampeners to keep Decimator in arc
  • Range 1 attack, 4 dice with TL + Focus

Why would you do this?

  • Average damage with 4 attack dice with no mods vs 0 agility : 1.5 hits
  • Average damage with 4 attack dice, F+TL vs 0 agility : 2.8125 hits

So by cancelling 1 hit from Snap Shot, you'll get an average of 1.3125 extra hits with your primary weapon attack.

That's an average net gain of 0.3125 hits!!!

And the situation is so easy to setup that it's totally worth planning for it. (lol)

Edited by Klutz

Interesting! I never thought of cancelling and not adding the hits.

Interesting! I never thought of cancelling and not adding the hits.

I used to do that with my IG-88 to force the second attack with the cannon. It wasn't very efficient, though.

But canceling dice isn't a mod either, so if you want to miss with snap shot for some reason you could use ac to force miss.

you could to force gunner shots

(if snapshot allowed you to attack again that phase, but it does not)

Could also be used for the new crew card Operations specialist. but like you said 2 dice with no mods is pretty likely to miss anyhow.