I'm still waiting for Battle for Yavin expansion where it has all the unique X-wing (T-65) Y-wing and TIE Fighter titles like Red 5 Gold Leader or Black 3.
Is it time for a TIE fighter unique title?
Does anyone else think the original TIE fighter needs a zero-point title card?
I don't think there's any reason it needs to be free. But there are definitely plenty of TIE variants in the lore that could warrant their own Title.
Does anyone else think the original TIE fighter needs a zero-point title card?
I don't think there's any reason it needs to be free. But there are definitely plenty of TIE variants in the lore that could warrant their own Title.
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The TIE/gt would likely need to cost at least two points. That still leaves it cheaper than the TIE Bomber but that is the comparison you'd be making.
TIE/fc seems to be missing a way to get Target Lock tokens to begin with. I'm not sure how you're going to price that when it can pass off tokens which is usually reserved for unique ships.
TIE Experimental Mk2 would probably end up costing at least 6 points which brings the cost up to Interceptor levels. Consider that the precedent is 12 points for that upgrade.
Mining Guild TIE probably could cost zero points although it is all penalty so why would anyone use it?
TIE/fc seems to be missing a way to get Target Lock tokens to begin with.
Edited by DarthEnderXit can pass off tokens which is usually reserved for unique ships.
Well I don't know if a title is needed. But since the new condition cards show they are open to new mechanics, I think a new "squadron card" would be neat.
Edited by All Shields Forward
Better question: Is it time for something other than a TIE Fighter or Shuttle for Imperials?
YES!
Not Sienar or Cygnus huh...
Needs moar Kuat.
Does anyone else think the original TIE fighter needs a zero-point title card?
I don't think there's any reason it needs to be free. But there are definitely plenty of TIE variants in the lore that could warrant their own Title.
<snipped images for space>
Where is my TIE/tow with an auxiliary arc tractor beam?
Edited by kris40k
****, you're right.TIE/fc seems to be missing a way to get Target Lock tokens to begin with.
True, but that IS what the ship did. It used long range scanners to provided targeting information for other ships. Even if that is Jendon's special ability already, it's the best way to describe what those ships are for.it can pass off tokens which is usually reserved for unique ships.
I'm not at all sure what it would cost but having a TIE/fc title that allowed it to take the TL action and pass them along isn't all bad. The question simply becomes how do you price it; I'd guess about 4 as the TL upgrade costs 2 and the unique upgrade that would allow a ship to pass its action (Squad Leader) also costs 2.. Now combining that with Long Range Sensors is probably asking for too much.
I'd love to see the TIE experimentals but I think it's unlikely.
TIE/fo and TIE/sf are problems for TIE fighter only cards, but as noted "first order ships may not equip this card" makes sense.
Which in turn suggests "Imperial-specific", which suggests something like "Imperial Academy Training".
There's nothing inherently wrong with the TIE fighter - there are both useable generics (academy and black squadron with crack shot) and uniques (wampa, howlrunner, and probably snap shot mauler mithel). And, as noted, 'fixing' the yardstick ship is a big issue in game balance; whenever we say a ship is overpowered or underpowered the TIE fighter is generally what it's overpowered or underpowered compared to.
The TIE swarm does have problems, though. The biggest single problem at the moment are countess ryad and fenn rau - the TIE swarm can handle aces - block, trap, murderise - but the /x7 title's "get an evade even if you're blocked" is very irritating, whilst a TIE swarm generally has to get in close to kill something, but trying to hurt Fenn Rau at close range is a waste of time.
Both problems can be handled with enough crack shots, though.
Weapon of Mass Production
TIE Fighter only
For each other friendly ship with the same card name, reduce this ship's cost by one.
Though this could get ugly fast.
Maybe a max reduction.
Hard to do something that references itself (and its own point cost) like this title, e.g.
I have 100 points, 8 TIEs fit.
Oh look, they all cost 7 points less now, so I really have only spent 40 points.
Well, since they all cost only 5 points now, let's add another 12 to get to 100 points again.
Oh look, they all cost 19 points less now. so I really have only spent -140 points. Let's round that to 0.
Well. Here we go, I added 20 TIEs to the squad and still have 100 points to go. Wheeee!
I'm not sure something avalanche-y like this is viable in any form.
It would look quite amazing though if the entire starting area was maxed out with TIEs.
that's 10x90 cm², should fit 2* 22 = 44 TIEs. Beats anything.
If I was going to do something like that, probably a more practical way to do it was a variation on the "reinforcements turn up" rule for the starter set scenarios, where destroyed academy pilots turn up again.
It's probably the rule I'd go for for an "academy squadron" rule.
EPT: Academy Tutor. Whilst this ship is in play, when any ship whose name includes 'Academy' [to allow for future newbies] is destroyed, it is immediately placed back onto the playing area within range 1 of the board edge closest to you, and beyond range 3 of the nearest enemy ship. If this is not possible the ship concerned is destroyed permanently.
Or something.
An EPT so it can't go on an Academy Pilot itself and allow infinite respawning.
tie fighters are probably the last ship that needs a title.
For one, theyre mass production cannon fodder, so a unique one thats outfitted differently and wasnt STOLEN wouldnt make any sense.
For two, theyre still very very good ships. I almost always default to a tie fighter in any list when trying to add another ship.