So I wrote down all of the cards unknown to me as I watched TinyGrimes opening of twelve booster packs. I was transcribing as I went, so if you spot an error please comment so I can correct it. Also the quality of the video (or my eyes) wasn't the best, so some of the costs I had to guess might be off, again comment if you notice any.
Here's a link to the Vid: https://www.youtube.com/watch?v=ArQpouPJcXk (new link to TinyGrims 1080p reup of the original)
Here we go!
Cannon Fodder
Cost: 1
Villain
Event
Deal 1 of your non-unique characters damage equal to the value of an opponent's die showing damage, then remove that die.
Shoot First
Cost: 1
Hero
Event
Ambush
Resolve one of your Yellow dice showing ranged damage, then remove an opponent's die showing ranged damage as well.
Mos Eisely Spaceport
Battlefield
Neutral
Return an upgrade to your hand to gain 1 resource.
Infiltrate
Cost: 1
Hero
Ability
Special: Reroll up to two of your opponent's dice with the special symbol showing.
(I think I got it)
- Disrupt 1
- Shield 1
- Resource 1
- Special
- Special
- Blank
Resistance HQ
Cost: 2
Hero
Support
Exhaust this support and discard a card from your hand to give a character 1 shield. Then ready this support, unless an opponent spends 1 resource.
Jedi Temple
Battlefield
Neutral
Look at an opponent's hand, discard up to two events from it.
Personal Escort
Cost: 1
Villain
Ability(?)
The attached character has the Guardian keyword.
Queen Amidala
Cost: 10/14
Hero
Discard the top card of an opponent's deck, or spend 1 resource to discard the top two cards of an opponent's deck.
Ten Health
(this has an attached die which was spoiled ages ago, only the ability is new knowledge)
Force Strike
Cost: 1
Villain
Event
Turn one of your blue dice to the side showing Melee Damage, then you may resolve it immediately.
Boundless Ambition
Cost: 2
Villain
Event
Draw cards up to your hand size.
Hunker Down
Cost: 3(?)
Neutral(?)
Ability(?)
If attached character takes melee damage discard it and exhaust this upgrade to gain 1 shield.
Isolation
Cost: 1
Villain
Event
Spot a blue character to remove a character die.
All In
Cost: 1
Neutral
Event
Resolve any number of your dice in the order of your choice.
Strategic Planning
Cost: 1
Hero
Event
Ready or exhaust a support
Street Informants
Cost: 2(?)
Hero
Ability(?)
Ambush
Exhaust this support to look at an opponent's hand.
Force Misdirection
Cost: 1
Hero
Event
Choose a symbol showing on one of your blue dice, then remove all of an opponents dice showing that symbol.
EDIT: I've tried to make it clear where possible if they're Hero/Neutral/Villain.
Edited by Ajones47