Draw their fire against Ion Cannon Battery?

By Zyble, in X-Wing Rules Questions

Hey guys, first poster here.

I have an epic game coming up with some friends and I'm up against a Raider with Ion Cannon Batteries.

I'm flying the Corvette, but my way to mitigate the pain is to have a T-70 Xwing Vet with Draw their Fire flying along side me.

My question is though, when he soaks up the crit from the Ion Cannon Battery.

Who gets the Ion token, the Corvette or the Xwing?

Draw Their Fire won't help you at all here. Draw Their Fire allows you to suffer one of the uncancelled <crit> results instead of a friendly ship, but Ion Cannon Batteries already cancels all dice results (there's nothing for Draw Their Fire to interact with). The critical damage you suffer from Ion Cannon Batteries isn't from uncancelled dice, its just an effect of the upgrade card.

Edited by kraedin

The above post looks entirely correct to me however I have an interesting rules question as a result.

If the draw their fire (dtf) player has initiative is it possible for their card to trigger first, allowing them to take a critical result before the ion battery cancels dice? There would be no benefit at all since it would not affect the ion battery having hit but it just is an interesting rules interaction I'm curious about.

Draw Their Fire doesn't change what ship is "hit" one bit. Even if all the damage is passed off the hit ship remains the same and will suffer any "on a hit" triggers such as the Ion tokens that Ion Weapons happen to give out.

The above post looks entirely correct to me however I have an interesting rules question as a result.

If the draw their fire (dtf) player has initiative is it possible for their card to trigger first, allowing them to take a critical result before the ion battery cancels dice? There would be no benefit at all since it would not affect the ion battery having hit but it just is an interesting rules interaction I'm curious about.

Draw Their Fire doesn't suck away a crit 'result' before dice cancellations, and DtF needs the cancellation step in order to determine whether or not the target is hit by the attack. It triggers after the target ship has been hit, and once that hit is established, the Ion Cannon Battery cancels the results, so there isn't an 'uncancelled crit result' for it to suffer. Initiative doesn't factor in either because there's no timing conflict here.

Draw Their Fire is truly redundant against any weapon that cancels all results and then causes the target to suffer in some other fashion.

Draw Their Fire doesn't suck away a crit 'result' before dice cancellations, and DtF needs the cancellation step in order to determine whether or not the target is hit by the attack. It triggers after the target ship has been hit, and once that hit is established, the Ion Cannon Battery cancels the results, so there isn't an 'uncancelled crit result' for it to suffer. Initiative doesn't factor in either because there's no timing conflict here.

Draw Their Fire is truly redundant against any weapon that cancels all results and then causes the target to suffer in some other fashion.

When a friendly ship at range 1 is hit by an attack, you may suffer one of the uncanceled kaboom results instead of the target ship.

...If this attack hits the defender suffers 1 critical damage and recieves 1 ion token. Then cancel all dice results.

Granted it's entirely possible I'm just looking for trouble so to speak but in theory those could both happen on that same conditional.

I suppose it's also possible to say that ion cannon battery doesn't 'trigger' at all and that it's just the effect.

It's definitely possible to say I'm just spitballing strange rules interactions for no reason.

Edited by nigeltastic

Draw Their Fire doesn't suck away a crit 'result' before dice cancellations, and DtF needs the cancellation step in order to determine whether or not the target is hit by the attack. It triggers after the target ship has been hit, and once that hit is established, the Ion Cannon Battery cancels the results, so there isn't an 'uncancelled crit result' for it to suffer. Initiative doesn't factor in either because there's no timing conflict here.

Draw Their Fire is truly redundant against any weapon that cancels all results and then causes the target to suffer in some other fashion.

But there certainly could be a timing conflict. Both certainly appear to trigger on step 6 iv.

When a friendly ship at range 1 is hit by an attack, you may suffer one of the uncanceled kaboom results instead of the target ship.

...If this attack hits the defender suffers 1 critical damage and recieves 1 ion token. Then cancel all dice results.

Granted it's entirely possible I'm just looking for trouble so to speak but in theory those could both happen on that same conditional.

I suppose it's also possible to say that ion cannon battery doesn't 'trigger' at all and that it's just the effect.

It's definitely possible to say I'm just spitballing strange rules interactions for no reason.

Draw their Fire needs an uncancelled crit result to trigger, but I would say that the Ion Cannon Battery's cancellation would trump DtF. The FAQ entry for Bossk seems to point towards the active ship's cancellation happening before Draw their Fire, Xizor or R4-D6 can manipulate anything.

But I entirely agree with you when you say "it's entirely possible I'm just looking for trouble" ;)

Draw Their Fire doesn't suck away a crit 'result' before dice cancellations, and DtF needs the cancellation step in order to determine whether or not the target is hit by the attack. It triggers after the target ship has been hit, and once that hit is established, the Ion Cannon Battery cancels the results, so there isn't an 'uncancelled crit result' for it to suffer. Initiative doesn't factor in either because there's no timing conflict here.

Draw Their Fire is truly redundant against any weapon that cancels all results and then causes the target to suffer in some other fashion.

But there certainly could be a timing conflict. Both certainly appear to trigger on step 6 iv.

When a friendly ship at range 1 is hit by an attack, you may suffer one of the uncanceled kaboom results instead of the target ship.

...If this attack hits the defender suffers 1 critical damage and recieves 1 ion token. Then cancel all dice results.

Granted it's entirely possible I'm just looking for trouble so to speak but in theory those could both happen on that same conditional.

I suppose it's also possible to say that ion cannon battery doesn't 'trigger' at all and that it's just the effect.

It's definitely possible to say I'm just spitballing strange rules interactions for no reason.

I would assume that they had the same timing, so initiative resolves it.

The only possible benefit would be to trigger QuickDraw's ability I think - the attack still hit, so the Ion Cannon Battery effect is still dealt to the original target, so it's not going to block damage, and that's the only case I can think of where you'd want to do that except maybe Dead Man's Switch.

Check Bossk's entry in the FAQ. Even when some things appear to share the same timing point, it seems FFG intend for somethings to resolve before others.

Bossk

When a ship is hit by Bossk’s attack, Bossk may cancel a crit result to add 2 hit results before Draw Their Fire, Xizor’s ability, and R4-D6 can be used.

Prince Xizor also throws up some interesting rule dodging.

If Prince Xizor is hit by an attack with an effect that triggers upon being hit and cancels dice results (such Ion Cannon), he cannot use his ability and must suffer the effect of that card.

It would appear that the Ion Cannon Battery might just get to cancel its results and dish out the damage and ion token before anything else can trigger.

Edited by Parravon

Yeah, it does seem like DTF and similar abilities trigger later than 'cancel all dice and' or 'cancel a die and' abilities, but I'm not sure that's clear from the timing chart.

It looks like the ruling is reasonably clear, it just doesn't seem quite consistent.

Draw Their Fire and Ion Cannon Battery don't interact in this way. If he rolled a kaboom result, that could be moved to the other ship but would have no effect, as the defender is still hit by the attack and still suffers the ion token and a critical damage.

Essentially no effect here.

Draw Their Fire and Ion Cannon Battery don't interact in this way. If he rolled a kaboom result, that could be moved to the other ship but would have no effect, as the defender is still hit by the attack and still suffers the ion token and a critical damage.

Essentially no effect here.

As noted, it would trigger Quickdraw's ability, potentially. But that's the only use I can see for it.

Draw Their Fire and Ion Cannon Battery don't interact in this way. If he rolled a kaboom result, that could be moved to the other ship but would have no effect, as the defender is still hit by the attack and still suffers the ion token and a critical damage.

Essentially no effect here.

As noted, it would trigger Quickdraw's ability, potentially. But that's the only use I can see for it.

Most other weapons would work

Edited by Engine25

OK, so this is how I think it ought to work, assuming the DTF ship has init.

1 ROll attack and defence for Huge Ship versus Backdraft. A single [kaboom] is left, meaning the attack hits.

2 Quickdraw suffers the uncancelled [kaboom], losing a shield and triggering her pilot ability which resolves after the attack is complete.

3 ICB attempts to cancel results, but doesn't succeed, because there are none left.

4 ICB applies its hit effect.

However, it looks like what the FAQ implies happens is:

2: Attacker may resolve any abilities that cancel dice, ICB cancels everything

3: DTF would trigger, but has nothing to trigger against

4: ICB effect.