Snap Shot with Opportunist

By zhentil, in X-Wing

Its worth noting that Opportunist always triggers on snap shot before the enemy ship can perform actions. Therefore, Opportunist will always trigger on that first roll.

Opportunist gives you 0.5 damage, on average (naked roll of 1 more die) and gives you a stress token. 4 points.

Juke gives you either 0 or 1 extra damage (0 if the opponent rolls no evades, 1 if they do) and requires an evade token. 2 points.

Crack Shot will almost certainly give you 1 extra damage once in the game, and requires nothing more than a target.. 1 point.

I prefer Snap Shot + Crack Shot overall. Its a 20 point build on Green Squadron Pilots, so you could fly 3 with a small-based ace, or 2 with a large-based ace, or a true swarm of 5.

So building on this, is the difference in average effectiveness something along the lines of:

Oppertunist is better against low agility ships (0-1) where the expected extra damage output (0.5) exceeds the expected damage mitigation of the defender (0 for AG0 and 3.75 for AG1)

Snapshot/Juke is better for agaility 2+ ships where the cancellation of defenders expected mitigation (0.75 for AG2) exceeds the damage output forgone by not taking opperunist (0.5) [i.e an AG 2 defender has expected number of evades of .75 against the a-wings 1 hit, juke/ crackshot then cancels this).

Obviously there are the other considerations such as points, taking stress vs needing to take evade vs 1 use only to consider. For me juke comes out on top in my build but I can see crackshot being good as well.

Edited by asters89

Opportunist works with lower PS ships that move in front of you were Evade doesn't. How much that matters all depends on what you see in your local area.

New meta, Snap Opportunist green squadron swarm.

I hereby dub thee.. "Snapportunity Knocks".

think i'd rather snapcrack.

Opportunist is still really expensive. I did find a way to use it in my "Deadly 7s" list on Scourge but even then i think i'd rather just keep predator on him lol.

If Opportunist either was a flat stress = +1 die, or cost 2pts, you'd probably see it more. Also probably see more stress attacks to neutralize it since you cant use it while stressed.

oh if there was only a way to have all three,

then we'd have our cereal wouldn't we.

Snap Crackle and pOp.

rice-krispies.jpg

Edited by gabe69velasquez

Snap Shot, Crackshot, it's your opponent's ships that go pop

This build has been my new favorite build. Chardaan allows you to field 4 Opportunist SS AT Green Squadrons. I will say that ion cannons are murder for these guys and Rage can do a lot for a TIE/D to get past the A-Wing's green dice. Still, if you keep in formation, you can do half damage on a Decimator in 1 turn with decent dice rolls or take the shields off an x7. Still very easy to lose 1/4 of your firepower to FGD.

That's why I call them Green Glass Cannons.

Edited by flyboymb