Snap Shot with Opportunist

By zhentil, in X-Wing

Now I think the only way you can do this is with A-Wings. Now if i put this on a ship and I am able to snap shot, would Opportunist give me that extra dice or is that considered modifying dice roll? It is expensive but just wanted to try this out.

As per the rules, and several different FAQs, adding a die is not a mod.

Also works with Jan Ors and, Miranda if she had an EPT. Depending on the timing, eg with a Cassian Andor + Wingman, Jan may be able to pull her ability off three times in a round.

Edited by Lampyridae

Personally, I am more partial to Snap Shot with Juke. Especially as there are ways to give ships focus and evade tokens before their activation.... (Mindlink for Scum, Officers for Imps)

Rolling an extra dice is fine but adding a specific result would not be.

Now I think the only way you can do this is with A-Wings. Now if i put this on a ship and I am able to snap shot, would Opportunist give me that extra dice or is that considered modifying dice roll? It is expensive but just wanted to try this out.

That could be 4 A-wings with up to two attacks a turn. Possible against ships that haven't fully activated so do not have defense tokens. And since you've moved, PS3 could move first, you already have your tokens. As long as you do a green next turn the stress goes away..

Now I think the only way you can do this is with A-Wings. Now if i put this on a ship and I am able to snap shot, would Opportunist give me that extra dice or is that considered modifying dice roll? It is expensive but just wanted to try this out.

That could be 4 A-wings with up to two attacks a turn. Possible against ships that haven't fully activated so do not have defense tokens. And since you've moved, PS3 could move first, you already have your tokens. As long as you do a green next turn the stress goes away..

Jeez, and I printed out only one copy of Snap shot, I like A-wings and I'm good with A-wings, so I'm definitely going to have to print out MORE!!!

Edited by gabe69velasquez

New meta, Snap Opportunist green squadron swarm.

I think juke is stronger.

I think juke is stronger.

Where you're required to do an Evade action?

and with Opportunist + Snap Shot you're not required any action.

Plus Evade is a defensive action.

You could say you can use Juke with both attacks,

but Snap Shot is range 1, where you get a range bonus, which

for the primary would be 4 attack dice with Opportunist, and focus to modify.

Edited by gabe69velasquez

I think juke is stronger.

Where you're required to do an Evade action?

and with Opportunist + Snap Shot you're not required any action.

Plus Evade is a defensive action.

You could say you can use Juke with both attacks,

but Snap Shot is range 1, where you get a range bonus, which

for the primary would be 4 attack dice with Opportunist, and focus to modify.

-Juke vs an opponent who does not have a focus token can be thought of as a non-discarding Crack Shot

-You're not modifying your offense on Snap Shot anyways, so why worry about whether the evade action is defensive or not?

-Juke is 2 points cheaper

-You can't use Opportunist while stressed so you'll either get it for the Snap Shot or the regular attack (unless you move a green after the Snap Shot attack, but in that case Opportunist will be unlikely to trigger) but not both.

Edited by Sparklelord

I like the thinking on Opportunist, and apparently it's phenomenal against Huge ships. But when paired with Snap Shot, I prefer Juke.

The thing that gives Juke its power is that it requires a defensive token, but gives offensive power. That means you're a tiny bit more survivable than otherwise, but you don't have to make a big sacrifice for this.

Ordinarily, juke is a bit wasted on low PS ships, as they tend to burn their tokens before being able to fire. However! With Snapshot, they are pretty much guaranteed to take a shot while holding the Evade token. Not bad.

I think juke is stronger.

Where you're required to do an Evade action?

and with Opportunist + Snap Shot you're not required any action.

Plus Evade is a defensive action.

You could say you can use Juke with both attacks,

but Snap Shot is range 1, where you get a range bonus, which

for the primary would be 4 attack dice with Opportunist, and focus to modify.

-Snap Shot is a secondary attack, range bonus does not apply

-Juke vs an opponent who does not have a focus token can be thought of as a non-discarding Crack Shot

-You're not modifying your offense on Snap Shot anyways, so why worry about whether the evade action is defensive or not?

-Juke is 2 points cheaper

-You can't use Opportunist while stressed so you'll either get it for the Snap Shot or the regular attack (unless you move a green after the Snap Shot attack, but in that case Opportunist will be unlikely to trigger) but not both.

You misunderstood because you assumed wrong, I did not say range bonus applied to Snap shot.

You have to be at range 1 to use Snap Shot, therefore on the same target your later primary is range 1.

I never said Snap Shot would be 3 dice, I was simply pointing out the two attacks, 2 dice then 4 dice.

Either way, if you used Opportunist with Snap Shot then it would be 3 dice then 3 dice.

My point still stands, you need to have an evade token with Juke, but not with Opportunist,

and that's not about modifying Snap Shot, again that's about the primary attack with evade and no focus for most ships.

The green maneuver you suggest is an ideal situation, if you could stay at range 1, it would be 3 dice then 4 dice.

I'm not sure you're seeing that, we're talking about an A-wing, with a 3 dice attack then a 4 dice attack.

Even if it works out the same, I would rather have performed a focus action than an evade action before my attack.

How are people getting 2 shots a round from Awings?

How are people getting 2 shots a round from Awings?

Snap Shot. Literally in the title. It's a two-point secondary weapon EPT that lets you attack during the Activation phase.

Double post sorry

Edited by Ailowynn

Its worth noting that Opportunist always triggers on snap shot before the enemy ship can perform actions. Therefore, Opportunist will always trigger on that first roll.

Opportunist gives you 0.5 damage, on average (naked roll of 1 more die) and gives you a stress token. 4 points.

Juke gives you either 0 or 1 extra damage (0 if the opponent rolls no evades, 1 if they do) and requires an evade token. 2 points.

Crack Shot will almost certainly give you 1 extra damage once in the game, and requires nothing more than a target.. 1 point.

I prefer Snap Shot + Crack Shot overall. Its a 20 point build on Green Squadron Pilots, so you could fly 3 with a small-based ace, or 2 with a large-based ace, or a true swarm of 5.

Its worth noting that Opportunist always triggers on snap shot before the enemy ship can perform actions. Therefore, Opportunist will always trigger on that first roll.

Except that X7s will have evade tokens, but otherwise I agree that Opportunist is a very expensive option.

Edited by AlexW

How are people getting 2 shots a round from Awings?

Snap Shot. Literally in the title. It's a two-point secondary weapon EPT that lets you attack during the Activation phase.

I've read that card a dozen times...my brain has always said: round... wow... way better than I thought.

Its worth noting that Opportunist always triggers on snap shot before the enemy ship can perform actions. Therefore, Opportunist will always trigger on that first roll.

Except that X7s will have evade tokens, but otherwise I agree that Opportunist is a very expensive option.

Depends on who has initiative right? They both have an "After Executing a Maneuver" timing. Unless I am missing something.

Its worth noting that Opportunist always triggers on snap shot before the enemy ship can perform actions. Therefore, Opportunist will always trigger on that first roll.

Except that X7s will have evade tokens, but otherwise I agree that Opportunist is a very expensive option.

Depends on who has initiative right? They both have an "After Executing a Maneuver" timing. Unless I am missing something.

Yup. If the Snap Shooter has the initiative, no evades for the X7s until after the attack. Could make all the difference.

Snapshot-Juke A-Wings is appealing however...

Its worth noting that Opportunist always triggers on snap shot before the enemy ship can perform actions. Therefore, Opportunist will always trigger on that first roll.

Except that X7s will have evade tokens, but otherwise I agree that Opportunist is a very expensive option.

Depends on who has initiative right? They both have an "After Executing a Maneuver" timing. Unless I am missing something.

Yup. If the Snap Shooter has the initiative, no evades for the X7s until after the attack. Could make all the difference.

Snapshot-Juke A-Wings is appealing however...

Correct, both take place after executing a maneuver, so initiative would matter for opportunist.

Unless you don't then shoot the x7 again whether it has an evade during the snapshot doesn't really matter: if the evade token is spent at any point that round it's done its job.

Other fun snap shot combos?

Unless you don't then shoot the x7 again whether it has an evade during the snapshot doesn't really matter: if the evade token is spent at any point that round it's done its job.

The discussion was about opportunist.