Snap Snacks: Battle Report and List Analysis
Its a solid list. I've seen it in action although I haven't used it yet.
Its a solid list. I've seen it in action although I haven't used it yet.
Give it a shot yourself! O'm fairly convinced it could become a "fringe meta" list like the original Chihuahuas, and in any case, flying it is super super fun!!
What are your thoughts on dropping one Green for a Prototype and using the points to upgrade your 4 remaining Crack Shots to Juke. You get to keep your "Crack Shot" active for longer, but have an off PS and one less Snap Shot.
What are your thoughts on dropping one Green for a Prototype and using the points to upgrade your 4 remaining Crack Shots to Juke. You get to keep your "Crack Shot" active for longer, but have an off PS and one less Snap Shot.
My opinion on this is that it's pretty categorically inferior - your action is shoehorned into Evade, your PS isn't homogeneous so moving around in the scrum is harder, and you've got fewer "real" bodies for the enemy to deal with - fewer Snap Shot arcs to trap and deal damage. I'd love it if Juke were 1 ppint ans I could grab 5, but I think the homogeneity is one of the things that really makes this list tick and breaking that is a bigger cost than what you gain from a lower-PS blocking body. Fell free, though, to prove me wrong - I have only flown that variant once!
I'm not really an A-wing guy, just musing.
I'm not really an A-wing guy
Then we, my friend, need to change that!