EDIT: Forgive the horrible grammar in the title, I apparently changed thought process halfway through and didn't realize it...
So, I started running the Beginner box game for some friends recently, and have a number of them hooked and wanting a campaign eventually. So I've been starting to piece together some plot ideas on how to get a crew of misfits together, what they will do to stay together, and stuff like that. Problem is, as of right now, I'm looking at somewhere around 8 potential PC's wanting to play. I'm a newer GM, and this spooks me a bit, and I'm wondering how to handle this. On one hand, I see just capping the number of players to 6, and make it first come, first serve for whoever completes their characters first. Or something along those lines... The other idea I had was to allow the 8 (or possibly more) to make characters, and have them all part of a crew, but limit the individual play sessions to 6 PC's. Storywise, certain people are on the job that night, and people who aren't there IRL, their PC's are on supply runs or something.
The other question I had is about ships. Since I'm planning on having a large group, I'd like a ship with plenty of room to grow. One of the things I'm interested in is something with a big enough hold that it can convert to a hanger, or haul cargo from place to place in the interim of running adventures. The Wayfarer class is a frontrunner in my mind, but I see other ships like the Mobquet or the Xiytiar classes being interesting, with decent room for expansion. Problem is, I'm not sure if I'm spending an inordinate amount of time hashing out the character and backstory of each ship style, and should be spending time working on other aspects of their impending campaign.
Any advice would be helpful, thanks in advance!
Edited by Ghostshark